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Do you anjoy a class but hate its theme ?

  • FlipFlopFrog
    FlipFlopFrog
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    Not really had a problem with the theme but some of the abilities are a bit odd. Like summoning a baby netch to give you mag/stam...just why? how does that even work lore-wise?
    PC EU
  • Araneae6537
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    Darkstorne wrote: »
    Yeah, another Warden vote for the animals.

    What distresses me is they have a really good solution for this already implemented - the ability to change what your animals look like - but they barely use it. It's currently only used for changing the colour of your bear to grey.

    They could sell animal cosmetic packs on the Crown Store. Instead of the default Morrowind themed animals they could sell Elsweyr themed animals (Senche-raht companion instead of a bear, dunerippers instead of shalks, small griffon rather than a cliff racer, etc) and I'm sure it would be popular. They could do that for so many different racial/province themes.

    Agreed, and I like the Morrowind animals and only wish the ultimate was an appropriate animal such as a nix-ox or kagouti instead of that ugly bear. But I would also love the option to not only have different choices for the ultimate, but to have the other skills themed for different regions of Tamriel.

    And ice should have been in another or separate class. The rest of warden doesn’t seem seasonal to me — no wind or storm or heat or other season/weather related skills — instead animals and plants are life magic and I wish the third skill line had been as well, and not this tank, heal, and DPS lines as that’s rather boring and overly simplistic. In that way, the first four classes were better designed. Why can’t I use roots to ensnare for instance?

  • Araneae6537
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    NeKryXe wrote: »
    Sorcerer > I hate the intrusive combat pets. I avoid it in all builds.

    Warden > Again... I hate the combat pet, but also all visual effects.

    Anyway, from what we can see at the moment of Arcanist, it will be the most hideous theme on a class in all Elder Scrolls world. Those excessive green lights effects seem to be horrendous.

    Worse than necro’s cyan/purple umbilical cords and cartoony tombstones and throwing skulls? I don’t want to see anything more hideous and silly! :lol: There are a few skills I like in the class but overall really disappointing IMHO.
  • Anumaril
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    Necromancer
    I main a necro, and it is by far my favourite class (in ESO and in other TES games). But the theme that ZOS went with in ESO is really disappointing. We only have 1 offensive minion (skeletal mage/archer), which is pretty pathetic as far as necromancer theme/fantasy goes.

    I was expecting being able to summon a horde of undead minions to swarm enemies that you have to keep up and empower during fights (much like a Demonology Warlock in WoW). Instead we basically just got a generic "dark wizard" with 1 (short!) minion summon.
  • OBJnoob
    OBJnoob
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    Can't resist but say one more thing, sorry.

    I agree that the Warden theme is lacking. They do frost damage and magic damage. They do bleed damage and they do poison damage. It does feel like they fail to stick to a theme.

    But as far as Druids go... My parents are modern day Wiccans. They belong to a diverse Coven that welcomes and to a certain extent even combines a lot of different religions and pantheons. Some of them are druids, native american-ish, wiccan, pagan, and others. They do, and I suspect ancient Druids did, worship and revere winter/ice/frost. They have a holiday of celebration on the Winter Solstice which I believe they call Saturnalia. Similarly to how someone else said fire is used by man to burn off growth and leave fertile soil for other uses... Mother nature does the same thing but with frost. Things grow and this must be revered. Things die and this must also be revered. Druids are more likely to find spiritual a change of the earth brought about by the earth than a change of earth brought about by man. Not that they probably didn't farm or hunt, but still.
  • BretonMage
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    merpins wrote: »
    Imo, there shouldn't be an Ice skill line in Warden. It should be in Sorcerer, and replace the Dark Magic skill line. Ice and Lightning are staples of the elder scrolls universe's Destruction tree of magic, and Conjuration covers Daedric Summoning for the most part.

    Yes, agree. As I understand it, in the ES universe, you'd have elemental mages specialising in fire, frost or shock magic, as distinct from conjurers who specialise in summoning daedra. So those two were already separate classes in TESV (and probably before, but I don't remember) - you'd see these classes in enemy mages and also in the Creation Kit iirc. I have no idea what dark magic is supposed to be, and why Crystal Fragments is dark magic, but dark magic could be part of conjuration, both of which are Daedric-themed.

    It's all rather odd as it stands.

    I'd love a nature-themed magic class, too, but the Warden is, well, odd. I wish we could have different sub-classes of Wardens based on different nature themes, like Bosmer- or Druid-themed ones. To me, nature-themed magic is more about plants, animals... earth, even. Not ice though.

    Of course, I don't hate the themes, I just think they could be more coherent.
  • haelgaan
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    I've always had a problem with the Dragonknight, because of their whip skill. I thought the DKs were hella-cool, until I found that a key spammable was a whip animation. A whip is a horrific weapon. it is not an effective battlefield weapon, and is used to deliver pain not death. A whip is a weapon control for an enslaver, and I am disturbed to see it used in a game like this. I don't run chaotic evil builds, i've always run my DKs with something other than this skill.
  • Jarl_Ironheart
    Jarl_Ironheart
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    Stamina Dragonknight. I do not understand how poison is considered physical damage. Let me still do fire damage or better yet change poison to bleed
    Push Posh Applesauce, Pocket Full of Marmalade.
  • Agenericname
    Agenericname
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    OBJnoob wrote: »
    Can't resist but say one more thing, sorry.

    I agree that the Warden theme is lacking. They do frost damage and magic damage. They do bleed damage and they do poison damage. It does feel like they fail to stick to a theme.

    But as far as Druids go... My parents are modern day Wiccans. They belong to a diverse Coven that welcomes and to a certain extent even combines a lot of different religions and pantheons. Some of them are druids, native american-ish, wiccan, pagan, and others. They do, and I suspect ancient Druids did, worship and revere winter/ice/frost. They have a holiday of celebration on the Winter Solstice which I believe they call Saturnalia. Similarly to how someone else said fire is used by man to burn off growth and leave fertile soil for other uses... Mother nature does the same thing but with frost. Things grow and this must be revered. Things die and this must also be revered. Druids are more likely to find spiritual a change of the earth brought about by the earth than a change of earth brought about by man. Not that they probably didn't farm or hunt, but still.

    Like I said, I play mine, and I like it, but the theme is what keeps it from being my favorite class. Its all taste. I dont think that theres a wrong answer.

    The Wiccan angle is intersting and I agree, it also illustrate why I find them incoherent.

    Water is essential to life, but isnt a form of life itself. Its certainly part of nature, but it isnt a form of life itself while the other two lines are. Ice is the result of water freezing. Thematically wind would be the result of a change as well and neither are life itself. Ice and wind would be closer in theme than ice and shalks, for example. They're both the result of change. In their case, tempurature.

    If the 3rd skill line in the Warden had have been organic, I would indeed find them more coherent thematically. I prefer the ice theme more. In fact, its a large part of the reason why I like the class. I can see why folks who want them to be more of a druid archetype might prefer the ice were replaced with something else though.

    I still play mine. I still like it. Mechanically I like them. Its not my favorite and thats why. Its still a good class though.

  • Nord_Raseri
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    The morrowind theme of wardens (bugs, pterodactyl, flying squid). Hate it.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • OBJnoob
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    OBJnoob wrote: »
    Can't resist but say one more thing, sorry.

    I agree that the Warden theme is lacking. They do frost damage and magic damage. They do bleed damage and they do poison damage. It does feel like they fail to stick to a theme.

    But as far as Druids go... My parents are modern day Wiccans. They belong to a diverse Coven that welcomes and to a certain extent even combines a lot of different religions and pantheons. Some of them are druids, native american-ish, wiccan, pagan, and others. They do, and I suspect ancient Druids did, worship and revere winter/ice/frost. They have a holiday of celebration on the Winter Solstice which I believe they call Saturnalia. Similarly to how someone else said fire is used by man to burn off growth and leave fertile soil for other uses... Mother nature does the same thing but with frost. Things grow and this must be revered. Things die and this must also be revered. Druids are more likely to find spiritual a change of the earth brought about by the earth than a change of earth brought about by man. Not that they probably didn't farm or hunt, but still.

    Like I said, I play mine, and I like it, but the theme is what keeps it from being my favorite class. Its all taste. I dont think that theres a wrong answer.

    The Wiccan angle is intersting and I agree, it also illustrate why I find them incoherent.

    Water is essential to life, but isnt a form of life itself. Its certainly part of nature, but it isnt a form of life itself while the other two lines are. Ice is the result of water freezing. Thematically wind would be the result of a change as well and neither are life itself. Ice and wind would be closer in theme than ice and shalks, for example. They're both the result of change. In their case, tempurature.

    If the 3rd skill line in the Warden had have been organic, I would indeed find them more coherent thematically. I prefer the ice theme more. In fact, its a large part of the reason why I like the class. I can see why folks who want them to be more of a druid archetype might prefer the ice were replaced with something else though.

    I still play mine. I still like it. Mechanically I like them. Its not my favorite and thats why. Its still a good class though.

    Well said sir well said.

    I think part of the problem is that Wardens were created after the game already existed. So they felt pigeonholed into giving them a type of damage that already existed. If they gave Wardens Wind and Water magic then they would've needed to also add Wind and Water staves, gear sets, and CP nodes to buff it. Among other things.

    Of the damage types available I think they picked... Pretty well. It should just be more cohesive. If they're going to do frost damage then let them do frost damage. Why do their DPS skills do magic damage? Or if ice is their tanking line, okay, then all their damage should be poison or disease. Physical and bleed seem out of place to me.

    The one thing I think they definitely got right is that the plants are for healing.
  • Vevvev
    Vevvev
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    Suddwrath wrote: »
    StamDK.

    Poison? Seriously? ZOS could have leaned into the magma, lava, earth, and ash theme…but POISON for the stam morphs?!

    Come on.

    Makes sense from a lore perspective as the 2 most damaging magic types were poison/acid and fire. Dragonknights embody the consuming forms of destruction magic which encompasses corrosive poison and fire, although when you think of it from this perspective the poison damage abilities should still be magicka costing.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • I_killed_Vivec
    I_killed_Vivec
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    haelgaan wrote: »
    I've always had a problem with the Dragonknight, because of their whip skill. I thought the DKs were hella-cool, until I found that a key spammable was a whip animation. A whip is a horrific weapon. it is not an effective battlefield weapon, and is used to deliver pain not death. A whip is a weapon control for an enslaver, and I am disturbed to see it used in a game like this. I don't run chaotic evil builds, i've always run my DKs with something other than this skill.

    Think of it like the balrog in Lord of the Rings... it burns, like all of the skills in the ardent line. Would you prefer an electric shock (also linked with torture) or a blast of "purifying" heat?

    P.S. All weapons are horrific. Even if you don't use the whip and only kill people "nicely", their children will still be orphans.
  • Uvi_AUT
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    StamWarden. Too much Green, not enough Blue.
    Plus I hate the green line the Netch produces.
    Oh, and the Doubleslotted Bear.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Androrix
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    Love the warden class idea, but it feels wrong for a warden to have so many Vvardenfell themes (fetcher fly, muhsrooms, netch, shalk, cliff racer). I would think a warden might be more Grahtwood themed maybe. Also the ice theme to the warden build is still poop. Just my opinion.
  • Dragonredux
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    Warden

    While i like how everything flows together on all 3 roles, it's overall aesthetics have an identity crisis. You have this druid theme with animals that's morrowind based. Then you tack on a frost theme to it for whatever reason besides making sure the 3 destruction elements get represented in some way even though Frost is the red headed stepchild of this game.



    On the flip side (Love aesthetics, hate playing)
    Sorcerer
    I love the idea of a thunder wielding daedric master. However the daedric part is the most disappointing thing about the class. Your choice daedric entities are a Scamp or a Clannfear and a Winged Twilight with your grand spectacle ultimate being a....Storm Atronach. Atros should just be another summon for me and the ultimate should be something big and intimidating like a Titan. Lastly, I hate Pet Sorc design...well the design of pets in general. It's outdated and bad and unfortunately companions are just Sorcerer pets 2.0.
  • SpiritKitten
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    I LOVE my lightning sorc. I HATE the daedric pets.
  • Vevvev
    Vevvev
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    Dragonknight was literally my last choice. I made them as an RP character that I never planned to max out, and then throw away later on when I was done with the RP. Well... I ended up liking the class so much, and the character, that I just kinda.... never put them down.

    Dragonknight went from my last possible choice I planned to never use to my main character, and this was back before Summerset came out. So Dragonknight wasn't exactly in a good spot back then, especially after the wings nerf that removed the projectile reflections. ZOS eventually took away my long ranged Psijic Dragonknight build, but it forced me to use it's melee kit and I ended up falling further in love with it lol. I didn't take myself for a melee fighter kind of person, but I ended up loving it.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Somber97866
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    Why couldn't your elements change with the staff you have equipped like wall of elements? Why do they not just run into class abilities also. You know it's possible with wall of elements. Although the stupidity with the passives is what kills alot of good things in this game. Ice staff tanking sheesh give me a break
  • Supreme_Atromancer
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    Ice staff tanking sheesh give me a break

    I don't so much mind ice for tanking. Control (through snares and roots) aligns perfectly with how it behaves traditionally (in TES). Taunts and shields, not so much, I agree with you on that. We need Alteration and Illusion magic available to complement it (available to everyone, not locked into a class!).

    I agree with the rest of your statement, though.
  • Bobargus
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    Yes. I am a nightblade main. I think that the stamina version of the class fits the description of it to the ''T'': The classical stealthy rogue who uses stealth, dual wield daggers, and medium armor.

    But when it comes to the magicka, i could not be more disappointed. I mean, your powers as a magicka nightblade healer is based moreso around leeching off of your enemies, rather than using the power of darkness or something like that directly. And even if you do, it costs your health. I mean, whenever i play as a magicka nightblade, i feel like i am playing a vampire. If i wanted to play as a vampire, i can just get a bite from someone else and become one. It is as if the magicka nightblade does not even have an identity, in my opinion.

    tl,dr: stamblade makes more sense than the magblade, and this disappoints me.
  • noblecron
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    I love all the classes but damn do I have gripes with some of them.

    I love templar. It's my fav class but. I hate the changes to some of the skills. Poor jabs. I also hate how stendarr focused it is. Give me some lore or a reason my Indoril would use it. Or someone that doesn't worship Stendarr.

    Dk I think is another one I have a love/hate relationship. That whole poison thing is just, meh. I mean I get what they were going for but I hate the implementation of it. And gg they refuse us to give us a stam only whip.

    Necro only complaints I have with that is it's so freakin bright. Like I love the class. But damn are the effects bright. And stam necro just feels clunky sometimes.

    Sorc I want to love but with how buffed up the pets are just feels like a conjurer class and not a true elemental mage class like I was hoping Arcanist would be.

    Warden: I love the concept but I hate how the animals are restricted to Morrowind except for the bear. They should have given us skins or something. And the frost line makes no sense with the other two lines. Would have made more sense for say sorc? Or a different class.
  • Supreme_Atromancer
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    noblecron wrote: »
    I love all the classes but damn do I have gripes with some of them.

    I love templar. It's my fav class but. I hate the changes to some of the skills. Poor jabs. I also hate how stendarr focused it is. Give me some lore or a reason my Indoril would use it. Or someone that doesn't worship Stendarr.

    Yeah. What if I want to make- as the post I quoted highlights- a *Dunmer* priest? Or a *Bosmer* druid/ranger. What if I want to make a classic guild-thief, but I’m not obsessed with blood? A Sorcerer firemage or frostmage? Classic magic-eschewing Nord barbarian, Orc reaver or Redguard warrior?

    I don't think it would be controversial to say that ZOS could do a lot better marrying mechanics to lore/power fantasy, and classes are the premier example of this. The lore side often feels like an awkwardly contrived afterthought tacked on to an abstract mechanical package. Meanwhile, classic signature TES archetypes are not achievable within the system.

    Sorcerer and Nightblade get the closest to feeling like core archetypes (which I honestly think is an overlooked factor in their greater popularity), but the awkward imposition of "Power Ranger-style" elemental themes was a bewilderingly out-of-touch decision for an Elder Scrolls game because it unnecessarily shackles the core archetype to a contrived "theme/colour" thing that people clearly resent. If ever there is room to rework the classes in the future, the baked-in colour/theme thing is something I'd love to see gone.

    Templar and Dragonknight feel like generic fantasy inserted into the game with little feel for TES nuance. Any "lore" feels tacked-on after the fact and therefore unconvincing. Meanwhile, disparate mechanical niches, and even marketing (DON'T FORGET MORROWIND, GUYS) are the drivers behind the Warden's theme. Coherence and archetype feel like another unimportant afterthought, way down the list of design principles, and subject to everything else. People feel like this represents a disrespect for a cohesive power fantasy.

    I personally have no doubt that the eclectic and awkward class system remains a barrier for many potential fans from the franchise's mainline games to this day. People wanting to emulate power fantasies from the games they are coming from are instead presented with a garbled series of classes that don't really feel like anything Elder Scrollsey, and when they try to reject those, and instead build something that represents a core archetype, they'll encounter only frustration and the result is likely to leave them vastly underpowered and incapable of anything remotely satisfying. And because character building is the first major interface with the world, this is often as far as many people will ever get. You can't even train them into the MMO play loop- not even because its all that incompatible with what they are used to- but because from the get-go, the system wont allow them to make their avatars the way they feel like an Elder Scrolls character should be.

    My observations are coming from a place of passion. I still love ESO and think its a great game. There are strongly competing demands on development direction, and I suspect that the stated aim of "bringing the TES fan and the MMO fan together" remains a very difficult challenge even to this day. For example, the class system we have today is pretty much an answer to meta demand, and that has come at the ongoing cost of thematic coherence and convincing TES power fantasy. I hope that in the future more impactful design thought goes into it.
    Edited by Supreme_Atromancer on March 9, 2023 7:05PM
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