Class change tokens are a terrible idea.
1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.
Rev Rielle wrote: »Class change tokens are a terrible idea.
1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.
You seem to have an entirely poor view of Zos, and one that is arguably not grounded in reality. No, no one in their right mind would possibly think that Zos would intentionally do this, and sabotage their own game. Any short-term gain (which would be minimal) would be entirely negated - and worse - by long term loss of credibility. You don't work for many years building up a respected company/IP name only to flush it down the toilet by such decisions.
I would hazard to guess you have very little real-life business experience. What you've suggest is simply ludicrous.
Class change tokens are a terrible idea.
1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.
Class change tokens wouldn't ruin the game, but it would allow people to skip actually playing the game. And would diminish the value of any new content ZOS releases. So class change tokens would be bad for the game.
But I really doubt ZOS would monetize such a feature through balance and imbalance of the classes themselves. That is, if they ever release a class change token. Which I hope they do not.
Class change tokens are a terrible idea.
1. It gives ZOS an economic incentive to intentionally make classes imbalanced to get people to buy the tokens.
2. Imbalanced classes ruins the game for people who enjoy playing one over the other. And if people aren’t enjoying the game anymore, that’s when they start quitting.
doesn't ruin the game as much as restarting the mount training grind on a new alt as the big "new feature" of a new chapter, along with all the other grinds involved with making a new alt.
This game is terribly alt unfriendly.