Onebar builds made their way to endgame PvE

  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭✭
    Dragonnord wrote: »
    spartaxoxo wrote: »

    Dungeon trifectas also don't require high skill levels of damage. Why should one bar builds not be able to do what low CP players can do?

    Low CP doesn't mean they don't know how to animation cancel and use complete 12 kills two bars.

    Also because, as I already stated, why low effort should be rewarded the same as a lot of time invested, work, real effort and skills?
     

    Why anyone can set a macro for a static rota within a couple of minutes?

    That's cheating. So you're saying Oakensoul is cheating too. :D
     
  • Anifaas
    Anifaas
    ✭✭✭✭✭
    [snip]

    The fact is for some people one-bar builds improves access to end-game activities and that is a net positive. For others, two-bar builds provides a more visceral and potent experience. Choice between the two improves replay-ability for both ends of the spectrum and that's a good thing.

    Walking a mile in hip-deep snow to get to school didn't make our grandparents better students. Just as school busses didn't make us stupid. Instead school busses made school more accessible just as one-button builds make ESO more accessible. Having more people to run difficult content than before is a good thing.

    Blizzard's route of restricting end-game content to the most sweaty has resulted in the end-game population becoming rather insufferable and increasingly longer times to queue or fill up groups. The casuals are dropping like flies over there right now. ZOS's approach to end-game has resulted in a much more accommodating population of end-gamers and the inclusion of one-bar end-game builds expands on that.

    [edited for baiting]
    Edited by ZOS_Icy on March 6, 2023 5:11PM
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    clearly a 'nerf sorc' thread.
  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    Regardless of if one is pro or anti one bar builds I am curious if Oakensoul's success as seen in the OP will affect ZoS' future trial design in any way in the future, and if yes how.
    Perhaps a good counter for heavy attack dps is having more mechanics punish not bar-swapping, like Relequen in vCR. Voltaic is known to still work on Oakensoul builds. Werewolves are the only ones immune to it.

    No that has been debunked, you can Oakensoul Relequen, Nefas posted a vid recently showing this and I've run vCR with Oakensoul users who weren't affected as long as they removed their weapon from the back bar. I'm not sure what kind of mech can be implemented to offset not bar swapping that wouldn't also affect people who are bar swapping especially if "accessibility" is ZoS' goal here.
  • Dragonredux
    Dragonredux
    ✭✭✭✭✭
    I'm more curious if ZoS ever remove Empower from the ring if people will adapt and go back to 2 bar heavy attack builds again.

    Ironic really, the week 4 u35 Empower change really was a happy accident because without it it was actually going to be nerfed because you lost a tick.

    I don't think the team is going to answer you because I firmly believe it was damage control. Anyone still waiting for the "Q&A" for said update.
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    Anifaas wrote: »
    [snip]
    Just to say that, for me, it's not about gate-keeping. It's about only one build, one class, one playstyle being this easy to play while being this effective. It's about build variety going out the window, if you are a mid-range player like me. It's about knowing that other builds will basically just match this, even if I get better. If ZOS want to make achievements more accessible, then nerf the content. Leave scorepushing as the ultimate achievement and that's it. Don't upset class / build / playstyle balance by this amount.

    [edited to remove quote]
    Edited by ZOS_Icy on March 6, 2023 5:12PM
  • Four_Fingers
    Four_Fingers
    ✭✭✭✭✭
    We now have one bar builds, wonder when the one button builds are coming.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    fred4 wrote: »
    At the risk of adding to the division, I still want to say that I share the OPs concern. I recently attempted vBRP yet again. As usual, it went badly. We were on Discord, we had the addon, but the group wasn't up to it. What shocked me, however, was examining combat metrics afterwards. It was a 3 self-healing DD attempt. I survived OK on my 2-bar magplar, not much better or worse than the others, but frequently did only 20% of the damage. The other DDs must have done double my damage. This is unusual for me. I'm typically average or above average.

    One of the other players was an Oaken-heavy-attack-sorc. I talked to them aftewards. They ran that build because they were not good at weaving and rotations in their own estimation. They were left-handed, struggling with their mouse and keyboard setup, and had started playing more recently than me. I don't know what the 3rd DD was running. I was just shocked by how much damage the Oakensorc could dish out while being similarly survivable. I'm good at melee builds. I run them in vMA and vVH. I don't think heavy attack builds being ranged fully explains it.

    My problem is that it seems like playing an Oakensorc myself will be the only way I can compete. One build. Goodbye beloved magplar, goodbye everything else. So I can see where the OP is coming from. If even top players are scratching their heads, then why are there two bar builds? Why are there other classes? Why are there other playstyles? Why bother?

    Contrary to rumours, I'm still here and still playing the game. I don't know when the last straw will come, but this is one of them. I need something to aspire to, not Oaken-easy-mode.

    Because I like playing other classes and playstyles. Ive tried Oakensorcs. Theyre okay, but to me theyre not fun. I tried on a necro and werewolf as well. I like the faster pace of 2 bars a lot more, to the point that this style of fast paced combat is the reason that I play this game.

    I think that because a group of Oakensorc DDs can get Godslayer illustrates a few things, but one of the more important is that the damage required to get that achievement isnt as astronomically high as some believe.

    When groups start demanding people use that build, I would agree, its a problem. They're still inferior to a skilled and well built 2 bar build. Right now it seems like its allowing more players to enter into veteran content. After U35 Im not sure thats entirely a bad thing.


  • tincanman
    tincanman
    ✭✭✭✭✭
    I'm usually more interested in how I play rather than trying to be a control freak over how others choose to do so. If I'm ever in a group that I don't feel happy about or uncomfortable with then I quit.

    For me, 1-bar builds are boring.

    But I do think it's really great if some players who might have otherwise struggled are able to have fun and play the game which they have paid for.
  • Snamyap
    Snamyap
    ✭✭✭✭✭
    ✭✭
    The only thing that annoys me slightly about Oakenbar Heavy Atrack builds is that they work so much better on lightning staves compared to all the other weapons and staff variants.
  • tincanman
    tincanman
    ✭✭✭✭✭
    If i think about all the 'easy modes' that have been introduced over the lifetime of the game from the apparent perspective of the OP I'd quit - xp scroll and potions, ap boosting tortes, research scrolls for fast craft research, trial dummies for easier parsing and checking out build viability .....

    No, now I actually think about it, I do think it's really great that the developers have made this and other stuff available so more players can enjoy their recreation time in the game they paid for.

  • tincanman
    tincanman
    ✭✭✭✭✭
    If it's any consolation to the OP I would fully expect the devs to nerf the 1-bar build to extinction once everyone starts using it - it's pretty clear from dev comments and spreadsheet balancing that they don't like single skills/builds/gear etc except during the few months after they release a new chapter/dlc.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    tincanman wrote: »
    I'm usually more interested in how I play rather than trying to be a control freak over how others choose to do so. If I'm ever in a group that I don't feel happy about or uncomfortable with then I quit.

    For me, 1-bar builds are boring.

    But I do think it's really great if some players who might have otherwise struggled are able to have fun and play the game which they have paid for.

    I don't do group content at all (because with satellite mega ping it's just unfair to dump that on others), but Oakensoul 1 bar builds help me out with normal questing quite a bit since that sat ping means it's close to impossible for me to bar swap. Also my aging crap reflexes get a lot of relief using the ring plus one gear set (like Hexos' Ward) to provide a damage shield. So while I don't have a horse in this race as to endgame PvE (which I just don't have any real interest in anyway after burnout raiding in WoW), I really love Oakensoul even after the original nerfs. I do hope that we're not going to see any more nerfs of it....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • PH4ZE
    PH4ZE
    Soul Shriven
    [snip]

    I see people selling runs for veteran content and associated tiles and rewards all the time. So someone could just as easily pay a ton of gold to be carried by other players.

    So what does it matter if people can do it with Oakensoul? They'd still have to practice and learn the trial, and they wouldn't reach the same level as a 2 bar player could, sure it's easier to reach high damage, but it also caps you lower than you could with a 2 bar build. Not to mention that vSS was created with an older standard of damage.

    [edited for baiting]
    Edited by ZOS_Icy on March 6, 2023 5:05PM
  • Naftal
    Naftal
    ✭✭✭✭✭
    I feel like the constant complaining about gatekeeping tries to shut down any discussion about this and doesn't really add anything.
  • Skvysh
    Skvysh
    ✭✭✭
    Barto92 wrote: »
    Much of the endgame PvE community expresses deep consternation and mixed feelings about this expressing their attitude towards said build.

    No, they don't. Doubt anyone at the top cares much - if at all - how much can be done with one bar builds. Before Oakensoul, people have already been memeing their way through IR, TTT, etc. with barrier spam, pre-nerf Iceheart and Phoenix (when it still did its thing) - those people were simply laughed at and excluded from any serious groups they wanted to join. In the year where you can buy any title, you have to be really insecure to still care how someone got a trifecta from 3+ year old content.
    Barto92 wrote: »
    Many endgame PvE players are asking themselves what was the point of learning [...]

    It's very simple - you do more damage. You kill *** faster. You don't get slowed down by heavy attacking. You still have to do mechanics regardless of whether or not you have a HA build. There's also a reason why we won't see Oakensoul SBS (and most likely PB).

    Those groups have already done those achievements before, some people several times. They are already familiar with the trial (though it was surprising how many tries they still needed for IR, when a carry run with a mediocre team goes faster). You could optimize the *** out of unarmed DD setup and get an IR done - doesn't mean that an average player should undress themselves and go do one as well. Oakensoul doesn't do mechanics for you and there won't be larger-than-normal influx of fresh TTT/IR/etc. titles because your average player will still struggle with the trial - HA build or not.
    Barto92 wrote: »
    Is this still a build for accessibility and or..actual meta-build and a big shuffle in the whole ESO's combat system?

    META is dictated by the community, not the devs. And as long as it does less damage than another build, it won't be META. Pre-nerf Oakensoul was definitely an interesting approach to nuking dungeon bosses, but right now it doesn't offer anything for competent groups to be "afraid" of.
  • Barto92
    Barto92
    ✭✭✭
    It's not about gatekeeping as some people said. Honestly I don't care about people clearing endgame content and I'm not hypocrite because I'm using onebar builds myself.

    Question still remains: What about tons of people who dedicated time perfecting certain playstyle forced by ZOS combat team themselves when one day appears the build and lefts all that effort in trashcan? **In my opinion** calling this build 'accessible build' is simply not true - it's good old broken meta-build which I'm fine playing, but fine are not people who dedicated their time and effor for getting better and reaching certain point of mastery.

    Also it's very unfair mythic item turns drawback into desired feature by many people which is not how rest of the mythics works.

    This is not an accessibility option and I beg developers to really reconsider their combat system as a whole and throw more incentives for chilled and 'casual' players instead putting very little in-game-available rewards behind hardcore achievments. That's why many people got mad and calling other people gatekeepers. This is real problem, not one build and that's why I politely asked people to not make this discussion about who likes this build and who doesn't.

    If one playstyle takes very less effort to perform amazingly well compared to others - all of them should offer more or less the same.

    Thank you
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    Barto92 wrote: »
    It's not about gatekeeping as some people said. Honestly I don't care about people clearing endgame content and I'm not hypocrite because I'm using onebar builds myself.

    Question still remains: What about tons of people who dedicated time perfecting certain playstyle forced by ZOS combat team themselves when one day appears the build and lefts all that effort in trashcan? **In my opinion** calling this build 'accessible build' is simply not true - it's good old broken meta-build which I'm fine playing, but fine are not people who dedicated their time and effor for getting better and reaching certain point of mastery.

    Also it's very unfair mythic item turns drawback into desired feature by many people which is not how rest of the mythics works.

    This is not an accessibility option and I beg developers to really reconsider their combat system as a whole and throw more incentives for chilled and 'casual' players instead putting very little in-game-available rewards behind hardcore achievments. That's why many people got mad and calling other people gatekeepers. This is real problem, not one build and that's why I politely asked people to not make this discussion about who likes this build and who doesn't.

    If one playstyle takes very less effort to perform amazingly well compared to others - all of them should offer more or less the same.

    Thank you

    How can you in good faith to the discussion ask people to keep it unbias when you’ve made yours clear in your OP?

    It’s absolutely gatekeeping and by no means are heavy attacks the meta. Not even remotely.

    Meta builds are two-bar greatsword and daggers builds that are hitting around 130k. That’s 30% increased efficiency… over the alternative.
  • Tenthirty2
    Tenthirty2
    ✭✭✭✭✭
    Barto92 wrote: »
    ...

    PLEASE EVERYONE READING THIS: I don't want this thread to turn into another stupid argue between supporters and opponents of onebar Oakensoul build.
    ...

    But that is the only thing a thread like this would cause and you've accomplished exactly that?
    Well done :slowclap:

    Congratulations for the Oakenbuilds for an awesome achievement! And using the mythic as ZOS intended, ACCESSIBILITY.

    And for those that don't understand what that is or why it's needed, if you play ESO, or any game long enough you will, someday.

    I only run Oaken on my WW build(Thinking of switching back to RotPO tbh), my finger dexterity is still very good so I can bar swap well.
    But while my love for games will likely never get old, I will. Along with my joints and coordination, etc.
    When that time comes I will be grateful for mythics and other items like Oakensoul that enable me to enjoy what I love even well after my "GIT GUD" is gone :p


    Edited by Tenthirty2 on March 6, 2023 3:25PM
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • robpr
    robpr
    ✭✭✭✭✭

    How can you in good faith to the discussion ask people to keep it unbias when you’ve made yours clear in your OP?

    It’s absolutely gatekeeping and by no means are heavy attacks the meta. Not even remotely.

    Meta builds are two-bar greatsword and daggers builds that are hitting around 130k. That’s 30% increased efficiency… over the alternative.

    And what that 30% increased efficiency will do for you if both do the same outcome? Better score with meaningless reward from it?
  • Cazador
    Cazador
    ✭✭✭✭✭
    So more players are getting into much harder content with the help of oakensoul and clearing it? What's the problem exactly?
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    Many endgame PvE players are asking themselves what was the point of learning how to parse, muscle memory, looking put for buffs and buffs within their trial teams accross multiple support item sets, classes, passives etc. learning mobility and knowing incoming damage to create a build, that makes rotation a non-challenge because it's almost non-existent and less fun (especially on sorc), doesn't require bar swapping, which is also part of a good combat in the game and allows you to "stand in the red" because Oakensoul gives a lot of protection buffs so you can ignore a lot of trial/dungeon mechanics?

    As a werewolf player, let me say you´re late to the party.

    Also, really, and I do mean this sincerely, a game and how it is played should really not be this important to you.

    I am sure the meta will change. It has changed pretty much with every patch for nearly a decade.
  • KilianDermoth
    KilianDermoth
    ✭✭✭✭
    Naftal wrote: »
    Seems silly to be able to do almost as much damage on two builds where the other requires 5x more things to do.
    You mean more like 1000x more effort? Doing a well performed 2 bar rotation mid actual fighting (without cheating like macros) is something very difficult. Most even struggle to hit 100k with static simplified 2 bar rotations on a static dummy, while still putting in 100x the effort than just holding down a left mouse button and maybe queuing a skill (with plenty wiggle room that comes with heavy attack weaving) once in a while.
    You can do more damage with 2 bars anyway so don't worry about it.
    Sure you can, but how much more and is it balanced to put 1000x more effort into it to reach that little more? And before you start to assume my skill / damage, I can dish out more than oakensoul users but comparing the effort necessary to do so versus the gain it just feels like a slap in the face and I really consider to give up to do so in everything but the absolute most difficult content, because the balance is so dramatically off that its just absolute pointless to play another way.

    And in suboptimal buff situations (for example fake healer + bad / fake tank) you might even do less damage on a classic setup because the oakensoul ring just gives you a dozen of buffs you would otherwise miss out. So that you even could end up putting in 1000x the effort but still doing less damage, because oakensoul users do almost the same damage even without any buffs from somewhere else, while even haveing no sustain problems and being more tanky than classic setups.

    Also I agree with OP that this huge gap in reward vs effort doesnt look like good game design at all and more like an overseight or even mistake.
    Perhaps a good counter for heavy attack dps is having more mechanics punish not bar-swapping, like Relequen in vCR. Voltaic is known to still work on Oakensoul builds. Werewolves are the only ones immune to it.
    You are completely wrong here! Voltaic does almost no damage with Oakensoul builds if you dont equip a backbar weapon. So Oakensoul players even can ignore one of the worst mechanics in this trial completely, when they unequip their backbar weapon (which is of no use btw.) - exactly like werewolves. Makeing the trial for them even easier.
    clearly a 'nerf sorc' thread.
    I would be surprised if it wouldnt be a nerf Sorc thread 🤣. Probably this thread will result in DKs doing 120k+ with Oakensoul and Sorcs only hitting for 40k max next patch. But the truth is that if build correctly the classes arent to far apart with Oakensoul and Heavy Attacks right now.
    We now have one bar builds, wonder when the one button builds are coming.
    Basically you can have them right now. The One Bar Oakensoul Build can also be played as One Button version (just holding down the left mouse button). This way you can do 80k+ with a One Button Build right now while the One Bar Build can do up to 100k+.
    I think that because a group of Oakensorc DDs can get Godslayer illustrates a few things, but one of the more important is that the damage required to get that achievement isnt as astronomically high as some believe.
    It depends on the supports, especially tanks. They can make runs with lower damage possible or make them fail. Especially when it comes to Add stacking. You wont be able to do something like this with mediocre damage if the supports / tanks would be just mediocre, so the higher the damage is the easier the life of the supports is. And because its a group effort you should try to put in as much as you can and dont rely to much on others. Not saying that oakensoul doesnt provide enough damage (for most situations), in my opinion it does to much or alternative builds just to less for to much effort.
    When groups start demanding people use that build, I would agree, its a problem. They're still inferior to a skilled and well built 2 bar build. Right now it seems like its allowing more players to enter into veteran content. After U35 Im not sure thats entirely a bad thing.
    The enabling to enter such content isnt a bad thing but the balance of effort vs. gain is a giant problem. Its like 1000x the effort you have to put in to get a little bit of more damage. It might encourage low end players to ditch into vet trial content but also it discourages mid end players to continue to put more effort into becomeing top end players or even as good as low end players with oakensoul. Give it one or two years and I bet the non oakensoul players will start slowly to die out and a single build will dominate broad areas of the game. In my opinion such a game would be bad.

    And ZOS just completely would fail one of their goals. Dont remember the exact wording and couldnt find the thread right now but a short time ago they stated something that one of their goals was it to make it rewarding for people who put in more effort / master things. As far as I know light attack weaving was also mentioned in this regard. But right now this is so much off that they absolutely fail at this goal and I see this as one of the most important things to do well for computer games.
    tincanman wrote: »
    If it's any consolation to the OP I would fully expect the devs to nerf the 1-bar build to extinction once everyone starts using it - it's pretty clear from dev comments and spreadsheet balancing that they don't like single skills/builds/gear etc except during the few months after they release a new chapter/dlc.
    You are somehow right, but on the other hand ZOS would introduce a big *** if they would nerf it to extinction. So I guess this wont happen. Still, I think it would be a good thing if it gets adjusted.

    1. One way would be to lower the effectiveness of oakensoul builds.
    2. Another way would be to higher the effectiveness of classic builds.
    3. The third way would be to make heavy attack oakensoul builds more difficult to play, for example makeing weaving more difficult (similar to light attack weaving) or makeing heavy attacks cost ressources (so that its not possible to sustain them or one had to sacrifice damage for sustain) or something like this.
    4. Make classic builds easier to play. For example makeing light attack weaving easier (similar to heavy attacks, so that you dont have to hit perfectly).
    5. Maybe there are other ideas but I fully agree with OP that I dont think the actual state is good...
    Edited by KilianDermoth on March 6, 2023 3:47PM
  • Lumenn
    Lumenn
    ✭✭✭✭✭
    Cazador wrote: »
    So more players are getting into much harder content with the help of oakensoul and clearing it? What's the problem exactly?

    Apparently the problem is unless you have the physical ability, a great ping, and stand in front of a dummy for hours tapping buttons you're not worthy to see the end game, even with a lower score.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    robpr wrote: »

    How can you in good faith to the discussion ask people to keep it unbias when you’ve made yours clear in your OP?

    It’s absolutely gatekeeping and by no means are heavy attacks the meta. Not even remotely.

    Meta builds are two-bar greatsword and daggers builds that are hitting around 130k. That’s 30% increased efficiency… over the alternative.

    And what that 30% increased efficiency will do for you if both do the same outcome? Better score with meaningless reward from it?

    Better score and rewards isn't a meaningless outcome in a competition. One bar builds are outperformed at the peak.

    Objectively speaking, 2 bar builds are clearly superior.

    So the issue isn't that they are the same. The issue is that there is a debate about whether they should be made even more inferior to 2 bar builds.
    Edited by spartaxoxo on March 6, 2023 3:43PM
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    ✭✭
    Djennku wrote: »
    [snip]

    I absolutely agree on this. While I understand that some competitive minds want top rank being extremely difficult to achieve it is just gate keeping and nothing else.

    While I don't think end game content should be made easier (tweaking the mechanics so that more people can clear it) I think it is acceptable to have sets/builds that make things more accessible. Let's not forget there are a ton of people who simply do not have the time to spent hours on practicing on the puppet each day. This training effort excludes a lot of (working) people who pay for ESO so that we can get more content. So why limit access to end game stuff to people who have tons of time for practicing? (Also considering that a lot of goodies are earned through achievements only)

    Also: It still requires skill and trial clears is not all about dps but also about knowing to play the mechanics and good group coordination.

    [edited to remove quote]
    Edited by ZOS_Icy on March 6, 2023 5:10PM
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    Barto92 wrote: »
    What about tons of people who dedicated time perfecting certain playstyle forced by ZOS combat team themselves

    What percentage of the total playerbase is actually going to switch over to one-bar builds?
    It's not tons of people. I bet it's far fewer people than you're trying to claim.
    You're inflating the importance of this situation beyond what is likely actually happening; trying to fear-monger folks into outrage.


    Not to mention that Oakensoul builds are not readily accessible. One needs access to the relevant (somewhat unpopular) DLC in order to access the (also somewhat unpopular) Antiquities system, then one has to battle RNG to farm the relevant leads, AND have both Antiquarian skill-lines maxed to level 10 in order to even retrieve a max-level multi-piece Mythic antiquity, all BEFORE they can attain the one piece of gear that makes it all possible.
    I.E., it requires no small amount of effort and time to be able to create said build.

    And even then, two-bar builds are still superior for multiple reasons and will remain the dominant playstyle because of that.



    Edited by Grizzbeorn on March 6, 2023 3:45PM
      PC/NA Warden Main
    • tincanman
      tincanman
      ✭✭✭✭✭
      Barto92 wrote: »
      ..
      Question still remains: What about tons of people who dedicated time perfecting certain playstyle forced by ZOS combat team themselves when one day appears the build and lefts all that effort in trashcan? **In my opinion** calling this build 'accessible build' is simply not true - it's good old broken meta-build which I'm fine playing, but fine are not people who dedicated their time and effor for getting better and reaching certain point of mastery. ..
      This is false. A full 2-bar build still significantly outperforms the 1-bar builds. The only exception to this would be those who are on the road to 'mastery', those who have spent a fair bit of time but have not quite reached their optimum capability. [snip]

      [edited for baiting]
      Edited by ZOS_Icy on March 6, 2023 5:03PM
    • Agenericname
      Agenericname
      ✭✭✭✭✭
      ✭✭
      robpr wrote: »

      How can you in good faith to the discussion ask people to keep it unbias when you’ve made yours clear in your OP?

      It’s absolutely gatekeeping and by no means are heavy attacks the meta. Not even remotely.

      Meta builds are two-bar greatsword and daggers builds that are hitting around 130k. That’s 30% increased efficiency… over the alternative.

      And what that 30% increased efficiency will do for you if both do the same outcome? Better score with meaningless reward from it?

      That depends. I think that we could make the argument that depending on the content more damage is the safer alternative.

      A read an argument once where the tank stated that they would rather run vFL HM (with regards to the trifecta) with 3 DDs vs having a healer because the ghost walls were the biggest threat. More damage equaled fewer walls. Pushing higher damage to have fewer mechanics has been a thing for, well, a long time now.
    • Barto92
      Barto92
      ✭✭✭
      Yes, hurting wrists and fingers to met dps check in high-end content is bad
      Yes, people should have more access to hardmode content
      Oakensould wouldn't happen if LA weaving, animation canceling and barswapping didn't exist

      That's why it's goofy and unfair having one very specific playstyle giving almost if not the same results as traditional doublebar build requring more handwork and skills usage.

      Again some of you are giving nonsense arguments about gatekeeping and nerf-calls. This situation proves combat is in really bad spot right now and crouch, which is Oakensoul Ring, won't solve this. It made it even worse.

      Either get rid of bar swaps, la weaving and animation canceling or properly reward effort put into ALL playstyles. Not just buff one to met results which others are giving.
    This discussion has been closed.