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ZOS I'm zpeechless...

Idinuse
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I'm in Cyrodiil NA Gray Host right now, just dropped in to write this. On the very 9th anniversary of my ESO life (forum anyway) it feels like I'm playing a completely new game. The responsiveness is amazing atm. It now feels like my build was meant to, now it delivers. I don't know if it's the SET SoftwareOcclusionCullingEnabled "1" setting or what it is, but this is how it should feel. Devs, get on NA yourselves and get the feel!

Just felt I wanted to say this, as I'm not holding back on criticism when I feel it's in order, so credit when it's due!
Edited by Idinuse on March 13, 2023 8:05PM
Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • tincanman
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    *everyone in the world hits pc-na at once bringing the servers to a stuttering halt*

    /s
  • tincanman
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    It is really tempting, though....
  • alternatelder
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    It's Monday, everyone is still at work. Come back after primetime.
  • Holycannoli
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    Tonight after work when the ball groups start running around it will be bad again.
  • Wolfshade
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    It even felt great at pve with OcclusionCulling enabled. Exited to see it later in cyro.
    This comment is awesome!

    **End of the Internet**
  • ArchMikem
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    No attempt at optimization can combat what ball groups do to the game when they're running around with 100 AoEs going off at once.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Four_Fingers
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    Man exaggeration is real... :D
  • Lebkuchen
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    Is there a way to do this on consoles?
  • Wolfshade
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    If it will get an Ingameoption, sure. It is integrated in the gameengine, so there shouldn`t be any restrictions from pc to console. Notice, atm this is still marked with "beta".
    This comment is awesome!

    **End of the Internet**
  • Tandor
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    ArchMikem wrote: »
    No attempt at optimization can combat what ball groups do to the game when they're running around with 100 AoEs going off at once.

    Yet all the performance criticisms will be aimed at ZOS and not at the ball groups...
  • VaranisArano
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    Tandor wrote: »
    ArchMikem wrote: »
    No attempt at optimization can combat what ball groups do to the game when they're running around with 100 AoEs going off at once.

    Yet all the performance criticisms will be aimed at ZOS and not at the ball groups...

    In part because several years ago when ZOS did targeted performance tests at the things that ball groups do, like massed AOEs, 24-player groups, and heals that hit every player around them, ZOS outright said that they found little performance improvement on the backend.

    Anecdotally, of course, some players saw greatly increased improvement while others saw little to none, but that's true of most of the changes ZOS made.

    I mean, I know it's fun to rag on ball groups and all, but it's not like ZOS didn't test this stuff. The changes they made that lasted like the 12-man groups were explicitly because they liked the behavioral changes, not for performance. So we'll have to take their word on it that nothing they saw gave them a substantial performance improvement and instead they pinned their hopes on the rearchitecture.
  • Thalmor-Nordmaster
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    Will this help lower my khajiits unfair bounty?
  • SeaGtGruff
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    I actually think Cyrodiil performed better this evening with Blue and Red pop-locked than Vivec City and Wayrest did-- quicker loading of the areas, less stuttering and freezes, etc. And for the record, I did not add the new beta setting.
    I've fought mudcrabs more fearsome than me!
  • ArchMikem
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    Tandor wrote: »
    ArchMikem wrote: »
    No attempt at optimization can combat what ball groups do to the game when they're running around with 100 AoEs going off at once.

    Yet all the performance criticisms will be aimed at ZOS and not at the ball groups...

    In part because several years ago when ZOS did targeted performance tests at the things that ball groups do, like massed AOEs, 24-player groups, and heals that hit every player around them, ZOS outright said that they found little performance improvement on the backend.

    Anecdotally, of course, some players saw greatly increased improvement while others saw little to none, but that's true of most of the changes ZOS made.

    I mean, I know it's fun to rag on ball groups and all, but it's not like ZOS didn't test this stuff. The changes they made that lasted like the 12-man groups were explicitly because they liked the behavioral changes, not for performance. So we'll have to take their word on it that nothing they saw gave them a substantial performance improvement and instead they pinned their hopes on the rearchitecture.

    You think varied performance has something to do with the client's upload speeds with their IP? I have fantastic down but up of less than 30mbps, and I get horrific input lag.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • The_Titan_Tim
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    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.
  • YandereGirlfriend
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    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.

    I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.
  • TaSheen
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    Is this supposed to help the "non PVP" game? I have no idea what it's really supposed to do.... And of course, I have satellite ping, so.... might not help me at al - but I'd like to know what it's predicated to accomplish.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • The_Titan_Tim
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    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.

    I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.

    Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.
  • Sotha_Sil
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    Every PVE Patch we hear the same. Funny how people forget.
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • danno8
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    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.

    I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.

    Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.

    This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.

    It may help FPS but won't help with server lag.
  • the1andonlyskwex
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    danno8 wrote: »
    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.

    I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.

    Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.

    This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.

    It may help FPS but won't help with server lag.

    I agree, but I also get the impression that some of the people who complain about "server lag" are actually experiencing client-side issues that they're misidentifying as server-side.
  • Luede
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    danno8 wrote: »
    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.

    I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.

    Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.

    This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.

    It may help FPS but won't help with server lag.

    I agree, but I also get the impression that some of the people who complain about "server lag" are actually experiencing client-side issues that they're misidentifying as server-side.

    really, you think my computer would have a problem registering a keystroke?
  • Holycannoli
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    I agree, but I also get the impression that some of the people who complain about "server lag" are actually experiencing client-side issues that they're misidentifying as server-side.

    I used to be able to play in Cyrodiil in 24-person groups with a larger population limit without issue. Large battles full of siege, larger than we see now.

    Same PC now as then (haven't upgraded in a very very long time) and it's practically unplayable when a ball group is around.

    That may partially be because of my old PC but the fact that the game used to run smoothly with it in battles much larger than any we see now tells me most of the problem is on their end not mine.

    I will admit that some of the performance degradation on my end might be the number of addons I use now compared to then. If there was a simple way to just disable addons off instead of toggling each individual addon I'd test that.
  • TaSheen
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    At the top of the Addons screen, just above the list of addons, on PC I see the word "ON" - clicking it shuts all of them OFF.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SaffronCitrusflower
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    Tandor wrote: »
    ArchMikem wrote: »
    No attempt at optimization can combat what ball groups do to the game when they're running around with 100 AoEs going off at once.

    Yet all the performance criticisms will be aimed at ZOS and not at the ball groups...

    Because, with very few exceptions, the source of the lag issues lies with and can only be fixed by ZOS.
  • Holycannoli
    Holycannoli
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    TaSheen wrote: »
    At the top of the Addons screen, just above the list of addons, on PC I see the word "ON" - clicking it shuts all of them OFF.

    Oh snap really? It's just that simple? And it doesn't mess with the ones you toggled on or off?
  • Jierdanit
    Jierdanit
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    Tandor wrote: »
    ArchMikem wrote: »
    No attempt at optimization can combat what ball groups do to the game when they're running around with 100 AoEs going off at once.

    Yet all the performance criticisms will be aimed at ZOS and not at the ball groups...

    Because ZOS enables people to play that way. You can't really blame the players for playing in ballgroups.
    ZOS should do something about ballgroups being so strong, etc if the game can't handle it if players play that way.
    PC/EU, StamSorc Main
  • TaSheen
    TaSheen
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    TaSheen wrote: »
    At the top of the Addons screen, just above the list of addons, on PC I see the word "ON" - clicking it shuts all of them OFF.

    Oh snap really? It's just that simple? And it doesn't mess with the ones you toggled on or off?

    Well, it's actually a global action so if you've already got some toggled off, it shouldn't mess with them - it should just toggle all the rest off.

    I just checked on a character which has Khajiit Speak toggled OFF because she's not Khajiit. I toggled all of them OFF and then back ON, and Khajiit Speak is still OFF for her.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • The_Titan_Tim
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    danno8 wrote: »
    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.

    I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.

    Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.

    This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.

    It may help FPS but won't help with server lag.

    Software Occlusion Culling (Beta)
    Software Occlusion Culling is now available as an optional graphical optimization. Enabling this feature will prevent the game client from performing rendering calculations for objects that are completely hidden from view by other objects. Doing so can provide a performance boost at the cost of additional memory usage. You can test this feature by adding the following line to your UserSetting.txt file: SET SoftwareOcclusionCullingEnabled "1"

    When you’re rendering a million different dye slots, and ability inputs visually that are nowhere near you, yeah it affects performance.

    As far as server-wise, I was using it as a blanket statement as in whatever Cyrodiil campaign being the “server” we’re playing on, and the server should feel better to play on if you’re not registering everyone else regardless of where they were.
    danno8 wrote: »
    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.

    I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.

    Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.

    This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.

    It may help FPS but won't help with server lag.

    I agree, but I also get the impression that some of the people who complain about "server lag" are actually experiencing client-side issues that they're misidentifying as server-side.

    Was this attempted as bait? Are you insinuating that people that have performance problems with this game have faulty hardware or bad internet?

    I play on a Series, and I have business class internet.

    What do you play on? A rocket ship? Do your packets travel through time instead of a modem?
    Edited by The_Titan_Tim on March 14, 2023 5:53PM
  • danno8
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    danno8 wrote: »
    Has anyone tested the Beta in a pop-locked campaign yet?

    In theory it sounds like it should provide a massive improvement to performance.

    I'll be doing it tomorrow in a ball group raid. I'm super interested to what happens. If nobody reports before then then I'll be happy to.

    Thanks, I think this will help server-side in Cyrodiil as currently calculations are being done for people across the map from you.

    This occlusion culling has nothing to do with server calculations though. It's only to do with graphical culling on individual machines. That is why people can add the line to their usersetting files individually. It is only client side, not server side.

    It may help FPS but won't help with server lag.

    Software Occlusion Culling (Beta)
    Software Occlusion Culling is now available as an optional graphical optimization. Enabling this feature will prevent the game client from performing rendering calculations for objects that are completely hidden from view by other objects. Doing so can provide a performance boost at the cost of additional memory usage. You can test this feature by adding the following line to your UserSetting.txt file: SET SoftwareOcclusionCullingEnabled "1"

    When you’re rendering a million different dye slots, and ability inputs visually that are nowhere near you, yeah it affects performance.

    As far as server-wise, I was using it as a blanket statement as in whatever Cyrodiil campaign being the “server” we’re playing on, and the server should feel better to play on if you’re not registering everyone else regardless of where they were.

    Well, ok. Usually when some one says "Server-side calculations" they are talking about the calculations that are done on the server, not the graphical calculations that are done client-side that will help FPS while playing on the Cyrodiil server.

    Maybe this will help that too. Wouldn't that be nice!
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