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Heavy Attack builds are currently rather badly designed.

  • Hyperdeathstalker
    Hyperdeathstalker
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    I agree with this topic and posters. If you want dps, then work for it. A 1000% damage reduction to HA seems right, along with movement penalties, lock them down for the duration and a couple seconds after.

    I agree with this defo needs a tone down them light attacks are getting out of hand :)

    Im sensing someones parse has been threatened by a one bar heavy attack build

    Its like saying to be a good tank you must button mash long winded rotations or it needs a nerf ? Most tanking and healing requires little effort rotation wise unless ur on serious vet hms or trials so why does dps need this requirement to be good ?

    You can make a solid one bar tank build with minimal skills and also a solid healer build , seems okay to me for a solid dps one bar build , its not like they break any records ...
  • Auldwulfe
    Auldwulfe
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    Not everyone plays the same, and the HA builds do not beat the LA builds at he upper ends. Yes, it is easier for people to do them, and nothing stops ANYONE from doing it. Even if you have spent hours upon hours parcing at a poor dummy that doesn't fight back, you can STILL make a HA build.

    I appreciate that we have options, and that more people can join in, and see, a lot more of the endgame content.
    It's nice to get pulled in a random PUG, and have everyone be capable of pulling their role. I was in Dreadsail Reef, as a tank, and one of our DPS was a HA build, and did quite well.....

    I, very much, appreciate that person pulling their weight.... yes, the light attack dual wielding person right next to them did do slightly more.....but it is still good for everyone if any DPS enrolled can actually keep up the damage.

    And honestly, I'm getting to the point where I would rather have 2 HA attackers, than deal with the tantrums of the light attack people that feel that other people must treat this like a second job, or they aren't real players......

    I, for one, rather enjoy the HA builds. As a grandfather, my role had been primarily tank or healer, and now I can participate in all aspects of the game.....
    I get the feeling it's more about people losing some "status", than it is about any actual problem in play.

    Auldwulfe
  • Stx
    Stx
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    I agree with this topic and posters. If you want dps, then work for it. A 1000% damage reduction to HA seems right, along with movement penalties, lock them down for the duration and a couple seconds after.

    Agreed. Also, if you cast a heavy attack, your damage is reduced by 100% for five seconds. And if you miss a light attack weave, your character is deleted and your game crashes.
  • Hyperdeathstalker
    Hyperdeathstalker
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    Stx wrote: »
    I agree with this topic and posters. If you want dps, then work for it. A 1000% damage reduction to HA seems right, along with movement penalties, lock them down for the duration and a couple seconds after.

    Agreed. Also, if you cast a heavy attack, your damage is reduced by 100% for five seconds. And if you miss a light attack weave, your character is deleted and your game crashes.

    This is a valid mechanic that could work also when you hit your 10million light attack milestone you instantly get gifted a new controller which prob hit after a few parses lol rip trigger
  • Hotdog_23
    Hotdog_23
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    HA timing works great with Wardens Scorch and its morphs, Necros blastbones and Dk's Inhale skill and its morphs. Timing does not need to be changed.

    Stay safe :)
  • TheDarkRuler
    TheDarkRuler
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    Heavy Attack Builds are extremely good builds for beginners to keep up with experienced two-bar-parsers. Don't try to nerf it, it will only damage the beginner experience with ESO massively and will almost not impact end-game content players at all.
  • Aces-High-82
    Aces-High-82
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    I agree with this topic and posters. If you want dps, then work for it. A 1000% damage reduction to HA seems right, along with movement penalties, lock them down for the duration and a couple seconds after.

    Even a monkey can set a macro for a static rota in a couple of minutes ;D
  • axi
    axi
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    Stx wrote: »
    Also heavy attack builds work on all weapons , yes lightning is the most powerful but , you can touch 90k with all weapons apart from sword and shield. Hell even resto you can get 94k dps

    Resto and lightning are the only heavy attacks that channel and have periodic ticks of damage so they double dip from prominent sets like sergeants and noble duelist.

    I’m not going to say you’re wrong because I haven’t tested it, but just basing off of tooltips I don’t see how any weapon could come even close to those two in heavy attack dps.

    Yeah id say its goes lightning, resto 95k + , flame and dual wield , 2h around 93k and bow frost 90k and under , havent test frost fully though

    So there is variety and not as one track as people make out.

    I say its only around a 5 - 10 k dps loss not using lightning staff maybe less

    Lightning staff is actually capable to go over 100k on sorc or warden leaving some of the other weapons sometimes far behind.

    You also forgot to take few important factors into consideration. Real fights are not trial dummy and in real fight massive adventages of lightning staff starts to show up. It is one of the easiest weapons to apply off balance so crucial in heavy attack rotations. It is also a ranged weapon which already beats meele weapons. Lastly and most importantly cleave dmg is also important in real fights and tri focus passives makes all the other weapons obsolete.

    Differences between weapons may not be that high on dummy parses but they are massive in real fights. Lightning staff is extremly superior to all the other weapons in heavy attack area.
    Edited by axi on March 4, 2023 12:03PM
  • Zastrix
    Zastrix
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    axi wrote: »
    Lightning staff is actually capable to go over 100k on sorc or warden leaving some of the other weapons sometimes far behind.

    You also forgot to take few important factors into consideration. Real fights are not trial dummy and in real fight massive adventages of lightning staff starts to show up. It is one of the easiest weapons to apply off balance so crucial in heavy attack rotations. It is also a ranged weapon which already beats meele weapons. Lastly and most importantly cleave dmg is also important in real fights and tri focus passives makes all the other weapons obsolete.

    Differences between weapons may not be that high on dummy parses but they are massive in real fights. Lightning staff is extremly superior to all the other weapons in heavy attack area.

    Also don't forget that the oakensorc users wear light armor so they have, inherently, way more pen than other users, outdps-ing other DDs in multi-enemy fights. In vSS pugs most of the time in non-boss fights sorcs would outdps other DDs by almost double the DPS for being overcapped in pen. What you said is very indeed true for cleave.
    Edited by Zastrix on March 6, 2023 6:24AM
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Aces-High-82
    Aces-High-82
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    Zastrix wrote: »
    axi wrote: »
    Lightning staff is actually capable to go over 100k on sorc or warden leaving some of the other weapons sometimes far behind.

    You also forgot to take few important factors into consideration. Real fights are not trial dummy and in real fight massive adventages of lightning staff starts to show up. It is one of the easiest weapons to apply off balance so crucial in heavy attack rotations. It is also a ranged weapon which already beats meele weapons. Lastly and most importantly cleave dmg is also important in real fights and tri focus passives makes all the other weapons obsolete.

    Differences between weapons may not be that high on dummy parses but they are massive in real fights. Lightning staff is extremly superior to all the other weapons in heavy attack area.

    Also don't forget that the oakensorc users wear light armor so they have, inherently, way more pen than other users, outdps-ing other DDs in multi-enemy fights. In vSS pugs most of the time in non-boss fights sorcs would outdps other DDs by almost double the DPS for being overcapped in pen. What you said is very indeed true for cleave.

    That's only when you opt for the Noble setup which does equal damage compared to Storm Master.
  • Ragnarok0130
    Ragnarok0130
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    I agree with this topic and posters. If you want dps, then work for it. A 1000% damage reduction to HA seems right, along with movement penalties, lock them down for the duration and a couple seconds after.

    You realize that more people than HA users need to heavy attack? I'm typically the ROJO healer in my raid groups which means I'm heavy attacking on a regular basis and don't want my mobility trashed when the boss is dropping AOES when I need to maintain my group buff simply because someone doesn't like HA builds.
  • flizomica
    flizomica
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    I really wish the set and weapon diversity was better for HA +/- one-bar builds. I have an old injury in my left wrist that flares up sometimes and specifically makes it hard/painful to cast skills at the GCD (light weaving with my right hand is no issue), so the much more infrequent skill casts with one bar HA builds can be really nice for me. However, the extremely limited set choices to still have great performance feels.. very bad? I'd love to be able to experiment more with these builds due to my aforementioned injury, but the options are pretty much a mandatory Sergeant + Storm Master or Noble Duelist with a lightning staff. I've been gravitating very hard towards off-meta builds as I really find the post-hybridization meta to be insanely stale and boring, so there's no way I'm going to resume reconstructing identical gear sets on multiple DPS characters as that's the exact kind of thing I want to avoid. I also don't really like being forced into using a lighting staff on classes where that doesn't fit the overall theme.

    Overall, I'd like to see LA/two-bar builds become more rewarding (very much in agreement with Skinnycheeks' assessment) and more set and weapon diversity/viability for HA/HA one-bar builds.
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