Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
And, you can do the exact same thing, leaning heavily into crit, without oakensoul.....
Same skills, same buttons, etc.... the issue is MUCH deeper than just nerfing a ring.... as I noted above, making the "superior" 2 bar build with identical bars, works the exact same way......
Rather than blame one item, we should be looking into the root cause.
If it was Oakensoul, that was the issue, it would come up with flame and ice staves, as well as duel wield and 2 handed builds..... it does NOT come up there.
It ONLY seems to be a problem with lightning staves, and to a lesser extent, restoration staves..... although they don't get the splash damage.......
I think we are looking at this the wrong way... and grasping at a simplistic answer to a much more complex situation.
Before Oakensoul, and High Isle, even existed... I was using this exact setup, and getting the same results.... unless Oakensoul is also a magical time machine, then that should not have worked, but it has this whole time..... Oakensoul made it more visible.... but it has ALWAYS been there.
Then again, I am violating my own advice.... "never confuse people with facts, when their minds are made up"
Auldwulfe
Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
I could not have expressed this any better, a lot of casual players can't differentiate dummy parsing with actual content run by real people, they look at someone like cpcharles doing 130k parses and think that's the norm. If anything HA builds perform much closer to the dummy in content than what a regular build will, because simply we don't have access to the dummy buffs, I'd say most of the time for something like running dungeons it is very much flipped.
Is it flipped, though with Fire staves, or Ice Staves... how about Duel Wield, or 2h weapons?
As I noted, I was running the heavy attack lightning over a year ago, before Oakensoul existed.... and I learned that leaning heavily into crit, using the pets, and the Undaunted passives, among others, let me just burn through a LOT of content.
It's about the same now, except that Daedric Prey is even stronger, and empower gives a better boost, no matter where you get it from ...... the issue is a dynamic that involves the lightning staff......
And the only thing that will happen if you nerf Oakensoul is that the exodus after U35 will look like a trickle, compared to what would happen.... at which point, the game will be maintenance mode.
Auldwulfe
I honestly don't care much about oaken soul, I even called for a buff to it in a thread a while ago, I just have a problem with empower, no other buff in the game is that broken as to give 80% increased damage, the strongest PvE buff could arguably be major force and even that doesn't increase your damage by the full amount by the simple nature of crits occurring on a dice roll.
Btw major force is 20% increased crit damage
Oreyn_Bearclaw wrote: »While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
JJMaxx1980 wrote: »Oreyn_Bearclaw wrote: »While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
As someone who has mastered this build from the beginning. None of this is true.
Show me the CMX or a POV or else it’s just talk.
https://www.youtube.com/watch?v=brqM5D3MS-4Oreyn_Bearclaw wrote: »IOreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
And, you can do the exact same thing, leaning heavily into crit, without oakensoul.....
Same skills, same buttons, etc.... the issue is MUCH deeper than just nerfing a ring.... as I noted above, making the "superior" 2 bar build with identical bars, works the exact same way......
Rather than blame one item, we should be looking into the root cause.
If it was Oakensoul, that was the issue, it would come up with flame and ice staves, as well as duel wield and 2 handed builds..... it does NOT come up there.
It ONLY seems to be a problem with lightning staves, and to a lesser extent, restoration staves..... although they don't get the splash damage.......
I think we are looking at this the wrong way... and grasping at a simplistic answer to a much more complex situation.
Before Oakensoul, and High Isle, even existed... I was using this exact setup, and getting the same results.... unless Oakensoul is also a magical time machine, then that should not have worked, but it has this whole time..... Oakensoul made it more visible.... but it has ALWAYS been there.
Then again, I am violating my own advice.... "never confuse people with facts, when their minds are made up"
Auldwulfe
You may very well be right. I have not mess with a HA build in a while, and this is my first time trying a one bar HA build. I literally just farmed the stuff for the classic oakensorc build last week, slapped it together and was blown away at the simplicity and sheer amount of damage. That said, everyone and their mom seems to be running this build right now. The second we get into 2 bars, and any semblance of LA weaving, we aren't talking about quite the same thing.
I have only literally LOLed a few times in this game when I try something that is so over the top i cant help but audibly laugh, but this might have been the loudest of them all. ( a few that come to mind: Thrassian at launch on my sorc in PVP, Oakensoul on my NB ganker at launch, The torugs pact meta in PVP when sticky dots still proc'ed enchants continuously, not sure I have ever felt this broken in PVE. The early version of HA sorc about a year after VMOL might be up there)
It gets even crazier in real content because literally every part of the rotation is also AOE damage. I only did a few dungeons solo just for grins, but it was laughable. Just replace trap with crit surge and you are darn near invincible, or one step further, make trap your shield and swap your morph to matriarch and I dont see how anything can kill you other than standing in a one shot. I am going to do VMA tonight just for grins to see how stupid easy it is to get FC now.
Blackbird_V wrote: »JJMaxx1980 wrote: »Oreyn_Bearclaw wrote: »While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
As someone who has mastered this build from the beginning. None of this is true.
Show me the CMX or a POV or else it’s just talk.
Sec:https://www.youtube.com/watch?v=brqM5D3MS-4
Blackbird_V wrote: »JJMaxx1980 wrote: »Oreyn_Bearclaw wrote: »While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
As someone who has mastered this build from the beginning. None of this is true.
Show me the CMX or a POV or else it’s just talk.
Sec:https://www.youtube.com/watch?v=brqM5D3MS-4
I went through, and did a NUMBER of different builds with 2 bar set ups, but designed so that you still only EVER used 3 buttons, as that seems to be one of the big angers..... Sorc only used 2, as the mouse is the same for light or heavy attacks, I am not counting that particular one.
What I did was use the same sets, weapons, enchants, etc.
And I used the fighter cammo skill, and the mage guild empower -- on sorc, Daedric Prey, and both pets, with lightning staff... put it on both bars... and with Sergeant's Mail and All Light Order's Wrath.... and a monster set, Kargaeda.
And I found that WITHOUT Oakensoul, I still did 88K, with an average, in combat, of 37K... pretty identical to my Oakensoul, build, since it can't get a full monster set.... and only uses 2 buttons... one every 6 seconds, and one every 10... easy to maintain --- and it hits EVERY complaint that I have seen from EVERY 2 bar player that is complaining.... all without Oakensoul.
So.... I did Templar next ... and instead of Daedric prey, I did go with some other long term passive skills... most of which had 30 second plus timers, and since I didn't have pets, or Daedric prey, I did use shards to make up the difference.... and again, 3 buttons.... identical bars, 86K / 38K (shards is actually more consistent than pets in live combat), and again, NO OAKENSOUL.....
DK, very similar numbers, as well as NB, and Warden.... I don't have a sufficient level Necro to test with, as I am not much of a Necro player.... but I really don't see an issue.
So, a NO OAKENSOUL build plays just as easy as the OAKENSOUL build with the same numbers, no real extras..... and only 3 keys... or so, each.
I am just as tanky as Oakensoul..... all you need is the Undaunted passives, with a bit of planning on Glyphs.... and with the DK, I get a Free 70% snare that does solid burn damage for 18 seconds .... who cares if they nerfed the stamina regain.... you aren't using that, anyways with a heavy attack staff.... and I never really relied much on Helping Hands, anyways.... however, the, pretty much guaranteed burn damage from DK, coupled with Occult Overload CP (even it it's new crippled state), just added a LOT to my AOE damage, easily outpacing even Daedric Prey and pets... which give you a HUGE chunk of the damage, again, without Oakensoul.....
Yes, it is easier to set up with oakensoul... marginally.
You HAVE to have High Isle
You either HAVE to be ESO+ or have bought other DLC's
You HAVE to grind your antiquities up high enough to actually use it for the leads
You HAVE to grind the leads, sort of like grinding sets in dungeons for 2 bar builds
You HAVE to hope there are enough people at a Volcanic Vent.... just to get one of those leads, and so on......
It's not a gimmee... nor is it easy, and you can get the exact same results in other paths.... I would think the issue may be more in how lightning staves work on a heavy attack, as this does work with the others, but Restoration is one target, and while the other destruction staves don't get the raw damage, they have their own bonuses.... such as ice giving you a free damage shield, and fire pretty much giving you free status effects to feed Occult Overload with.
There are issues with the staves... oakensoul just makes it easier to see them.
Auldwulfe
92k DPS Snipe spam:Blackbird_V wrote: »JJMaxx1980 wrote: »Oreyn_Bearclaw wrote: »While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
As someone who has mastered this build from the beginning. None of this is true.
Show me the CMX or a POV or else it’s just talk.
Sec:https://www.youtube.com/watch?v=brqM5D3MS-4
And the video proves what I have been saying --- it is lightning staves.... try it with a bow.
Auldwulfe
@Blackbird_V Someone just wants to watch the world burn it seems. I think it was supposed to need a nerf not to be buried deep 😅.
Blackbird_V wrote: »92k DPS Snipe spam:Blackbird_V wrote: »JJMaxx1980 wrote: »Oreyn_Bearclaw wrote: »While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
As someone who has mastered this build from the beginning. None of this is true.
Show me the CMX or a POV or else it’s just talk.
Sec:https://www.youtube.com/watch?v=brqM5D3MS-4
And the video proves what I have been saying --- it is lightning staves.... try it with a bow.
Auldwulfe
82k DPS bow Heavy Attack:
So it's relatively close.@Blackbird_V Someone just wants to watch the world burn it seems. I think it was supposed to need a nerf not to be buried deep 😅.
Eh, over the years meta builds I've run have been buried deep, including the class I play. It's only fair
In another thread, on the PTS page, I said Empower taken to 60% and Trifocus splash damage taken to 80% is what I would have felt acceptable as a nerf. I still feel those shouldn't go lower. Weapon Expert to 16%? Maybe (not 6 because let's face it, people lamented for every CP taken down to 6% because it makes leveling almost nonsense, a slog).
Remember that firstly it should remain a viable option since it's officially an accessibility tool, and with "viable" I don't mean on the low tier, otherwise it would not help anyone access more content.
Secondly, we're talking like if EVERYBODY will utilize this combination, which is obviously not the case, and people outside of this type of builds should still be willing to create builds around those values taken separately - what if someone's build only utilizes weapon expert, or only empower, or only trifocus, but not simultaneously... You wouldn't want to break the game to them.
Throwing big percentage numbers nerfs make it looks like you don't even really care, which takes your opinion automatically out of the equation at the eyes of the devs. It's called "fine tuning" in the end, not "Drunken Nord's Smashing" XD
In another thread, on the PTS page, I said Empower taken to 60% and Trifocus splash damage taken to 80% is what I would have felt acceptable at most as a nerf. I still feel those shouldn't go lower. Weapon Expert to 16%? Maybe (not 6 because let's face it, people lamented for every CP taken down to 6% because it makes leveling almost nonsense, a slog).
Remember that firstly it should remain a viable option since it's officially an accessibility tool, and with "viable" I don't mean on the low tier, otherwise it would not help anyone access more content.
Secondly, we're talking like if EVERYBODY will utilize this combination, which is obviously not the case, and people outside of this type of builds should still be willing to create builds around those values taken separately - what if someone's build only utilizes weapon expert, or only empower, or only trifocus, but not simultaneously... You wouldn't want to break the game to them.
Throwing big percentage numbers nerfs makes it look like you don't even really care, which takes your opinion automatically out of the equation at the eyes of the devs. It's called "fine tuning" in the end, not "Drunken Nord's Smashing" XD
Personally, I think Z0S did a good job balancing the oakensoul with HA builds to make them strong without being as capable as a 2h, and not being so weak that they hold a group back. It's the best of both worlds and I wouldn't change a thing. 2 bars get to brag that they are still the superior elite.
Oaken HA attacks do need good weaving in order to keep up pace with 2 bars. You may not like the playstyle but they don't just get it for free like some people like to claim, it does take work.
Blackbird_V wrote: »Oreyn_Bearclaw wrote: »FrancisCrawford wrote: »FrancisCrawford wrote: »colossalvoids wrote: »Not sure it's the exact post where I said that Oaken is fine and a nice accessibility option for players to bridge the gap between content but people going into their ultimate defence mode making me seriously question if it's actually that good for the health of the game. When arguments are going from denying objective reality of it being overloaded or to some vague ideas of what's is accessibility you can already guess there are emotions speaking, not logic. It's not about HA builds, not about one bar ones, it's about a one piece item set.
You can't balance the game around emotions and feelings, those aren't helping your cause nor they could make people change their minds when they're using logic and going from zos understanding of balance actually knowing what makes an item overloaded, how it affects progression and getting achievements etc.
Present data, solutions, but not emotionally overloaded nothing to the table expecting devs to look another direction again when they got a look at you for a reason.
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
How does Oakensoul affect other players at this point? Does it overperform in PvP, as some argued about Sheer Venom? Does it cause lag in PvP, as some speculated about Sheer Venom?
@FrancisCrawford
This is an MMO, balance effects EVERYONE. Nobody plays an MMO in isolation.
I actually spent a few hours parsing with my Oakensorc last night to get a better feel for what is really going on with it. While I am not as active as I used to be, when I plan to play during a patch, I typically do a bit of research as to what the meta for DPS looks like, then I try to pick the best "bang for the buck" so to speak for my abilities and preference on playstyle. Usually, that's one of the 2-3 classes that are towards the top with perhaps a few small adjustments to make it a tad easier on the fingers. Over the last few years, I can usually find a class where I am very comfortable pulling 110-120k on the dummy. Good, but not earth shattering.
Honestly, after last night, my position has changed on this topic. I was in the camp of, meh, this is probably a tad over tuned, but I am not too worried about it.
I will say it loud for the masses. Heavy Attack oakensorc is the most over tuned PVE DPS build I have ever played by a freaking mile. And I have played darn near all of them.
While I was able to play more of a dynamic rotation sprinkling in LAs here and there and hit about 110k, hitting 100k was mind numbingingly easy. You can literally just pin down the LMB, and every 2-4 seconds press one of 5 buttons: Prey, Scamp, Hurricane, Trap (or really any skill you want), and occasionally your ultimate. No need for potions or synergies (resource management is apparently only for try hards), because your sustain is infinite. No need to swap bars. No need to time your skills because HA weaving is essentially automatic. The only real thought is that every third weave should be prey to keep a good uptime, and then maybe give a half an ounce of thought to some vague semblance of skill priority. Half of the HAs, you don't need to even weave a skill because other than curse, we are talking about 20 second skills.
Take it one step further, while I was able to push the parse with a more complicated rotation about 10% higher, why would I ever bother. You get into mixing LAs and HAs, which can cause weird animations, and often if you make any mistake, you end up doing worse than just holding down the LMB without a second thought.
Was I able to beat the Oakensorc with my standard mag sorc, yes, but not by a lot. I went from about 20 APMS, to about 130, for a fractional increase in DPS on a dummy, but in actual combat, the difference becomes smaller and in a lot of cases, upside down.
Oakensorc effects everyone because it has completely shifted what I call the pug meta. Sure there might be 3-4 raid groups out there that still roll 7 DK DPS, but they are the 0.01%. For the vast majority of the PVE population, you are simply putting yourself at a disadvantage to run anything else as a DPS.
They have taken perhaps the best and most advanced combat system an MMO has ever seen, and they basically turned it into an autoattack MMO, just like all the others. For a lot of us, it makes us sick to our stomachs. Its boring. Oakensorc affects everyone.
I could not have expressed this any better, a lot of casual players can't differentiate dummy parsing with actual content run by real people, they look at someone like cpcharles doing 130k parses and think that's the norm. If anything HA builds perform much closer to the dummy in content than what a regular build will, because simply we don't have access to the dummy buffs, I'd say most of the time for something like running dungeons it is very much flipped.
Agreed also. 80% of my vDungeons now when I queue have either a Fake Tank, Fake Healer or both.... Running Oakensoul Heavy Attacks roleplaying as Nikola Tesla probably yelling I'M ZAPP BRANNIGAN. No group buffs, debuffs or taunts.
It's massively affecting my experience using the system. It feels bad to queue now knowing that I am likely going to see stupid flappy wings in my face and ZAP ZAP ZAP with a fake tank running away from bosses/adds, wasting my aoes and resources and make dungeons a massively unenjoyable experience.
Same with Raids. Pugged a vSO last week and the oaken users were oblivious to first boss mechanics, getting killed the the earthquake/"popcorn" mechanic.
A Pug vRG I did this week had same issue - Oakensorcs going Brrrrrr paying no attention and killing the group at Bahsei with the curse/bomb.... even tho they have little else to pay attention to, as it's 2 skills and heavy attack.
It's becoming frustrating to play with randoms as it's just cancer at this point.
Rkindaleft wrote: »The most acceptable solution is to just nerf Empower to 60%, even without Oakensoul that buff was overtuned as soon as they changed it to 80%.
Oreyn_Bearclaw wrote: »As long Oakensoul is making more dps then players with bad rotation and as long ZoS allow dps share/show to all players... People will never stop.
Dps share is a very big problem and will allways create so much hate.
Disable only this function.... Problem 100% solved.
ZoS disable for exemple, functions for BeamMeUp addon because this was very harm to the game.
But disable DPS share.... Nah. They love blood too xD
You have to opt in to DPS share if you want to be able to see someone's specific DPS in real time. This is a very useful tool for raid leaders, and if you dont like it, dont join a competitive raid group. I can certainly see my percentage of DPS, but end of the day, that is just basic math. I know how much DPS I do, I know what the health of the enemies is, and I learned long division in like 3rd grade. Not sure they could disable that if they wanted to.
Also, nobody is running to eso logs after a random group finder and shaming people that show up as anonymous.
Rkindaleft wrote: »The most acceptable solution is to just nerf Empower to 60%, even without Oakensoul that buff was overtuned as soon as they changed it to 80%.
FrancisCrawford wrote: »
I have a proposed solution: People should mind their own busness and stop complaining about other people having fun in ways that doesn't interfere with the complainers' own game experiences.
End of problem.
@FrancisCrawford 100%this
Mhmm and most of the time I endeavor to do exactly that.
I hear this argument passed around alot. The problem is this is an MMO and anything they add to the game, is going to impact other players as well, regardless of what you or I think about it.
I'll give you a case in point, a favorite little set of mine was Sheer Venom. For a long long time the set wasn't well known. And then came the day when all the streamers could do was talk about it. They ran out of ideas I suppose so they came for my Sheer Venom set and what do you it was nerfed along with a host of other sets that were blanket nerfed as well in one fell swoop.
And the same applies to Oak. It provides an alarming number of free buffs and makes the user notably 'strong' in interesting ways. It affects other players who in time provide ZOS with their feedback on the set as well as sometimes online vids of how others use it. Just like other strong sets did and they were all eventually nerfed in some meaningful way.
Again, I understand the want for convenience but this 'entitlement' thing with Oak has to stop. And every single person on here should know that especially in this MMO no one is entitled to anything and nothing is immune from being nerfed. Not your set or mine.
I personally know a few disabled players (paraplegics and neurodivergents with multiple vDLC dungeon challenger/trial achievement clears) who have literally been told after U37, "you don't belong here, you belong in overland" by other endgame raiding communities simply because they use Oakensoul to be able to enjoy the harder content. The U37 Cloudrest change is being used as justification.biminirwb17_ESO wrote: »Maybe the distinction is some of us need it, while others don't?
thepandalore wrote: »I personally know a few disabled players (paraplegics and neurodivergents with multiple vDLC dungeon challenger/trial achievement clears) who have literally been told after U37, "you don't belong here, you belong in overland" by other endgame raiding communities simply because they use Oakensoul to be able to enjoy the harder content. The U37 Cloudrest change is being used as justification.biminirwb17_ESO wrote: »Maybe the distinction is some of us need it, while others don't?
There are no neutral or kind words to describe the players employing that kind of ableist gatekeeping. The players who do it deserve to have their accounts terminated.