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Class Change Tokens Will Ruin This Game

Skoomah
Skoomah
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Class change tokens are a terrible idea.

1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.
  • emilyhyoyeon
    emilyhyoyeon
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    I still think they should make class change tokens
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
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    Seliwequen Narilata altmer necromancer & debaucher
  • VaranisArano
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    Alternatively, I think Class Change tokens can be good for ESO towards the end of its life when the Devs have stopped changing class skills every three months and players have less reason/willingness to level up alts.


    Right now, yes, I'd want to buy a 6 month warranty with any class change token. I mean, everyone remembers how much tweaking Wardens and Necromancers got within their first six months, right?
  • BloodyStigmata
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    Last I checked classes were already imbalanced, and ask how the templar mains are enjoying the game right now.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
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  • Soarora
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    ZOS should know better than to do evil monetary practices like that. It’d cause more people to leave, so less customers for eso+, crown store, etc. Just because it’s a route doesn’t mean it has to be taken.

    Edit: Also, most people who want class change are people who want it for more roleplay reasons than chasing whatever class is best. People have alts for that.
    Edited by Soarora on February 4, 2023 1:58PM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Amottica
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    At the time, it seems there is no worry about a class change token. Zenimax refreshed its stance on it by repeating they do not have any intentions of adding a class change token at this time.

  • the1andonlyskwex
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    Soarora wrote: »
    ZOS should know better than to do evil monetary practices like that.

    Even if ZOS does refrain from manipulating balance to sell tokens, they'll still be accused of doing so every time they adjust a class. It's a lose-lose situation for them.
  • Tommy_The_Gun
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    Class change token = class balance.
    People will swap to whatever is the most OP thing available & main it (no need to re-do guilds / weapon / world skill lines & skyshards). Disproportions will be vastly noticeable, even in ZOS internal statistic data. They will HAVE to make classes more or less balanced to avoid problems.
  • tohopka_eso
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    I'd rather see ZOS focus there attention on other areas instead of this.

    I'm not a PVP'r but I feel bad for them not getting the attention they deserve. I just wish people would focus there attention to other areas and realize they have no plans on a class change token.
  • flizomica
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    Luckily for you, ZOS has recently reaffirmed they aren't happening.
  • Grizzbeorn
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    Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.

      PC/NA Warden Main
    • Red_Feather
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      I wish the game could add modifiers to all content so that making a new character doesn't equate to "I'm doing the same content, in the same way, but NOW with different animations!". That is where player burnout happens and does ESO need player burnout this year after last year?

      Edited by Red_Feather on February 4, 2023 2:40PM
    • AnduinTryggva
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      Skoomah wrote: »
      Class change tokens are a terrible idea.

      1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
      2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.

      If the tokens are always purchasable you are probably very much right.

      However, I've proposed on two or so occasions following implementation that allows players to switch one of their characters once to a new class when such a new class becomes available.

      The implementation should be as follows:
      - tokens will not be purchasable. Never ever.
      - one single one-time token is made available to each player account when a new class is released. This token is removed from the account once used.
      - the character for which the token is used retains his total number of skill points but loses all experience gathered for their old class. This character would have to farm experience again for the new class skills.
      - optional: This token might be restricted in such a way that it only allows a switch to the newly released class.

      This implementation is imho a good compromise. It answers to the wish of several players to switch a charachter to another class because they started to feel they've made a bad choice (from an rpg point of view this might happen) or because they imagined their character as a class that however was not available when the character was created. It would also prevent class hopping and as it would work only once or twice depending of the number of new classes in the future and hence would not result in a large loss of unsold skill line or sky shard sales via the crown store.
      Edited by AnduinTryggva on February 4, 2023 2:51PM
    • the1andonlyskwex
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      Skoomah wrote: »
      Class change tokens are a terrible idea.

      1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
      2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.

      If the tokens are always purchasable you are probably very much right.

      However, I've proposed on two or so occasions following implementation that allows players to switch one of their characters once to a new class when such a new class becomes available.

      The implementation should be as follows:
      - tokens will not be purchasable. Never ever.
      - one single one-time token is made available to each player account when a new class is released. This token is removed from the account once used.
      - the character for which the token is used retains his total number of skill points but loses all experience gathered for their old class. This character would have to farm experience again for the new class skills.
      - optional: This token might be restricted in such a way that it only allows a switch to the newly released class.

      This implementation is imho a good compromise. It answers to the wish of several players to switch a charachter to another class because they started to feel they've made a bad choice (from an rpg point of view this might happen) or because they imagined their character as a class that however was not available when the character was created. It would also prevent class hopping and as it would work only once or twice depending of the number of new classes in the future and hence would not result in a large loss of unsold skill line or sky shard sales via the crown store.

      OMG. The tears will be so delicious when people regret their change a month later.
    • AnduinTryggva
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      Skoomah wrote: »
      Class change tokens are a terrible idea.

      1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
      2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.

      If the tokens are always purchasable you are probably very much right.

      However, I've proposed on two or so occasions following implementation that allows players to switch one of their characters once to a new class when such a new class becomes available.

      The implementation should be as follows:
      - tokens will not be purchasable. Never ever.
      - one single one-time token is made available to each player account when a new class is released. This token is removed from the account once used.
      - the character for which the token is used retains his total number of skill points but loses all experience gathered for their old class. This character would have to farm experience again for the new class skills.
      - optional: This token might be restricted in such a way that it only allows a switch to the newly released class.

      This implementation is imho a good compromise. It answers to the wish of several players to switch a charachter to another class because they started to feel they've made a bad choice (from an rpg point of view this might happen) or because they imagined their character as a class that however was not available when the character was created. It would also prevent class hopping and as it would work only once or twice depending of the number of new classes in the future and hence would not result in a large loss of unsold skill line or sky shard sales via the crown store.

      OMG. The tears will be so delicious when people regret their change a month later.

      Maybe. But this is already the case. I have a one or two toons that I don't like playing. And this without any class change token at all...
    • logan68
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      Grizzbeorn wrote: »
      Hi everyone, just wanted to let you all know that we do not have any plans on implementing class changes tokens at this time. There are a number of technical challenges with implementing them, and it would take a significant amount of time to solve these challenges efficiently and safely.

      i agree with them, if you dont want to level a new class maybe ask for a token to auto level the new PC to 50 and assume the base story was completed by the new toon instead including all the skill points for completing the main story. Id probably buy this one as i always try to complete the main story at least (not successful so far)

      Base story to maintain continuity as the souless one.
    • the1andonlyskwex
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      Skoomah wrote: »
      Class change tokens are a terrible idea.

      1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
      2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.

      If the tokens are always purchasable you are probably very much right.

      However, I've proposed on two or so occasions following implementation that allows players to switch one of their characters once to a new class when such a new class becomes available.

      The implementation should be as follows:
      - tokens will not be purchasable. Never ever.
      - one single one-time token is made available to each player account when a new class is released. This token is removed from the account once used.
      - the character for which the token is used retains his total number of skill points but loses all experience gathered for their old class. This character would have to farm experience again for the new class skills.
      - optional: This token might be restricted in such a way that it only allows a switch to the newly released class.

      This implementation is imho a good compromise. It answers to the wish of several players to switch a charachter to another class because they started to feel they've made a bad choice (from an rpg point of view this might happen) or because they imagined their character as a class that however was not available when the character was created. It would also prevent class hopping and as it would work only once or twice depending of the number of new classes in the future and hence would not result in a large loss of unsold skill line or sky shard sales via the crown store.

      OMG. The tears will be so delicious when people regret their change a month later.

      Maybe. But this is already the case. I have a one or two toons that I don't like playing. And this without any class change token at all...

      Sure, but you can at least go back to your previous character the way things are now. A one-time class change wouldn't have that option.
    • AnduinTryggva
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      Sure, but you can at least go back to your previous character the way things are now. A one-time class change wouldn't have that option.

      I don't see that being a larger issue than now. A few may regret the switch. People happy with their char won't use the token. Quite a few will be happy. Overall I believe it will be an improvement. No one is forced to use it and one could as well just create a new char to check out the new class and switch their main then.

    • Suna_Ye_Sunnabe
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      People said the same about Alliance change tokens. Turns out they didn't ruin the game.

      Why anyone would be opposed to people having a chance to enjoy their mains again through class changes after the butchery that happened in update 35 is beyond me. Especially with a new class on the way.
      Edited by Suna_Ye_Sunnabe on February 4, 2023 3:39PM
      Angua Anyammis Ae Sunna
    • XSTRONG
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      To ease the pain for players who screaming for a class change token they could do a Crownstore sale on skill lines to like 50% close to the new chapter
    • TechMaybeHic
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      Car mounts will ruin this game!

      Seems kind of silly to say when we know it's not coming to the game; right?

      They literally said again that it's not coming any time soon
    • Tandor
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      Perhaps it's time for ZOS to recognise the plethora of threads on this, all of them poorly supported compared to threads covering issues that matter to most players, and stop dangling false hopes by using phrases along the lines of "no current plans", "not at this time" etc, by issuing a clear an unequivocal statement that they will not introduce class change tokens. I think that would benefit everyone, including ZOS.
    • TechMaybeHic
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      Tandor wrote: »
      Perhaps it's time for ZOS to recognise the plethora of threads on this, all of them poorly supported compared to threads covering issues that matter to most players, and stop dangling false hopes by using phrases along the lines of "no current plans", "not at this time" etc, by issuing a clear an unequivocal statement that they will not introduce class change tokens. I think that would benefit everyone, including ZOS.

      Have you seen Dumb and Dumber?

      "About 1 in a million"

      "So you're saying there's a chance!"
    • xilfxlegion
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      Skoomah wrote: »
      Class change tokens are a terrible idea.

      1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
      2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.

      1 - classes are already imbalanced -- and everything is an economic incentive, they exist to make money.
      2 - classes are already imbalanced. a ton of people have already quit the game over said imbalances so it would probably bring people back.

      the main argument i keep hearing against class change tokens is about money, which is silly. i have a bunch of characters i do not use anymore because they suck now ----i would gladly buy multiple class change tokens to fix said characters.
    • Shagreth
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      That's just pure hyperbole & cynicism in one post.
    • Seraphayel
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      I think the official statement settles this topic.
      Edited by Seraphayel on February 4, 2023 4:23PM
      PS5
      EU
      Aldmeri Dominion
      - Khajiit Arcanist -
    • Castagere
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      Wow, So is this about not wanting to level up a new character? Just take one of your max-level characters and change the class. Is that what you guys want?
    • tonyblack
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      Account wide achievements eliminated any need in class change tokens and I haven’t seen a single serious argument to create one for any other reason. The current balance does seem about right. You can do just about anything on different characters while progressing to certain goals. Leveling different classes is already way too easy and crown store offers all convenience items to speed this up even further. Such tokens would serve no other purpose rather than show yet another case of predatory monetization.
    • shadyjane62
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      If it were any class but this one, I would pay for one despite having 17 or 18 empty slots.

      However tacky lime green everything with tentacles is a complete turnoff.

      Guess it's another year as a solo player gimped Templar without High Isle or Necrom.
    • Lady_Galadhiel
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      No lol, class change token won't ruin anything.
      It also won't ruin anyones gameplay as it would be something optional.
      If they would ever consider introducing them, it would need to come with certain limitations, like for example only allow to change class on each character once or having a cooldown of 6 months on each use, so people couldn't go switching class each week on a toon.
      Total ESO playtime: 8325 hours
      ESO plus status: Cancelled
      ESO currently uninstalled.
    • BretonMage
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      It wouldn't change a thing. ZOS already has the economic incentive to introduce a powerful, attractive class to sell a chapter.

      It might lead to more one-character players trying out a different class, which is not a bad thing.
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