There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
PapaTankers wrote: »There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
So can we also classify a dd that does only 10k dps a fake dd since we are talking about fake roles?
Fake roles dont matter in almost any normal dungeon.
Also in every new dungeon only thing to complete the quest is accepting the quest and killing the final boss. Only thing zenimax has to do here is look over their vanilla dungeons, implement it along with teleporting people to active encounters.
Very many players have limited time to play and only way to fit rnd into their day is by rushing it.
Until we have more ways to get crystals every day or not timegating the crystals I will keep on queing as fake tank and rushing trough everything.
Sorry, not sorry. Blame the game not the player.
There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
PapaTankers wrote: »There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
So can we also classify a dd that does only 10k dps a fake dd since we are talking about fake roles?
Fake roles dont matter in almost any normal dungeon.
Also in every new dungeon only thing to complete the quest is accepting the quest and killing the final boss. Only thing zenimax has to do here is look over their vanilla dungeons, implement it along with teleporting people to active encounters.
Very many players have limited time to play and only way to fit rnd into their day is by rushing it.
Until we have more ways to get crystals every day or not timegating the crystals I will keep on queing as fake tank and rushing trough everything.
Sorry, not sorry. Blame the game not the player.
Yes, but also no.
The game could definitely implement the 'joining encounter in progress' feature in all dungeons to help alleviate these issues but we players can also do our part to contribute.
I get that each one of us can have conflicting goals, but ultimately if one is an experienced player and lands on one of the 'conflictive' dungeons (Tempest Island, Vaults of Madness etc) where one can easily prevent another player from completing the quest just by means of steamrolling through it doesn't take a great deal of effort to ask.
Making a set of assumptions is not perfect, but can help at very little cost. If I land on one of those aforementioned dungeons and I see sub-lvl 50 players in the group I ask 'does anyone need quest?'
Takes just a couple of seconds. I don't know if these are alts or not, it may well be new players that don't really know that we are about to make their dungeon experience pretty meh and don't know that saying 'have quest' or 'picking quest' could somewhat alleviate this.
If everyone is above CP160 I assume people do have a voice and knows what to do with it. If no one says anything and I see no indication of people having quest I just get on.
Yes, is a PUG. Yes, is very possible that all four people are there just for the daily fix of crystals and XP. Still, there are 3 more people there, and treating everyone else as if they were extras in one's film is just not particularly endearing.
PapaTankers wrote: »There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
So can we also classify a dd that does only 10k dps a fake dd since we are talking about fake roles?
Fake roles dont matter in almost any normal dungeon.
Also in every new dungeon only thing to complete the quest is accepting the quest and killing the final boss. Only thing zenimax has to do here is look over their vanilla dungeons, implement it along with teleporting people to active encounters.
Very many players have limited time to play and only way to fit rnd into their day is by rushing it.
Until we have more ways to get crystals every day or not timegating the crystals I will keep on queing as fake tank and rushing trough everything.
Sorry, not sorry. Blame the game not the player.
Yes, but also no.
The game could definitely implement the 'joining encounter in progress' feature in all dungeons to help alleviate these issues but we players can also do our part to contribute.
I get that each one of us can have conflicting goals, but ultimately if one is an experienced player and lands on one of the 'conflictive' dungeons (Tempest Island, Vaults of Madness etc) where one can easily prevent another player from completing the quest just by means of steamrolling through it doesn't take a great deal of effort to ask.
Making a set of assumptions is not perfect, but can help at very little cost. If I land on one of those aforementioned dungeons and I see sub-lvl 50 players in the group I ask 'does anyone need quest?'
Takes just a couple of seconds. I don't know if these are alts or not, it may well be new players that don't really know that we are about to make their dungeon experience pretty meh and don't know that saying 'have quest' or 'picking quest' could somewhat alleviate this.
If everyone is above CP160 I assume people do have a voice and knows what to do with it. If no one says anything and I see no indication of people having quest I just get on.
Yes, is a PUG. Yes, is very possible that all four people are there just for the daily fix of crystals and XP. Still, there are 3 more people there, and treating everyone else as if they were extras in one's film is just not particularly endearing.
PapaTankers wrote: »There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
So can we also classify a dd that does only 10k dps a fake dd since we are talking about fake roles?
Fake roles dont matter in almost any normal dungeon.
Also in every new dungeon only thing to complete the quest is accepting the quest and killing the final boss. Only thing zenimax has to do here is look over their vanilla dungeons, implement it along with teleporting people to active encounters.
Very many players have limited time to play and only way to fit rnd into their day is by rushing it.
Until we have more ways to get crystals every day or not timegating the crystals I will keep on queing as fake tank and rushing trough everything.
Sorry, not sorry. Blame the game not the player.
Yes, but also no.
The game could definitely implement the 'joining encounter in progress' feature in all dungeons to help alleviate these issues but we players can also do our part to contribute.
I get that each one of us can have conflicting goals, but ultimately if one is an experienced player and lands on one of the 'conflictive' dungeons (Tempest Island, Vaults of Madness etc) where one can easily prevent another player from completing the quest just by means of steamrolling through it doesn't take a great deal of effort to ask.
Making a set of assumptions is not perfect, but can help at very little cost. If I land on one of those aforementioned dungeons and I see sub-lvl 50 players in the group I ask 'does anyone need quest?'
Takes just a couple of seconds. I don't know if these are alts or not, it may well be new players that don't really know that we are about to make their dungeon experience pretty meh and don't know that saying 'have quest' or 'picking quest' could somewhat alleviate this.
If everyone is above CP160 I assume people do have a voice and knows what to do with it. If no one says anything and I see no indication of people having quest I just get on.
Yes, is a PUG. Yes, is very possible that all four people are there just for the daily fix of crystals and XP. Still, there are 3 more people there, and treating everyone else as if they were extras in one's film is just not particularly endearing.
You can flip that though.
If 3 of them just want to finish it asap, why should they wait around for one person to do a quest?
It's the nature of random. You could get anything. You can't go in there with a goal and always expect to do it exactly how you want. You can make groups for that. If no irl friends play, you can join 5 guilds. I always see people asking for help and getting it.
Random dungeons will always have people with conflicting objectives. That's just how it is. You just have to accept that going into it.
PapaTankers wrote: »There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
So can we also classify a dd that does only 10k dps a fake dd since we are talking about fake roles?
Fake roles dont matter in almost any normal dungeon.
Also in every new dungeon only thing to complete the quest is accepting the quest and killing the final boss. Only thing zenimax has to do here is look over their vanilla dungeons, implement it along with teleporting people to active encounters.
Very many players have limited time to play and only way to fit rnd into their day is by rushing it.
Until we have more ways to get crystals every day or not timegating the crystals I will keep on queing as fake tank and rushing trough everything.
Sorry, not sorry. Blame the game not the player.
Yes, but also no.
The game could definitely implement the 'joining encounter in progress' feature in all dungeons to help alleviate these issues but we players can also do our part to contribute.
I get that each one of us can have conflicting goals, but ultimately if one is an experienced player and lands on one of the 'conflictive' dungeons (Tempest Island, Vaults of Madness etc) where one can easily prevent another player from completing the quest just by means of steamrolling through it doesn't take a great deal of effort to ask.
Making a set of assumptions is not perfect, but can help at very little cost. If I land on one of those aforementioned dungeons and I see sub-lvl 50 players in the group I ask 'does anyone need quest?'
Takes just a couple of seconds. I don't know if these are alts or not, it may well be new players that don't really know that we are about to make their dungeon experience pretty meh and don't know that saying 'have quest' or 'picking quest' could somewhat alleviate this.
If everyone is above CP160 I assume people do have a voice and knows what to do with it. If no one says anything and I see no indication of people having quest I just get on.
Yes, is a PUG. Yes, is very possible that all four people are there just for the daily fix of crystals and XP. Still, there are 3 more people there, and treating everyone else as if they were extras in one's film is just not particularly endearing.
You can flip that though.
If 3 of them just want to finish it asap, why should they wait around for one person to do a quest?
It's the nature of random. You could get anything. You can't go in there with a goal and always expect to do it exactly how you want. You can make groups for that. If no irl friends play, you can join 5 guilds. I always see people asking for help and getting it.
Random dungeons will always have people with conflicting objectives. That's just how it is. You just have to accept that going into it.
I disagree on the last point, They should announce at start i will run fast so the people who dont want that can ask for a kick (dont leave or you have penalty) I do not see why i would help someone who has no desire to help the others
alternatelder wrote: »Maybe the easiest fix: Get rid of the transmute rewards from normal and double vet rewards. Cut the bonus xp in half, or altogether for anyone over 160cp, double it for vet. Maybe then these fake tanks, healers, rushers will learn their lesson when they try this in vet and they're constantly kicked.
For now, all you can do is ask to please slow down, try a vote kick. If neither work, then leave and take the penalty, and try again for a decent group. They aren't all like this.
TybaltKaine wrote: »Just add a few more options to dungeon finder:
Quest Mode
Level ranges
Boss Rush
stuff like that. The basic Normal and Veteran isn't good enough IMO.
It's not hard to fix, just not a priority cause it doesn't make any money to do it.
Want to zerg rush the bosses and get out quick? Boss rush is for you.
Story mode and read all the dialogue? Quest mode calls.
Want to play with similarly experienced players? Level range is your friend.
Basic stuff that could fix a lot of headaches for PUG players.
Was just throwing out some ideas, which ofcourse should be refined/looked at.There are multiple ways. Not being able to skip a bossfight, not being able to start a bossfight with less than 3 players, can't kill last boss unless all other bosses/most trashmobs before it are killed, joining encounter in progress, etc. There are probably more ways, and multiple ways combined at the same time to fix this. But there are many other threads with ideas on this (and fake roles) already. It just needs to get fixed. As currently the dungeonfinder is a horrible experience for lots of players, and for newer players these types of experiences could mean they will quit the game.
ZOS needs to fix it ASAP.
Don't let bad behaviour players like that stop you from enjoying the game, or from queueing up for more dungeons.
Yeah, let's not do that, I like my soloing experience. Make it so that all players present in the dungeon have to be in the room, then sure.
TybaltKaine wrote: »Just add a few more options to dungeon finder:
Quest Mode
Level ranges
Boss Rush
ZOS needs to fix the rushing/fake role dungeon experience ASAP. They are losing many players because of these bad experiences.