VaranisArano wrote: »
In part because several years ago when ZOS did targeted performance tests at the things that ball groups do, like massed AOEs, 24-player groups, and heals that hit every player around them, ZOS outright said that they found little performance improvement on the backend.
Anecdotally, of course, some players saw greatly increased improvement while others saw little to none, but that's true of most of the changes ZOS made.
I mean, I know it's fun to rag on ball groups and all, but it's not like ZOS didn't test this stuff. The changes they made that lasted like the 12-man groups were explicitly because they liked the behavioral changes, not for performance. So we'll have to take their word on it that nothing they saw gave them a substantial performance improvement and instead they pinned their hopes on the rearchitecture.
The_Titan_Tim wrote: »Has anyone tested the Beta in a pop-locked campaign yet?
In theory it sounds like it should provide a massive improvement to performance.
YandereGirlfriend wrote: »The_Titan_Tim wrote: »Has anyone tested the Beta in a pop-locked campaign yet?
In theory it sounds like it should provide a massive improvement to performance.
I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.
The_Titan_Tim wrote: »YandereGirlfriend wrote: »The_Titan_Tim wrote: »Has anyone tested the Beta in a pop-locked campaign yet?
In theory it sounds like it should provide a massive improvement to performance.
I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.
Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.
The_Titan_Tim wrote: »YandereGirlfriend wrote: »The_Titan_Tim wrote: »Has anyone tested the Beta in a pop-locked campaign yet?
In theory it sounds like it should provide a massive improvement to performance.
I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.
Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.
This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.
It may help FPS but won't help with server lag.
the1andonlyskwex wrote: »The_Titan_Tim wrote: »YandereGirlfriend wrote: »The_Titan_Tim wrote: »Has anyone tested the Beta in a pop-locked campaign yet?
In theory it sounds like it should provide a massive improvement to performance.
I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.
Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.
This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.
It may help FPS but won't help with server lag.
I agree, but I also get the impression that some of the people who complain about "server lag" are actually experiencing client-side issues that they're misidentifying as server-side.
the1andonlyskwex wrote: »I agree, but I also get the impression that some of the people who complain about "server lag" are actually experiencing client-side issues that they're misidentifying as server-side.
Holycannoli wrote: »
The_Titan_Tim wrote: »YandereGirlfriend wrote: »The_Titan_Tim wrote: »Has anyone tested the Beta in a pop-locked campaign yet?
In theory it sounds like it should provide a massive improvement to performance.
I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.
Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.
This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.
It may help FPS but won't help with server lag.
the1andonlyskwex wrote: »The_Titan_Tim wrote: »YandereGirlfriend wrote: »The_Titan_Tim wrote: »Has anyone tested the Beta in a pop-locked campaign yet?
In theory it sounds like it should provide a massive improvement to performance.
I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.
Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.
This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.
It may help FPS but won't help with server lag.
I agree, but I also get the impression that some of the people who complain about "server lag" are actually experiencing client-side issues that they're misidentifying as server-side.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »YandereGirlfriend wrote: »The_Titan_Tim wrote: »Has anyone tested the Beta in a pop-locked campaign yet?
In theory it sounds like it should provide a massive improvement to performance.
I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.
Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.
This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.
It may help FPS but won't help with server lag.
Software Occlusion Culling (Beta)
Software Occlusion Culling is now available as an optional graphical optimization. Enabling this feature will prevent the game client from performing rendering calculations for objects that are completely hidden from view by other objects. Doing so can provide a performance boost at the cost of additional memory usage. You can test this feature by adding the following line to your UserSetting.txt file: SET SoftwareOcclusionCullingEnabled "1"
When you’re rendering a million different dye slots, and ability inputs visually that are nowhere near you, yeah it affects performance.
As far as server-wise, I was using it as a blanket statement as in whatever Cyrodiil campaign being the “server” we’re playing on, and the server should feel better to play on if you’re not registering everyone else regardless of where they were.