That is the current meta, yes, but it does not have to be the case.
It could be more interesting to have a variety of possible builds also in the meta. E.g. having one bar for single target and switch to another bar for AOE, as I assume initially was intended with the two bar setup.
As @Liguar pointed out, the issue is that many people chase the meta, even if not skilled enough to pull it off. So having a more diverse meta would allow for a greater diversity being acceptable in general.
In the middle people should be able to play whatever they find fun, that is sufficient for the content they are participating in.Lol. Players with perfect rotation don't even care or talk about oakensoul. This is pointeless for them cuz they know.... Oakensoul will not be better then 2 bars. Never! They dont even argument about this.
disintegr8 wrote: »Due to high ping rates, Oakensoul enabling a one bar build to be competitive is a good thing. I might have as much skill as that person with 100k DPS and great ping but will forever be held back by mediocre connectivity that I can't do anything about.
One of the major hurdles I face is bar swapping; sometimes the lag just means that it doesn't work. If a light attack in a rotation doesn't work, you just keep going with a drop in DPS, but if the bar swap doesn't work, you're wasting your time. Removing a major point of failure is a good thing.
I use Oakensoul too.
I think at least from a small scale PvP/battlegrounds perspective, ultimately it is bad for the game. After OS was introduced, many class defining group buffs became potentially redundant in random BGs. You can't be sure anymore if your group buffs will help other players and whether you will get group buffs from other players at all, as they might use OS too.
This maybe led to even more selfish thinking when creating PvP builds and shifted the experience to be more FPS-like, which feels very bland to me.
Lol. Players with perfect rotation don't even care or talk about oakensoul. This is pointeless for them cuz they know.... Oakensoul will not be better then 2 bars. Never! They dont even argument about this.
I wasn't disagreeing with you Yulan
But I might say that "competitive" is not limited to the top, it's also about how you feel with respect to your peers. Clearly some people like @Runefang say that it is OP because the effort to reward ratio is not the same as a 2 bar LA weaving build.
My question to Runefang is then why it has to be? If it is not being used at the top, why is effort-reward even a valid metric? In the middle people should be able to play whatever they find fun, that is sufficient for the content they are participating in.
I also think it's relevant to say this is not a new thing.
I started pretty late in WoW, just 15 years ago lol, but it was the same thing there. You could play how you like through the game but when it came to raiding there were higher standards to be met. Which is fair.
However, even though most classes/specs could effectively raid, and different raids/encounters might favour one spec over another for mechanical reasons, there was still a lot of pointless condescension towards specs that were considered easier. Pet specs, arcane mages and whatnot.
This was so entrenched in certain players that they would refuse to play specs that they considered less good, whether they could pull off the better spec or not. This was never a problem in the top guilds doing world/server first progression, they played what was best for each encounter regardless. But average guilds that were progressing at a reasonable pace were gatekeeping themselves.
And here, since the easier builds are not even competitive at the very top, the bias against players using them seems even more petty.
I also think it's relevant to say this is not a new thing.
I started pretty late in WoW, just 15 years ago lol, but it was the same thing there. You could play how you like through the game but when it came to raiding there were higher standards to be met. Which is fair.
However, even though most classes/specs could effectively raid, and different raids/encounters might favour one spec over another for mechanical reasons, there was still a lot of pointless condescension towards specs that were considered easier. Pet specs, arcane mages and whatnot.
This was so entrenched in certain players that they would refuse to play specs that they considered less good, whether they could pull off the better spec or not. This was never a problem in the top guilds doing world/server first progression, they played what was best for each encounter regardless. But average guilds that were progressing at a reasonable pace were gatekeeping themselves.
And here, since the easier builds are not even competitive at the very top, the bias against players using them seems even more petty.
Tell me about it. I mained a Moonkin spec back in the days.
…history alone demonstrates that zos doesn't like it when players tend to use the same build or skill set.
Try making a 2 bar build that gets minor aegis, minor protection and major resolve and pulls 100k dps on the dummy without needing any pots.