For veteran players it may seem like that, but when a player is new to a game and has a horrible experience, they leave. I would leave too if my first group experience was that horrible. New players or players trying the game are not as invested in the game as we are, they quit more easily. Who knows how many players who have tried the game have already quit because of these issues. Who knows how many players have stopped queueing because of these issues. Players who otherwise maybe would have stuck around, and would maybe have used the crownstore.DMuehlhausen wrote: »they aren't losing anybody because of it. And if that is the reason why somebody quits playing chances are they would have found another reason to stop playing as well.ZOS needs to fix the rushing/fake role dungeon experience ASAP. They are losing many players because of these bad experiences.
PapaTankers wrote: »
So can we also classify a dd that does only 10k dps a fake dd since we are talking about fake roles?
PapaTankers wrote: »
So can we also classify a dd that does only 10k dps a fake dd since we are talking about fake roles?
Not at all. Fake tanks and fake healers are lying. People with low DPS just have low DPS (because they aren't great at the game or because they are new). Not sure why that difference is hard to grasp.
PapaTankers wrote: »So I could just slot inner rage and just be a bad tank without lying?
WrathOfInnos wrote: »I'm all for going fast, but people should kill the trash they pull. Especially in normal dungeons, it's a few AoE skills while you run. Then you don't have to deal with the constant snares or someone getting focused down in the back. The players that just run past everything end up wasting more time crouching at doors while stuck in combat, it's faster to just clear the place.
There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
WySoSirius wrote: »High level here , OP I still make sure I have everyone keep up with me in any dungeon , I find alot of low levels doing the same with rushing through only to die and achieve nothing because they then have to wait for the rest of the group , I still know what it feels like to be a lowbie newbie so I have plenty of patience for new players if they do it right
Nothing worse than an unclean dungeon run