markulrich1966 wrote: »DK currently is perfect for heavy staff attacks, as it has 2 buffs in 1 skill: Molten Armaments grants Empower (Heavy attacks +80%) and major sorcery (+25% damage).
KyleTheYounger wrote: »I'm a SUPER casual PvE gamer who has yet to complete the base game MQ i.e beating Molag Bal. Since I bought ESO in 2016, I'd really like to complete the base game MQ before I kick the bucket or by time 2024 rolls around. Whichever comes first.
KyleTheYounger wrote: »I'm a SUPER casual PvE gamer who has yet to complete the base game MQ i.e beating Molag Bal. Since I bought ESO in 2016, I'd really like to complete the base game MQ before I kick the bucket or by time 2024 rolls around. Whichever comes first.
My oldest most experienced toon is a DK lvl 980 which alternates between dual wield axe/sword and staff in battle tactics. He wears heavy armor crafted sets (for PvE immersive purposes) Which is probably the worst strategic and tactical gear to wear when tanking end dungeon bosses solo. Especially in group PvE situations where most of the newer public/group dungeons are designed to test player survivability.
Anyways, as a result of my gear & build setup, I'm unable to beat Bal in the MQ (even if you strategically die several times to drop Bal's HP to about 50% his max HP). This is because my toon constantly dies when fighting magicka based NPC bosses over 1M+ HP. Regardless whether they're base game or DLC/dungeon DLC. And especially the more recent DLC bosses which ZoS made more challenging like any of the ones since the Blackwood DLC release
As a result of that, I can't fully experience or complete the game content that was intended for the solo player.
I've been researching the best heavy armor sets and toon builds to achieve this. Just in time for ZoS to nerf/update/re-level an OP advantages in all the game's PvE/PvP fighting mechanics as soon as I finally settle on the best build. And especially class mechanics which obsoletes all the time I put into researching said class/character/armor/weapon build.
I'd really like to be able to tank at least the base game bosses (both overland & dungeon) solo to get some experience before facing Bal in the MQ. However, this was an ever increasing challenge given my toon's complete incompetence and gear setup when trying to beat a single, immobile, non sentient target dummy at 1M+ HP
It seems the best and OP sets are either light or medium armor sets. And 99% of these are not craftable and/or need to be acquired from final vet dungeon and/or trial Boss drops. Which aren't possible for my toon given their gear & build deficiency. So could someone elaborate
if any OP heavy overland/dungeon armor sets survived ZoS last nerf:
- which character class on average, is still the best to solo tank an end of dungeon final boss like Bal?
- which craftable heavy armor sets (comparable to trial/vet dungeon heavy sets) would be best in solo fighting 3M HP bosses (Bal being my ultimate objective)
- if said craftable sets don't exist, then which dungeon/trial sets would accomplish same objective?
With every DLC/Chapter content update, it increasingly seems that ESO was designed for magicka wielding class builds if you're a solo PvE player. My DK toon simply cannot tank a 1M+ HP boss solo while having to rely on his DK melee based skill tactics. It's child's play for magicka based bosses and other non boss NPC mods to drop him from range with their magicka based attacks.
And given the overhaul increase in HP that ZoS has given end dungeon/chapter/DLC bosses since base game release, it's become increasingly impossible to beat these high level bosses if you're not magicka class based. Or wearing light/med/monster gear combo. Which you can only acquire through beating said high end level bosses in the first place.....
KyleTheYounger wrote: »Oh welp. Good to see I didn't waste crowns in the store to change my class to Soc out of sheer ignorance.
I'm really happy with DK and it's a fun class to play. But it just seems that whenever I stumble across an overland or dungeon boss, finally work up the stones to solo blitz it, the inevitable happens.
Every boss gets immortally offended by the pitiful handful of DPS damage offering my toon was barely able to scrape together and slap them with. Right before he joins Mirri in another much needed dirt nap. Lol
Only to experience absolute humiliation of witnessing (while attempting to resurrect yourself after the Aetherius screen of death) another magicka based player roll up in there. And basically tank the Boss to death 1000% solo in less than the time it takes my toon to resurrect himself. LMAO.
Anyhow, from all your replies it seems my DPS output and/or armor/gear sets are what's causing my battle survivability dysfunction. I was hoping to be able to craft at least one high level, heavy set and/or combine it with another heavy or med/light set to max my toon's armor/weaponry combat readiness.
But thanks again for all your replies and help
@Jarl_Ironheart ty so much! I'll post the info you requested asap. (currently at work and so need to post on break time) >.<
Depends what you're doing. As a non-competitive player the Templar remains my favourite class and at least the equal of my other characters. I don't like the new Jabs animation but I live with it as it's just an animation.
Zodiarkslayer wrote: »If anything this thread serves the argument for better in game tutorials and explanations quite well.
KyleTheYounger wrote: »What sets are you using? What skills? CP? Food? Race? Etc. Give us that info so we can better help youStupid habit yes. But haven't unlocked those Rationer/Liquid Efficiency perks in the Craft constellation menu which let you extend duration/buffs of food & drink you consume. That being said:
- All my racial, crafting and 99% of my DK skills are maxed since my toon is 900+ at this point.
- I have a zillion Crown Tri-Restoration potions on quick bar so typically spam those. Sometimes use my own crafted health potions which are less effective on average.
- Sounds dumb I know, but I typically eat food for RP purposes. So typically waste high level blue/purple food and drink (next to the green stam ones) RPing my toon eating breakfast/lunch/dinner/supper etc. With the occasional blue magicka coffee to keep him awake at night. Lol.
Race: Nord (all passive racial skill lines maxed)
Base skills
Magicka: 38 Health: 23 Stamina: 3
Permanently active effects:
- Lycanthropy (not typically slotted. Only used for purely solo PvE purposes)
- Boon: Mage
- Minor Vitality (8% healing bonus from heavy armor set bonus)
Classes:
- DK (designed for magicka not stam)
- Werewolf (more for PvE gameplay. Since transforming in public / vet group dungeon scenarios typically end up in another embarrassing and premature dirt nap with Mirri O.x
Armor sets are all Legendary, heavy and health based focused to enhance survivability:
---1st set: Vampires Kiss: all gold armore for chest, head, shoulders, hands & feet
---2nd set: Order of Diagna: Gold belt & legs, a blue necklace & 2 purple rings.
Weapons set: all generic but legendary level:
---sword 1h frost damage; using infused enchant
---axe 1h fire damage (strong hand); using charged enchant
---fire staff 2h fire damage; using charged enchantment
Staff tactically used to compliment DK skills for dealing fire damage if staff equipped. Utterly useless for some enemies who're fire based and/or immune.
Using generic weapons was the dumbest waste of legendary mats I know. But I made these way back at CP 50. Long before I understood the priceless value of set based weapons like Hunding etc. So pls don't judge. I'm simply trying not to repeat same mistake this time around.
Guild Skills:
Mage, Fighters, Undaunted, DB and Theives guild skills are all lvl 10 maxed. Still working on Psijic line. Not sure which of these (besides obvious magicka advantage the Mage guild line offers) are good ones to add to your skill bar
- Combat Skills (All slotted skill line abilities are Lvl IV and are in order left to right. Cycle through these in fights:)
- Also heavy armor skill line maxed out for wearing required number armor
---front end main bar (when stuck in close combat and/or need to melee way out): 1h axe/sword combo
---DK Flame Lash, Blood Thirst, Draw Essence, Deadly Cloak, Inner Rage. Ultimate: Dragon Standard
---back end backup bar (for ranged sneak attacks & better survivability): fire staff
---Slotted abilities: Crushing Shock, Ring of Preservation, Draw Essence, Inner Rage, Structured Entropy. Ultimate: Shooting Star
Food & drink:
Since I'm level 10 provisioning/potions I can make just about any level food (minus a few high end recipes I've yet to unlock). So just need to get an idea of which food/drink combo make the best OP buffs in combat readiness.
PS what are
1.stacks and stacking mentioned in an armor set (when you wear the max number armor pieces aka 5+)? What does a stack of a bonus buff/ability supposed to do?
2. Physical penetration v. Crit. Which of these is superior for solo tanking/dps Dungeon/Overland Bosses. And for PvE based gameplay in general?
3. Under the Warfare constellation: what is better for self healing yourself in PvE game play and Boss battles. Is Blessed (healing received) better than Quick Recovery (Healing Taken)? I've already maxed out Quick Recovery by default of maxing out all health survivability perks in Staving Death.
For example, if you consume a potion/food/drink with healing buffs, does that auto/self heal count as "healing done" under the Blessed perk? ie does any healing that your toon does automatically heal THEM regardless whether they're trying to use spells/potions to heal another player or NPC?
KyleTheYounger wrote: »What sets are you using? What skills? CP? Food? Race? Etc. Give us that info so we can better help youStupid habit yes. But haven't unlocked those Rationer/Liquid Efficiency perks in the Craft constellation menu which let you extend duration/buffs of food & drink you consume. That being said:
- All my racial, crafting and 99% of my DK skills are maxed since my toon is 900+ at this point.
- I have a zillion Crown Tri-Restoration potions on quick bar so typically spam those. Sometimes use my own crafted health potions which are less effective on average.
- Sounds dumb I know, but I typically eat food for RP purposes. So typically waste high level blue/purple food and drink (next to the green stam ones) RPing my toon eating breakfast/lunch/dinner/supper etc. With the occasional blue magicka coffee to keep him awake at night. Lol.
Race: Nord (all passive racial skill lines maxed)
Base skills
Magicka: 38 Health: 23 Stamina: 3
Permanently active effects:
- Lycanthropy (not typically slotted. Only used for purely solo PvE purposes)
- Boon: Mage
- Minor Vitality (8% healing bonus from heavy armor set bonus)
Classes:
- DK (designed for magicka not stam)
- Werewolf (more for PvE gameplay. Since transforming in public / vet group dungeon scenarios typically end up in another embarrassing and premature dirt nap with Mirri O.x
Armor sets are all Legendary, heavy and health based focused to enhance survivability:
---1st set: Vampires Kiss: all gold armore for chest, head, shoulders, hands & feet
---2nd set: Order of Diagna: Gold belt & legs, a blue necklace & 2 purple rings.
Weapons set: all generic but legendary level:
---sword 1h frost damage; using infused enchant
---axe 1h fire damage (strong hand); using charged enchant
---fire staff 2h fire damage; using charged enchantment
Staff tactically used to compliment DK skills for dealing fire damage if staff equipped. Utterly useless for some enemies who're fire based and/or immune.
Using generic weapons was the dumbest waste of legendary mats I know. But I made these way back at CP 50. Long before I understood the priceless value of set based weapons like Hunding etc. So pls don't judge. I'm simply trying not to repeat same mistake this time around.
Guild Skills:
Mage, Fighters, Undaunted, DB and Theives guild skills are all lvl 10 maxed. Still working on Psijic line. Not sure which of these (besides obvious magicka advantage the Mage guild line offers) are good ones to add to your skill bar
- Combat Skills (All slotted skill line abilities are Lvl IV and are in order left to right. Cycle through these in fights:)
- Also heavy armor skill line maxed out for wearing required number armor
---front end main bar (when stuck in close combat and/or need to melee way out): 1h axe/sword combo
---DK Flame Lash, Blood Thirst, Draw Essence, Deadly Cloak, Inner Rage. Ultimate: Dragon Standard
---back end backup bar (for ranged sneak attacks & better survivability): fire staff
---Slotted abilities: Crushing Shock, Ring of Preservation, Draw Essence, Inner Rage, Structured Entropy. Ultimate: Shooting Star
Food & drink:
Since I'm level 10 provisioning/potions I can make just about any level food (minus a few high end recipes I've yet to unlock). So just need to get an idea of which food/drink combo make the best OP buffs in combat readiness.
PS what are
1.stacks and stacking mentioned in an armor set (when you wear the max number armor pieces aka 5+)? What does a stack of a bonus buff/ability supposed to do?
2. Physical penetration v. Crit. Which of these is superior for solo tanking/dps Dungeon/Overland Bosses. And for PvE based gameplay in general?
3. Under the Warfare constellation: what is better for self healing yourself in PvE game play and Boss battles. Is Blessed (healing received) better than Quick Recovery (Healing Taken)? I've already maxed out Quick Recovery by default of maxing out all health survivability perks in Staving Death.
For example, if you consume a potion/food/drink with healing buffs, does that auto/self heal count as "healing done" under the Blessed perk? ie does any healing that your toon does automatically heal THEM regardless whether they're trying to use spells/potions to heal another player or NPC?
Sounds dumb I know, but I typically eat food for RP purposes. So typically waste high level blue/purple food and drink (next to the green stam ones) RPing my toon eating breakfast/lunch/dinner/supper etc. With the occasional blue magicka coffee to keep him awake at night.