Do the ToT quest, and she'll quit bothering you. That's what I did, then I played a few ToT games, then moved on to other things. Not a peep out of her since.
Alinhbo_Tyaka wrote: »Do the ToT quest, and she'll quit bothering you. That's what I did, then I played a few ToT games, then moved on to other things. Not a peep out of her since.
I don't have High Isle so have no means of completing the quest. Due to that alone I shouldn't have to put up with Sorinne's inane dialog.
I would rather they just have notice boards for these kinda things, save the NPC's for the actual zone their content is in.
Have a little notice board in all the main cities that directs you to the various tutorial quests NPC whether it be for the card game, antiquities, DLC starter quests, prologues etc... there is no need to have an NPC calling out to us in unrelated zones.
SilverBride wrote: »I would rather they just have notice boards for these kinda things, save the NPC's for the actual zone their content is in.
Have a little notice board in all the main cities that directs you to the various tutorial quests NPC whether it be for the card game, antiquities, DLC starter quests, prologues etc... there is no need to have an NPC calling out to us in unrelated zones.
This is an excellent idea. I especially like having notice boards in all the main cities because then they would be highly visible but the player would have the choice of when or if they want to interact with it.
@ZOS_GinaBruno @ZOS_Kevin please consider this idea for the QoL patch.
Sorry, that's a good point, I hadn't considered that, so my apologies. I agree these NPCs can be very intrusive, and that was the main reason I did that short quest after I bought the High Isle expansion.Alinhbo_Tyaka wrote: »Do the ToT quest, and she'll quit bothering you. That's what I did, then I played a few ToT games, then moved on to other things. Not a peep out of her since.
I don't have High Isle so have no means of completing the quest. Due to that alone I shouldn't have to put up with Sorinne's inane dialog.
Sorry, that's a good point, I hadn't considered that, so my apologies. I agree these NPCs can be very intrusive, and that was the main reason I did that short quest after I bought the High Isle expansion.Alinhbo_Tyaka wrote: »Do the ToT quest, and she'll quit bothering you. That's what I did, then I played a few ToT games, then moved on to other things. Not a peep out of her since.
I don't have High Isle so have no means of completing the quest. Due to that alone I shouldn't have to put up with Sorinne's inane dialog.
My apologies for mentioning it.
SilverIce58 wrote: »Vivec used to be the best city to do daily writs in, and with the addition of Sorinne, it quickly became less so.
SilverBride wrote: »I would rather they just have notice boards for these kinda things, save the NPC's for the actual zone their content is in.
Have a little notice board in all the main cities that directs you to the various tutorial quests NPC whether it be for the card game, antiquities, DLC starter quests, prologues etc... there is no need to have an NPC calling out to us in unrelated zones.
This is an excellent idea. I especially like having notice boards in all the main cities because then they would be highly visible but the player would have the choice of when or if they want to interact with it.
@ZOS_GinaBruno @ZOS_Kevin please consider this idea for the QoL patch.
Things used to be like that. If you wanted to browse the Crown Store, you opened it up and had at it. But shortly after Morrowind, they started blasting the unhidable giant nag screen advertisements in our faces every time we logged in... on every character! After much protest, they eventually made it so it only got in your way on your first login. And there were tons of threads about the hypercommercialization, the new focus on microtransactions, etcetera. But, as usually happens, over time people got used to it and stopped bringing it up. However, a year later, players are still regularly complaining about this particular shill. I'm not convinced that this one will go away quietly.
Carcamongus wrote: »My necro is the grumpy eccentric who doesn't care about saving the world, which means he has completed very few questlines. Visiting a city becomes a trial of avoiding countless pests. "Oh, the Ivory Brigade has need of me? Damn, you must be reeeeeally desperate!" While Sorinne is indeed annoying, I still despise even more that Solitude fellow who stalks me even though he's bleeding to death (a notable case of eternal bleeding).
Years ago it was common to see people asking in zone chat how to start this or that questline. I presume the devs wanted to make the game easier to figure out as it got bigger, so they started adding these loud and stalking NPCs. However, players aren't so, say, cognitively impaired that the solution to the problem has to be this bloody nuisance. I like the idea of a notice board (make it large, shiny and fancy-looking so even a blind scamp can find it): if it already works for writs, why wouldn't it for other quests, too?
Necrotech_Master wrote: »Carcamongus wrote: »My necro is the grumpy eccentric who doesn't care about saving the world, which means he has completed very few questlines. Visiting a city becomes a trial of avoiding countless pests. "Oh, the Ivory Brigade has need of me? Damn, you must be reeeeeally desperate!" While Sorinne is indeed annoying, I still despise even more that Solitude fellow who stalks me even though he's bleeding to death (a notable case of eternal bleeding).
Years ago it was common to see people asking in zone chat how to start this or that questline. I presume the devs wanted to make the game easier to figure out as it got bigger, so they started adding these loud and stalking NPCs. However, players aren't so, say, cognitively impaired that the solution to the problem has to be this bloody nuisance. I like the idea of a notice board (make it large, shiny and fancy-looking so even a blind scamp can find it): if it already works for writs, why wouldn't it for other quests, too?
i think the reason why most of these NPCs exist is to push players towards buying DLC
you meet stuga in base game zones, you get her quest, she sends you to wrothgar (DLC)
you meet sorinne , you get her quest, shes introducing you to ToT, which requires going to high isle (chapter)
i dont think any of them stop you from getting the quest if you dont own the DLC/chapter and not ESO+, so your option becomes "buy the dlc/chapter" or "abandon quest" (in which case they continue shouting at you)
Carcamongus wrote: »Necrotech_Master wrote: »Carcamongus wrote: »My necro is the grumpy eccentric who doesn't care about saving the world, which means he has completed very few questlines. Visiting a city becomes a trial of avoiding countless pests. "Oh, the Ivory Brigade has need of me? Damn, you must be reeeeeally desperate!" While Sorinne is indeed annoying, I still despise even more that Solitude fellow who stalks me even though he's bleeding to death (a notable case of eternal bleeding).
Years ago it was common to see people asking in zone chat how to start this or that questline. I presume the devs wanted to make the game easier to figure out as it got bigger, so they started adding these loud and stalking NPCs. However, players aren't so, say, cognitively impaired that the solution to the problem has to be this bloody nuisance. I like the idea of a notice board (make it large, shiny and fancy-looking so even a blind scamp can find it): if it already works for writs, why wouldn't it for other quests, too?
i think the reason why most of these NPCs exist is to push players towards buying DLC
you meet stuga in base game zones, you get her quest, she sends you to wrothgar (DLC)
you meet sorinne , you get her quest, shes introducing you to ToT, which requires going to high isle (chapter)
i dont think any of them stop you from getting the quest if you dont own the DLC/chapter and not ESO+, so your option becomes "buy the dlc/chapter" or "abandon quest" (in which case they continue shouting at you)
Well, my theory and yours aren't mutually exclusive. However, some of the annoying NPCs aren't related to DLCs, like that one who blabbers about the guild having need of the player, or are only accessible if you already own the content, such as that Ivory Brigade fellow with the dashing blond hair.
I noticed yesterday that the main story quest giver for Galen, Dhulef, doesn't pester the player (or at least he's so discreet I couldn't hear him). Why can't the other characters be more like him? Heck, even Jakarn was getting on my nerves in High Isle.
Carcamongus wrote: »Necrotech_Master wrote: »Carcamongus wrote: »My necro is the grumpy eccentric who doesn't care about saving the world, which means he has completed very few questlines. Visiting a city becomes a trial of avoiding countless pests. "Oh, the Ivory Brigade has need of me? Damn, you must be reeeeeally desperate!" While Sorinne is indeed annoying, I still despise even more that Solitude fellow who stalks me even though he's bleeding to death (a notable case of eternal bleeding).
Years ago it was common to see people asking in zone chat how to start this or that questline. I presume the devs wanted to make the game easier to figure out as it got bigger, so they started adding these loud and stalking NPCs. However, players aren't so, say, cognitively impaired that the solution to the problem has to be this bloody nuisance. I like the idea of a notice board (make it large, shiny and fancy-looking so even a blind scamp can find it): if it already works for writs, why wouldn't it for other quests, too?
i think the reason why most of these NPCs exist is to push players towards buying DLC
you meet stuga in base game zones, you get her quest, she sends you to wrothgar (DLC)
you meet sorinne , you get her quest, shes introducing you to ToT, which requires going to high isle (chapter)
i dont think any of them stop you from getting the quest if you dont own the DLC/chapter and not ESO+, so your option becomes "buy the dlc/chapter" or "abandon quest" (in which case they continue shouting at you)
Well, my theory and yours aren't mutually exclusive. However, some of the annoying NPCs aren't related to DLCs, like that one who blabbers about the guild having need of the player, or are only accessible if you already own the content, such as that Ivory Brigade fellow with the dashing blond hair.
I noticed yesterday that the main story quest giver for Galen, Dhulef, doesn't pester the player (or at least he's so discreet I couldn't hear him). Why can't the other characters be more like him? Heck, even Jakarn was getting on my nerves in High Isle.
UtopianWarrior88 wrote: »In Vivec City, but I assume in other places, Sorinne is bugging us to play Tales of Tribute; there's no way for me to ignore it as she is very loud, I could take the quest and shut her up on all my other toons but... wouldn't it be an idea to move her to the PVP area? Playing cards around a campfire seems more like that, and then she doesn't have to keep yapping at a writ-rat like me every time I hand in and return from my daily writs.
Won't affect how easy she is to find, but it would surely save my sanity!