Darkstorne wrote: »Yeah, another Warden vote for the animals.
What distresses me is they have a really good solution for this already implemented - the ability to change what your animals look like - but they barely use it. It's currently only used for changing the colour of your bear to grey.
They could sell animal cosmetic packs on the Crown Store. Instead of the default Morrowind themed animals they could sell Elsweyr themed animals (Senche-raht companion instead of a bear, dunerippers instead of shalks, small griffon rather than a cliff racer, etc) and I'm sure it would be popular. They could do that for so many different racial/province themes.
Sorcerer > I hate the intrusive combat pets. I avoid it in all builds.
Warden > Again... I hate the combat pet, but also all visual effects.
Anyway, from what we can see at the moment of Arcanist, it will be the most hideous theme on a class in all Elder Scrolls world. Those excessive green lights effects seem to be horrendous.
Imo, there shouldn't be an Ice skill line in Warden. It should be in Sorcerer, and replace the Dark Magic skill line. Ice and Lightning are staples of the elder scrolls universe's Destruction tree of magic, and Conjuration covers Daedric Summoning for the most part.
Can't resist but say one more thing, sorry.
I agree that the Warden theme is lacking. They do frost damage and magic damage. They do bleed damage and they do poison damage. It does feel like they fail to stick to a theme.
But as far as Druids go... My parents are modern day Wiccans. They belong to a diverse Coven that welcomes and to a certain extent even combines a lot of different religions and pantheons. Some of them are druids, native american-ish, wiccan, pagan, and others. They do, and I suspect ancient Druids did, worship and revere winter/ice/frost. They have a holiday of celebration on the Winter Solstice which I believe they call Saturnalia. Similarly to how someone else said fire is used by man to burn off growth and leave fertile soil for other uses... Mother nature does the same thing but with frost. Things grow and this must be revered. Things die and this must also be revered. Druids are more likely to find spiritual a change of the earth brought about by the earth than a change of earth brought about by man. Not that they probably didn't farm or hunt, but still.
Agenericname wrote: »Can't resist but say one more thing, sorry.
I agree that the Warden theme is lacking. They do frost damage and magic damage. They do bleed damage and they do poison damage. It does feel like they fail to stick to a theme.
But as far as Druids go... My parents are modern day Wiccans. They belong to a diverse Coven that welcomes and to a certain extent even combines a lot of different religions and pantheons. Some of them are druids, native american-ish, wiccan, pagan, and others. They do, and I suspect ancient Druids did, worship and revere winter/ice/frost. They have a holiday of celebration on the Winter Solstice which I believe they call Saturnalia. Similarly to how someone else said fire is used by man to burn off growth and leave fertile soil for other uses... Mother nature does the same thing but with frost. Things grow and this must be revered. Things die and this must also be revered. Druids are more likely to find spiritual a change of the earth brought about by the earth than a change of earth brought about by man. Not that they probably didn't farm or hunt, but still.
Like I said, I play mine, and I like it, but the theme is what keeps it from being my favorite class. Its all taste. I dont think that theres a wrong answer.
The Wiccan angle is intersting and I agree, it also illustrate why I find them incoherent.
Water is essential to life, but isnt a form of life itself. Its certainly part of nature, but it isnt a form of life itself while the other two lines are. Ice is the result of water freezing. Thematically wind would be the result of a change as well and neither are life itself. Ice and wind would be closer in theme than ice and shalks, for example. They're both the result of change. In their case, tempurature.
If the 3rd skill line in the Warden had have been organic, I would indeed find them more coherent thematically. I prefer the ice theme more. In fact, its a large part of the reason why I like the class. I can see why folks who want them to be more of a druid archetype might prefer the ice were replaced with something else though.
I still play mine. I still like it. Mechanically I like them. Its not my favorite and thats why. Its still a good class though.
StamDK.
Poison? Seriously? ZOS could have leaned into the magma, lava, earth, and ash theme…but POISON for the stam morphs?!
Come on.
I've always had a problem with the Dragonknight, because of their whip skill. I thought the DKs were hella-cool, until I found that a key spammable was a whip animation. A whip is a horrific weapon. it is not an effective battlefield weapon, and is used to deliver pain not death. A whip is a weapon control for an enslaver, and I am disturbed to see it used in a game like this. I don't run chaotic evil builds, i've always run my DKs with something other than this skill.
Somber97866 wrote: »Ice staff tanking sheesh give me a break
I love all the classes but damn do I have gripes with some of them.
I love templar. It's my fav class but. I hate the changes to some of the skills. Poor jabs. I also hate how stendarr focused it is. Give me some lore or a reason my Indoril would use it. Or someone that doesn't worship Stendarr.