I reckon that new set that deals damage whenever you heal is meant to be the counter to Mara's.
I reckon that new set that deals damage whenever you heal is meant to be the counter to Mara's.
2.8K Oblivion damage is harsh. What is that after Battlespirit? Does it get halved? Mara's ongoing heals are below 1K in real terms. It will outdamage that. It will severly punish every little heal you eke out. Vigor. Siphoning Attacks. Living Trellis. Swallow Soul. Sweeps. Burning Embers. Enchants, potentially. Many classes have small heals every second or every other second. That's how you want to build. Especially if your class doesn't have a purge and your're not wearing Mara, you want to offset at least some DOT damage. I know DOTs are weak in general, but their long duration makes them more stackable than in the past, if you can't purge. Not all of them are weak either. Master DW DOTs are not and status effects are actually slightly stronger than generic DOTs.acastanza_ESO wrote: »I reckon that new set that deals damage whenever you heal is meant to be the counter to Mara's.
That is my bet as well. We'll have to see if it can do the job, I suspect that Mara's will still outheal it, but maybe it'll be enough to push them into actually killable range. I doubt it though.
2.8K Oblivion damage is harsh. What is that after Battlespirit? Does it get halved? Mara's ongoing heals are below 1K in real terms. It will outdamage that. It will severly punish every little heal you eke out. Vigor. Siphoning Attacks. Living Trellis. Swallow Soul. Sweeps. Burning Embers. Enchants, potentially. Many classes have small heals every second or every other second. That's how you want to build. Especially if your class doesn't have a purge and your're not wearing Mara, you want to offset at least some DOT damage. I know DOTs are weak in general, but their long duration makes them more stackable than in the past, if you can't purge. Not all of them are weak either. Master DW DOTs are not and status effects are actually slightly stronger than generic DOTs.acastanza_ESO wrote: »I reckon that new set that deals damage whenever you heal is meant to be the counter to Mara's.
That is my bet as well. We'll have to see if it can do the job, I suspect that Mara's will still outheal it, but maybe it'll be enough to push them into actually killable range. I doubt it though.
Sloads was a big deal when it was introduced. Then it got nerfed. Nowadays it deals 3% of your health every second. That's 900 tooltip damage against a typical 30K health PvP build. Snake in the Stars has a 2.8K Oblivion damage tooltip. That is nasty, even if targets only heal every 2s. You can easily have little heals more often than that.
Snake in the Stars says it has 50% uptime. It doesn't say whether that is for the attacker or for the target. It can't be doubled up, but it sounds to me like 2 players wearing Snake can achieve 100% uptime on a target.
Beats me. I wasn't endorsing it. I also think that, while Mara may be overkill on, perhaps, a tanky warden that already has good healing and a purge skill, it is masking healing issues on other classes and only making them viable, such as sorc. I guess you're going to say "fix sorc". At any rate, I'm with you on not making things even more complicated in this case.
Well, it is a Rewards for the Worthy set .I really wish there would be a clean limited selection of sets for PvP and that's it.
Pleased to meet you! How long have you been around anyway?Don't they have some quality check before they dish out these sets?
I meant the status of sets in PvP in general. Above, a mythic item was mentioned, for example.
seaserpent and rallycry are more pressing to get fixed though, but yes also maras is a problem still, but instead this one has a niche where u need to have effects expire on u and those to be short effects like status effects
so no it's not a joke since worse are untouched, all is intended
PhoenixGrey wrote: »seaserpent and rallycry are more pressing to get fixed though, but yes also maras is a problem still, but instead this one has a niche where u need to have effects expire on u and those to be short effects like status effects
so no it's not a joke since worse are untouched, all is intended
Rallying cry is a problem because we are all ok for 15k incaps and 30k spectral bows
The thing I am curious about is what will proc the Oblivion Damage. It depends how it will be coded. The tooltip states that every heal should proc it... So if it will be "lazy coded" and won't have some hidden conditions, then it will be super ultra mega even more broken.I reckon that new set that deals damage whenever you heal is meant to be the counter to Mara's.
Tommy_The_Gun wrote: »
I am simply afraid that this new set may proc off every possible healing source. Imagine for example if it will proc off healing proc sets. We have this rule that "proc sets cannot proc other proc sets" - but I have my doubts...
PhoenixGrey wrote: »seaserpent and rallycry are more pressing to get fixed though, but yes also maras is a problem still, but instead this one has a niche where u need to have effects expire on u and those to be short effects like status effects
so no it's not a joke since worse are untouched, all is intended
Rallying cry is a problem because we are all ok for 15k incaps and 30k spectral bows
Tommy_The_Gun wrote: »We have this rule that "proc sets cannot proc other proc sets" - but I have my doubts...