https://www.youtube.com/watch?v=esBqC2NKhKkKlauthWarthog wrote: »You still have to prog mechanics and group coordination, so what exactly is the problem here, again?
It seems we can't have nice things, because there are allways players who call for nerfs.
Yes this post is calling for nerfs, just a hidden call! :'(
Dragonnord wrote: »So, is it now worth learning animation canceling and everything the OP stated above?
Yesterday happened something that many players thought was impossible. The first Godslayer achievement in a group whose core consists of damage dealers using extremely popular onebar sorcerer build with Oakensoul mithic ring. Their score was 250k which is a really great result!
Video of said run + public combat logs below:https://www.youtube.com/watch?v=esBqC2NKhKk
logs: https://www.esologs.com/reports/ZTKLwCzhtj4QRx2G/
Some players were electrified by this news and, as usual with this build caused a lot of controversy.
However this is not the first major achievement made with help of this (un)popular build. Previously a team managed to get Immortal Redeemer from the Asylum Sanctorium trial and countless dungeon groups got thier triffecta achievments, including myself in Earthern Root Enclave (link below post*).
Much of the endgame PvE community expresses deep consternation and mixed feelings about this expressing their attitude towards said build. Namely, a build that simplifies rotation to a level of ease not seen in any of the most popular mmorpg's today, in one of the most difficult content for PvE players. Build that defies rules of doing proper damage established by ZOS which includes light atack weaving, gives a lot of buffs to the mythic holder without really any drawbacks. Don't pretend to ourselves that locking bar-swapping is drawback of Oakensoul ring - it's convenience not a penalty for vast majority of players, especially PC users.
Many endgame PvE players are asking themselves what was the point of learning how to parse, muscle memory, looking put for buffs and buffs within their trial teams accross multiple support item sets, classes, passives etc. learning mobility and knowing incoming damage to create a build, that makes rotation a non-challenge because it's almost non-existent and less fun (especially on sorc), doesn't require bar swapping, which is also part of a good combat in the game and allows you to "stand in the red" because Oakensoul gives a lot of protection buffs so you can ignore a lot of trial/dungeon mechanics?
PLEASE EVERYONE READING THIS: I don't want this thread to turn into another stupid argue between supporters and opponents of onebar Oakensoul build. I want the ZOS to take a stand and clarify this issue. An official statement, was it a planned action or an accident to create a build that gives a lot of good things and asks nothing in return? Us players arguing about it leaves ZOS room for staying silent and ignoring player divisions.
Is this still a build for accessibility and or..actual meta-build and a big shuffle in the whole ESO's combat system?
*ERE HM clear with 3 onebar sorcs:
https://streamable.com/khm3lf
spartaxoxo wrote: »Dragonnord wrote: »So, is it now worth learning animation canceling and everything the OP stated above?
That's literally an old trial
Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »So, is it now worth learning animation canceling and everything the OP stated above?
That's literally an old trial
So vDSR, vRG new, and any other trial considered new?
So, 98% of the endgame content (trials and dungeons trifectas) can be Oakensouled.
Nice! We still have 2% of the game where two bars and animation cancelling are required.
Oh! Forgot a new trial is coming in June. That's then a 3% that Oakensoul still can't reach.
spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »So, is it now worth learning animation canceling and everything the OP stated above?
That's literally an old trial
So vDSR, vRG new, and any other trial considered new?
So, 98% of the endgame content (trials and dungeons trifectas) can be Oakensouled.
Nice! We still have 2% of the game where two bars and animation cancelling are required.
Oh! Forgot a new trial is coming in June. That's then a 3% that Oakensoul still can't reach.
Balance is typically done top down when identifying whether something is too powerful in endgame.
If one bar builds are clearly inferior at the very pinnacle of content, then they aren't overpowered.
Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »spartaxoxo wrote: »Dragonnord wrote: »So, is it now worth learning animation canceling and everything the OP stated above?
That's literally an old trial
So vDSR, vRG new, and any other trial considered new?
So, 98% of the endgame content (trials and dungeons trifectas) can be Oakensouled.
Nice! We still have 2% of the game where two bars and animation cancelling are required.
Oh! Forgot a new trial is coming in June. That's then a 3% that Oakensoul still can't reach.
Balance is typically done top down when identifying whether something is too powerful in endgame.
If one bar builds are clearly inferior at the very pinnacle of content, then they aren't overpowered.
Sure! They can complete all veteran trials, all trials hard modes, the trifectas of 7 o 8 trials and all dungeons hard modes and trifectas.
I forgot they can't get you Planesbreaker and Swashbuckler Supreme. They are not overpowered, you're right.
spartaxoxo wrote: »
Dungeon trifectas also don't require high skill levels of damage. Why should one bar builds not be able to do what low CP players can do?
Dragonnord wrote: »spartaxoxo wrote: »
Dungeon trifectas also don't require high skill levels of damage. Why should one bar builds not be able to do what low CP players can do?
Low CP doesn't mean they don't know how to animation cancel and use complete 12 kills two bars.
Also because, as I already stated, why low effort should be rewarded the same as a lot of time invested, work, real effort and skills?
Dragonnord wrote: »spartaxoxo wrote: »
Dungeon trifectas also don't require high skill levels of damage. Why should one bar builds not be able to do what low CP players can do?
Low CP doesn't mean they don't know how to animation cancel and use complete 12 kills two bars.
Also because, as I already stated, why low effort should be rewarded the same as a lot of time invested, work, real effort and skills?
Most vSS trials I have seen the minimun requirements are
dd: 45k dps
healer: Olo, Hollow, and two other dps sets I forget for debuff
Tank: Alkosh, Ebon, PA, Yolna
810cp + show achievement
It's extremely rigid
Dragonnord wrote: »spartaxoxo wrote: »
Dungeon trifectas also don't require high skill levels of damage. Why should one bar builds not be able to do what low CP players can do?
Low CP doesn't mean they don't know how to animation cancel and use complete 12 kills two bars.
Also because, as I already stated, why low effort should be rewarded the same as a lot of time invested, work, real effort and skills?