I can't test it right now, but would making it tick every one second instead of two break it completely? It felt kinda weak before in the healing department, then again -- I didn't have that much time to play around with it.Well the Blood Mist on it's own on Live is enough to basically make you killable in any normal dungeon scenario (not counting veteran) as long as you can keep a few enemies in it's wake without even needing the damage resistance. On the PTS they buffed the damage, and thus the overall healing by 9%, but now they reduced the healing without touching the damage being done.
Due to how long it lasts, and thus how much it heals for a single button press, and it's nature as an AoE DPS ability... it kinda made sense. This little nerf isn't really that big of a surprise, but it's still going to be used regardless.
I can't test it right now, but would making it tick every one second instead of two break it completely? It felt kinda weak before in the healing department, then again -- I didn't have that much time to play around with it.Well the Blood Mist on it's own on Live is enough to basically make you killable in any normal dungeon scenario (not counting veteran) as long as you can keep a few enemies in it's wake without even needing the damage resistance. On the PTS they buffed the damage, and thus the overall healing by 9%, but now they reduced the healing without touching the damage being done.
Due to how long it lasts, and thus how much it heals for a single button press, and it's nature as an AoE DPS ability... it kinda made sense. This little nerf isn't really that big of a surprise, but it's still going to be used regardless.
I truly hope they don't nerf it to the point that it's useless again. I love me the blood magic looking effect, but the animation is still wonky IMO.It healed for close to around the same amount as Burning Embers did against a single target, but it's AoE instead of single target so as many enemies as you can shove into the AoE is the additional amount of healing you'd get out of it.
The Area of Effect was also 5 meters (10 meter diameter) so the amount of healing wasn't something to really scoff at, especially since the change to the ability means that you actually can act, deal damage, and stack other heals on top of this heal unlike old Blood Mist where the healing it gave was in a vacuum since the ability cut off all other forms of healing.
I truly hope they don't nerf it to the point that it's useless again. I love me the blood magic looking effect, but the animation is still wonky IMO.It healed for close to around the same amount as Burning Embers did against a single target, but it's AoE instead of single target so as many enemies as you can shove into the AoE is the additional amount of healing you'd get out of it.
The Area of Effect was also 5 meters (10 meter diameter) so the amount of healing wasn't something to really scoff at, especially since the change to the ability means that you actually can act, deal damage, and stack other heals on top of this heal unlike old Blood Mist where the healing it gave was in a vacuum since the ability cut off all other forms of healing.