Blast an enemy with a charge of radiant heat, dealing 1161 Flame Damage, and an additional 3470 Flame Damage over 20 seconds. Upon activation you and your allies gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Minor Brutality from DK replaces Minor Sorcery from templar, so you don't need templar if you have DK in your group.Aren't the minor buffs still with each class?
I don't know any viable slot for templar support in PvE raids. The only way is play support in PvP cyro ball group because of Radiant Aura.Templars are great in the support role. Also, we already get major savagery and prophecy from spell power potions which anyone half serious about raiding will be using in a raid already, making such a change redundant.
FeedbackOnly wrote: »Aren't the minor buffs still with each class?
FeedbackOnly wrote: »Aren't the minor buffs still with each class?
if a DK is in the group giving brutality for group benefit, a templar can be in the group giving sorcery for group benefit- i'm not sure what the other poster is fuming about, but sorcery is a spell damage modifier, brutality is the weapon damage modifier. one doesn't necessarily negate the other
FeedbackOnly wrote: »Aren't the minor buffs still with each class?
if a DK is in the group giving brutality for group benefit, a templar can be in the group giving sorcery for group benefit- i'm not sure what the other poster is fuming about, but sorcery is a spell damage modifier, brutality is the weapon damage modifier. one doesn't necessarily negate the other
You don’t need both since the hybridization changes to damage scaling. Weapon/spell damage buffs are redundant. The only problem here is that potions haven’t been hybridized. All this means is that organized raids bring just one class for the buff and people swap out glyphs/pots as needed.
FeedbackOnly wrote: »Aren't the minor buffs still with each class?
if a DK is in the group giving brutality for group benefit, a templar can be in the group giving sorcery for group benefit- i'm not sure what the other poster is fuming about, but sorcery is a spell damage modifier, brutality is the weapon damage modifier. one doesn't necessarily negate the other
You don’t need both since the hybridization changes to damage scaling. Weapon/spell damage buffs are redundant. The only problem here is that potions haven’t been hybridized. All this means is that organized raids bring just one class for the buff and people swap out glyphs/pots as needed.
If the Templar provides the buff for spell damage and the argument is that it doesn't matter because it's hybridized, then the argument can also be said that a DK isn't needed since a templar is present. Both arguments are silly imo.
1) minor sorcery == minor brutality, if you have DK in you group (DK must have in any group), you dont need minor sorceryTemplar has plenty - minor sorcery, 60 seconds of minor sustain buffs to anyone within a massive range of you (and it has no cost to cast either), the purify synergy which everyone can access rather than only one person on top of being a fat heal, they can also uniquely provide minor breach, minor expedition as an AoE; honestly the list goes on. Templar is fine.