acastanza_ESO wrote: »There were two problems with the set.
Needing to be under 30% of your dominant resource constantly requires extraordinary skill.
5 Ult per second is a crazy amount of Ult to generate.
The result of the set how it was, was that it was providing a crazy good buff but only to the absolute best players in the game.
ZOS has preached a move towards accessibility. This is an example of them actually practicing what they preach.
They've dialed back the raw strength of the set (3 ult per second is still really strong) but widened the range of player skill that the item will be usable for.
Yes, on paper it is a nerf, but in practice if it makes running Pearls viable for your group (which it might!) it could end up being a pretty huge buff for the whole group (imagine groups running something like Pearls and Pillager's Profit on a Healer, and actually being able to keep Pearls up.)
fxeconomisteb17_ESO wrote: »acastanza_ESO wrote: »There were two problems with the set.
Needing to be under 30% of your dominant resource constantly requires extraordinary skill.
5 Ult per second is a crazy amount of Ult to generate.
The result of the set how it was, was that it was providing a crazy good buff but only to the absolute best players in the game.
ZOS has preached a move towards accessibility. This is an example of them actually practicing what they preach.
They've dialed back the raw strength of the set (3 ult per second is still really strong) but widened the range of player skill that the item will be usable for.
Yes, on paper it is a nerf, but in practice if it makes running Pearls viable for your group (which it might!) it could end up being a pretty huge buff for the whole group (imagine groups running something like Pearls and Pillager's Profit on a Healer, and actually being able to keep Pearls up.)
Yes, it makes it easier somehow, but if I want that low of an output I can just cast Vampiric Drain... And it heals too and gives more.
I still think the Pariah approach is better. Whoever doesn't feel skilled can attempt to proc at 50%, but why should it not give more at critical levels of the resource ?
acastanza_ESO wrote: »The problem is that these higher scaling amounts are simply too much ultimate.
Being able to easily pop a 500 ult Pillager's on cooldown, every time, is too strong.
3 ult/sec is already getting there.
fxeconomisteb17_ESO wrote: »acastanza_ESO wrote: »The problem is that these higher scaling amounts are simply too much ultimate.
Being able to easily pop a 500 ult Pillager's on cooldown, every time, is too strong.
3 ult/sec is already getting there.
Sounds to me that the problem is Pillager's Profit then.
acastanza_ESO wrote: »The problem is that these higher scaling amounts are simply too much ultimate.
Being able to easily pop a 500 ult Pillager's on cooldown, every time, is too strong.
3 ult/sec is already getting there.
Necrotech_Master wrote: »acastanza_ESO wrote: »The problem is that these higher scaling amounts are simply too much ultimate.
Being able to easily pop a 500 ult Pillager's on cooldown, every time, is too strong.
3 ult/sec is already getting there.
3 ult per sec also sounds a little better
theres already a good amount of normal stuff that gives ult, which is right around the same rate
- 3 ult per sec from being in combat/light attack
- minor heroism
- major heroism
- some racial and class passives
fxeconomisteb17_ESO wrote: »[Yes, it makes it easier somehow, but if I want that low of an output I can just cast Vampiric Drain... And it heals too and gives more.