Mark Hammil is definitely up there for me, I do have a few others that come to mind (plus a role for those that don't know them by name)
Mark Meer- male Commander Shepard, mass effect
Brandon Keener- garrus, mass effect
David Hayter- Solid Snake, metal gear series
Agreed, and computer-generated voices are getting quite good, see here (contains link to audio samples):chessalavakia_ESO wrote: »Computer Generated Voice.
This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses.
Agreed, and computer-generated voices are getting quite good, see here (contains link to audio samples):chessalavakia_ESO wrote: »Computer Generated Voice.
This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses.
https://www.technologyreview.com/2021/07/09/1028140/ai-voice-actors-sound-human/
chessalavakia_ESO wrote: »Computer Generated Voice.
This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses.
chessalavakia_ESO wrote: »Computer Generated Voice.
This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses.
Bluedog164 wrote: »chessalavakia_ESO wrote: »Computer Generated Voice.
This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses.
No, just no. It’s a great disservice to voice actors.
chessalavakia_ESO wrote: »Computer Generated Voice.
This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses.
No thanks. They really can't carry the emotional authenticity you need for this kind of work.
I'd much rather have less lines said with true gravity and humanity than so many more lines said with the empty patterning you get with computer generated voices.
There are some great general use voice generators out there, don't get me wrong, but they don't hold a candle to what a VA can do naturally.
chessalavakia_ESO wrote: »Bluedog164 wrote: »chessalavakia_ESO wrote: »Computer Generated Voice.
This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses.
No, just no. It’s a great disservice to voice actors.
Voice acting isn't cheap. Last I looked SAG was running nearly $500 for the first hour at a minimum and you'd need to pay that for every language. Most of the people we've heard of likely are pulling well over that.
As a result, it puts a serious damper on the ability for games to cost effectively have stories that branch into multiple options or have content that regularly updates in small ways.
You'll notice that as voice acting has become more common more games have moved towards less choices for the player because it's not economical.
Bluedog164 wrote: »chessalavakia_ESO wrote: »Computer Generated Voice.
This would allow for certain characters to have significantly more options for dialogue and to be updated more regularly.
The Computer Generated Voice isn't going to match the quality of humans or the marketing potential of a human but, it will likely be far cheaper per line which will open up possibilities for the occasional character that talks a ton or offers a variety of different responses.
No, just no. It’s a great disservice to voice actors.