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So they nerf blood mist by 65%

Red_Feather
Red_Feather
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Are they really that bad at balancing that they missed the mark by that much. Or was it a publicity stunt. Makes me wonder what the priorities are.
  • Vevvev
    Vevvev
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    Well the Blood Mist on it's own on Live is enough to basically make you killable in any normal dungeon scenario (not counting veteran) as long as you can keep a few enemies in it's wake without even needing the damage resistance. On the PTS they buffed the damage, and thus the overall healing by 9%, but now they reduced the healing without touching the damage being done.

    Due to how long it lasts, and thus how much it heals for a single button press, and it's nature as an AoE DPS ability... it kinda made sense. This little nerf isn't really that big of a surprise, but it's still going to be used regardless.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Shagreth
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    Vevvev wrote: »
    Well the Blood Mist on it's own on Live is enough to basically make you killable in any normal dungeon scenario (not counting veteran) as long as you can keep a few enemies in it's wake without even needing the damage resistance. On the PTS they buffed the damage, and thus the overall healing by 9%, but now they reduced the healing without touching the damage being done.

    Due to how long it lasts, and thus how much it heals for a single button press, and it's nature as an AoE DPS ability... it kinda made sense. This little nerf isn't really that big of a surprise, but it's still going to be used regardless.
    I can't test it right now, but would making it tick every one second instead of two break it completely? It felt kinda weak before in the healing department, then again -- I didn't have that much time to play around with it.
  • Vevvev
    Vevvev
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    Shagreth wrote: »
    Vevvev wrote: »
    Well the Blood Mist on it's own on Live is enough to basically make you killable in any normal dungeon scenario (not counting veteran) as long as you can keep a few enemies in it's wake without even needing the damage resistance. On the PTS they buffed the damage, and thus the overall healing by 9%, but now they reduced the healing without touching the damage being done.

    Due to how long it lasts, and thus how much it heals for a single button press, and it's nature as an AoE DPS ability... it kinda made sense. This little nerf isn't really that big of a surprise, but it's still going to be used regardless.
    I can't test it right now, but would making it tick every one second instead of two break it completely? It felt kinda weak before in the healing department, then again -- I didn't have that much time to play around with it.

    It healed for close to around the same amount as Burning Embers did against a single target, but it's AoE instead of single target so as many enemies as you can shove into the AoE is the additional amount of healing you'd get out of it.

    The Area of Effect was also 5 meters (10 meter diameter) so the amount of healing wasn't something to really scoff at, especially since the change to the ability means that you actually can act, deal damage, and stack other heals on top of this heal unlike old Blood Mist where the healing it gave was in a vacuum since the ability cut off all other forms of healing.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Shagreth
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    Vevvev wrote: »
    It healed for close to around the same amount as Burning Embers did against a single target, but it's AoE instead of single target so as many enemies as you can shove into the AoE is the additional amount of healing you'd get out of it.

    The Area of Effect was also 5 meters (10 meter diameter) so the amount of healing wasn't something to really scoff at, especially since the change to the ability means that you actually can act, deal damage, and stack other heals on top of this heal unlike old Blood Mist where the healing it gave was in a vacuum since the ability cut off all other forms of healing.
    I truly hope they don't nerf it to the point that it's useless again. I love me the blood magic looking effect, but the animation is still wonky IMO.
  • Vevvev
    Vevvev
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    Shagreth wrote: »
    Vevvev wrote: »
    It healed for close to around the same amount as Burning Embers did against a single target, but it's AoE instead of single target so as many enemies as you can shove into the AoE is the additional amount of healing you'd get out of it.

    The Area of Effect was also 5 meters (10 meter diameter) so the amount of healing wasn't something to really scoff at, especially since the change to the ability means that you actually can act, deal damage, and stack other heals on top of this heal unlike old Blood Mist where the healing it gave was in a vacuum since the ability cut off all other forms of healing.
    I truly hope they don't nerf it to the point that it's useless again. I love me the blood magic looking effect, but the animation is still wonky IMO.

    Agreed, still it's better than Vampiric Drain is when it comes to healing. Vampiric Drain's missing health scaling heal on top of the fact it can be interrupted due to it being a channel makes it incredibly unreliable when being focused in a fight.

    Also the only useful healing morph of Vampiric Drain is Drain Vigor since it scales with healing done and healing received instead of just healing received like base and Exhilarating Drain does. Even despite that little underappreciated fact about Drain Vigor I still use Exhilarating Drain for the ultimate generation. :tongue:
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Animar111
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    They make a positive change to Blood mist then over nerf the skill, it should be around 70% return heal since most vampire attack skills force you to use blood to use. Since it’s pts change a lot of changes should be done in small increments rather than killing it by over 50% in my opinion small changes at the time is easier to find the sweet spot.
  • Animar111
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    At this rate I’m guessing vampire characters will be put back on the shelf for another year.
  • JWillCHS
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    Animar111 wrote: »
    At this rate I’m guessing vampire characters will be put back on the shelf for another year.

    So far I’m loving it even with the nerf. Then again I do play Templar which gives you stackable healing power.
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