Daily/Weekly Reset Timer Updates
- Many daily timers have been aligned to the same time as the Daily Login Reward (3am UTC for European servers and 10am UTC for North American servers), including:
- Activity Finder’s First of the Day participations and wins
- Daily Enlightenment Experience gains
- Daily Quests and Endeavors
- Daily Writs and Hireling mails
Note: The Crafting Hireling Rank 3 passives, which used to send 12 hours after the last one, will now send mail daily with double the materials.
A variety of other miscellaneous items including Riding Skill Training, Fence, Launder Limits, and Remains-Silent
Several weekly timers have been aligned to reset on Sundays at the same time as the daily resets, including:
Trial, Solo and Battleground Leaderboards
Weekly Quests and Endeavors
@ZOS_GinaBruno -
Will Event Tickets be reset at the new time?
If they are, that'll make it extremely difficult for NA players to get tickets on the last partial day - a lot of us stay up late to get those last tickets, until 1am EST in the winter, or 2am EDT in the summer (less late for those who are farther west).
The new reset time is at 5am EST/6am EDT, which is too late to stay up for, and only a few hours before events end at 10am Eastern - plus if there's a system shutdown on that last day, it's not possible to get the tickets before shutdown, and we never really know when the system will be back up again. (I really wish shutdowns could be completely avoided the night before an event is ending.)
I'd appreciate knowing as soon as possible, regardless - I'd have to make changes to my Event Tracker addon if Event Tickets are affected. Thanks!
Kelinmiriel wrote: »Thanks! Also, I expect not many people actually know that the Black Sacrament target changes during the day. Yours is also a good question. I really hope that's not going to be dropped! It helps some in getting that annoying achievement for killing all of the possible targets, since they come up randomly, and each target can only show up every third day when their location is available. I always wondered how that second time ended up being when it is.
Changing it to the new reset time would make more sense, and having the target change 12 hours later would make sense.
At least this is possible to test, though. I had to ask about event tickets, because until there's an event - Gina said on the stream that the Jester's wouldn't start for a couple weeks on PTS - mine isn't possible to test.
Plus - it really will mess things up for people if event tickets are changed. Unless the start/end times are changed too, but if that happens, we might just lose a set of tickets every event. That'd be sad. (And even more code changes for me.)
Confirming the reset time for Black Sacraments and Event Tickets is not changing with this update. It's only the things listed in the patch notes.
Silverfaerie wrote: »yes, thank you for mentioning the ticket issue. I'm glad that they are combining reset timers, but why. WHY DO you insist on making resets different for US vs EU servers. aside from making it difficult to get those last day tickets of the event, its also making it very difficult to track rewards and resets for people who play on both servers in general... which there are quite a few.
combining resets is a great change that a lot of us have been asking for, for YEARS now. please go one step further, and just let them reset at the same time for both servers - preferably current on live daily quest reset
Silverfaerie wrote: »yes, thank you for mentioning the ticket issue. I'm glad that they are combining reset timers, but why. WHY DO you insist on making resets different for US vs EU servers. aside from making it difficult to get those last day tickets of the event, its also making it very difficult to track rewards and resets for people who play on both servers in general... which there are quite a few.
combining resets is a great change that a lot of us have been asking for, for YEARS now. please go one step further, and just let them reset at the same time for both servers - preferably current on live daily quest reset
This doesn't really make sense though.
ZOS are changing the times to benefit the local population, and you want them to ignore those people over those who play on both servers. That's like flying to another country and complaining the shops aren't open at the same time as the ones back home. Take a step back and think about other people.
Silverfaerie wrote: »Silverfaerie wrote: »yes, thank you for mentioning the ticket issue. I'm glad that they are combining reset timers, but why. WHY DO you insist on making resets different for US vs EU servers. aside from making it difficult to get those last day tickets of the event, its also making it very difficult to track rewards and resets for people who play on both servers in general... which there are quite a few.
combining resets is a great change that a lot of us have been asking for, for YEARS now. please go one step further, and just let them reset at the same time for both servers - preferably current on live daily quest reset
This doesn't really make sense though.
ZOS are changing the times to benefit the local population, and you want them to ignore those people over those who play on both servers. That's like flying to another country and complaining the shops aren't open at the same time as the ones back home. Take a step back and think about other people.
except.. you still get 24 hours to do the thing regardless of when the reset happens. I'm honestly not seeing how it benefits local populations at all. 24 hours is 24 hours regardless of when it starts... unless you play on both servers in which case - you either log in twice or your window to play and get caught up on both servers - just shrunk.
and as it was pointed out above, even if ticket timers are unchanged, because dailies for US now reset even later - it leaves almost no time for US players to get the last tickets of the event.
the most logical reset time IMO is 0:00 GMT or original daily login time prior to the change to make it reset at a different time depending on a server..
Silverfaerie wrote: »Silverfaerie wrote: »yes, thank you for mentioning the ticket issue. I'm glad that they are combining reset timers, but why. WHY DO you insist on making resets different for US vs EU servers. aside from making it difficult to get those last day tickets of the event, its also making it very difficult to track rewards and resets for people who play on both servers in general... which there are quite a few.
combining resets is a great change that a lot of us have been asking for, for YEARS now. please go one step further, and just let them reset at the same time for both servers - preferably current on live daily quest reset
This doesn't really make sense though.
ZOS are changing the times to benefit the local population, and you want them to ignore those people over those who play on both servers. That's like flying to another country and complaining the shops aren't open at the same time as the ones back home. Take a step back and think about other people.
except.. you still get 24 hours to do the thing regardless of when the reset happens. I'm honestly not seeing how it benefits local populations at all. 24 hours is 24 hours regardless of when it starts... unless you play on both servers in which case - you either log in twice or your window to play and get caught up on both servers - just shrunk.
and as it was pointed out above, even if ticket timers are unchanged, because dailies for US now reset even later - it leaves almost no time for US players to get the last tickets of the event.
the most logical reset time IMO is 0:00 GMT or original daily login time prior to the change to make it reset at a different time depending on a server..
Well if you don't see how it *benefits* local populations then why would changing it *disadvantage* you? It's the other side of your same argument, unless maybe no other player experiences time?
The idea is to make the passage of time synchronise with an actual, real world day where the server in question is. So, to reflect when the vast majority of players in their respective locations will actually play the game, rather than resetting timers at some totally random time that makes no sense to the average player.
Silverfaerie wrote: »Silverfaerie wrote: »Silverfaerie wrote: »yes, thank you for mentioning the ticket issue. I'm glad that they are combining reset timers, but why. WHY DO you insist on making resets different for US vs EU servers. aside from making it difficult to get those last day tickets of the event, its also making it very difficult to track rewards and resets for people who play on both servers in general... which there are quite a few.
combining resets is a great change that a lot of us have been asking for, for YEARS now. please go one step further, and just let them reset at the same time for both servers - preferably current on live daily quest reset
This doesn't really make sense though.
ZOS are changing the times to benefit the local population, and you want them to ignore those people over those who play on both servers. That's like flying to another country and complaining the shops aren't open at the same time as the ones back home. Take a step back and think about other people.
except.. you still get 24 hours to do the thing regardless of when the reset happens. I'm honestly not seeing how it benefits local populations at all. 24 hours is 24 hours regardless of when it starts... unless you play on both servers in which case - you either log in twice or your window to play and get caught up on both servers - just shrunk.
and as it was pointed out above, even if ticket timers are unchanged, because dailies for US now reset even later - it leaves almost no time for US players to get the last tickets of the event.
the most logical reset time IMO is 0:00 GMT or original daily login time prior to the change to make it reset at a different time depending on a server..
Well if you don't see how it *benefits* local populations then why would changing it *disadvantage* you? It's the other side of your same argument, unless maybe no other player experiences time?
The idea is to make the passage of time synchronise with an actual, real world day where the server in question is. So, to reflect when the vast majority of players in their respective locations will actually play the game, rather than resetting timers at some totally random time that makes no sense to the average player.
because it separates the two timers and as such reduces the window of play IF you play on both?
I don't understand why its so hard to see.
last I checked both EU and US BOTH span multiple time zones and oceanic players may be hanging out on either one, though usually US server, from my experience. so whose actual day are we synchronizing it to? the reset timer is arbitrary. making a choice to have different reset timers? is not. the whole begging started BECAUSE of all the different reset timers being difficult to schedule around and this change was supposed to fix that. but it doesn't really if the resets are STILL different.
the most logical reset for all is coordinated universal time. UTC (which is currently concurrent with GMT), not having different timers AGAIN to mess with.
P.S. random question.. are you on US or EU server? because if the time is standardized to UTC - it actualy won't make much difference to you at all, since its going to be sometime in the evening AFTER the peak play hours. for US - its going to be roughly in a middle of peak hours, but it will also give both servers more time to get the event tickets on the last day and about same amount of time to get tickets on the first. current proposed change makes it VERY difficult for people playing on US server to get the last set of tickets and overall, creates an uncomfortable playing situation if you play on both regardless of where you live.
Silverfaerie wrote: »Silverfaerie wrote: »Silverfaerie wrote: »yes, thank you for mentioning the ticket issue. I'm glad that they are combining reset timers, but why. WHY DO you insist on making resets different for US vs EU servers. aside from making it difficult to get those last day tickets of the event, its also making it very difficult to track rewards and resets for people who play on both servers in general... which there are quite a few.
combining resets is a great change that a lot of us have been asking for, for YEARS now. please go one step further, and just let them reset at the same time for both servers - preferably current on live daily quest reset
This doesn't really make sense though.
ZOS are changing the times to benefit the local population, and you want them to ignore those people over those who play on both servers. That's like flying to another country and complaining the shops aren't open at the same time as the ones back home. Take a step back and think about other people.
except.. you still get 24 hours to do the thing regardless of when the reset happens. I'm honestly not seeing how it benefits local populations at all. 24 hours is 24 hours regardless of when it starts... unless you play on both servers in which case - you either log in twice or your window to play and get caught up on both servers - just shrunk.
and as it was pointed out above, even if ticket timers are unchanged, because dailies for US now reset even later - it leaves almost no time for US players to get the last tickets of the event.
the most logical reset time IMO is 0:00 GMT or original daily login time prior to the change to make it reset at a different time depending on a server..
Well if you don't see how it *benefits* local populations then why would changing it *disadvantage* you? It's the other side of your same argument, unless maybe no other player experiences time?
The idea is to make the passage of time synchronise with an actual, real world day where the server in question is. So, to reflect when the vast majority of players in their respective locations will actually play the game, rather than resetting timers at some totally random time that makes no sense to the average player.
because it separates the two timers and as such reduces the window of play IF you play on both?
I don't understand why its so hard to see.
last I checked both EU and US BOTH span multiple time zones and oceanic players may be hanging out on either one, though usually US server, from my experience. so whose actual day are we synchronizing it to? the reset timer is arbitrary. making a choice to have different reset timers? is not. the whole begging started BECAUSE of all the different reset timers being difficult to schedule around and this change was supposed to fix that. but it doesn't really if the resets are STILL different.
the most logical reset for all is coordinated universal time. UTC (which is currently concurrent with GMT), not having different timers AGAIN to mess with.
P.S. random question.. are you on US or EU server? because if the time is standardized to UTC - it actualy won't make much difference to you at all, since its going to be sometime in the evening AFTER the peak play hours. for US - its going to be roughly in a middle of peak hours, but it will also give both servers more time to get the event tickets on the last day and about same amount of time to get tickets on the first. current proposed change makes it VERY difficult for people playing on US server to get the last set of tickets and overall, creates an uncomfortable playing situation if you play on both regardless of where you live.
It's hard to see because you are making arguments as if your playstyle was mainstream when the vast majority of people do not play on both servers simultaneously and play within the traditional waking hours of the region they live in. Because most people work during daytime, go to school, whatever.
The arguments you make don't ring true unless the most important thing to every player is to be able to play on both servers in the very specific way you do, I'm afraid. And people on a traditional real life schedule would expect to come back the next day to find things reset overnight. That is what "daily" means to most people. Not "a day on Tamriel time". Witness the perennial confused social media posts on when, exactly, days change in the game.
Silverfaerie wrote: »Silverfaerie wrote: »Silverfaerie wrote: »Silverfaerie wrote: »yes, thank you for mentioning the ticket issue. I'm glad that they are combining reset timers, but why. WHY DO you insist on making resets different for US vs EU servers. aside from making it difficult to get those last day tickets of the event, its also making it very difficult to track rewards and resets for people who play on both servers in general... which there are quite a few.
combining resets is a great change that a lot of us have been asking for, for YEARS now. please go one step further, and just let them reset at the same time for both servers - preferably current on live daily quest reset
This doesn't really make sense though.
ZOS are changing the times to benefit the local population, and you want them to ignore those people over those who play on both servers. That's like flying to another country and complaining the shops aren't open at the same time as the ones back home. Take a step back and think about other people.
except.. you still get 24 hours to do the thing regardless of when the reset happens. I'm honestly not seeing how it benefits local populations at all. 24 hours is 24 hours regardless of when it starts... unless you play on both servers in which case - you either log in twice or your window to play and get caught up on both servers - just shrunk.
and as it was pointed out above, even if ticket timers are unchanged, because dailies for US now reset even later - it leaves almost no time for US players to get the last tickets of the event.
the most logical reset time IMO is 0:00 GMT or original daily login time prior to the change to make it reset at a different time depending on a server..
Well if you don't see how it *benefits* local populations then why would changing it *disadvantage* you? It's the other side of your same argument, unless maybe no other player experiences time?
The idea is to make the passage of time synchronise with an actual, real world day where the server in question is. So, to reflect when the vast majority of players in their respective locations will actually play the game, rather than resetting timers at some totally random time that makes no sense to the average player.
because it separates the two timers and as such reduces the window of play IF you play on both?
I don't understand why its so hard to see.
last I checked both EU and US BOTH span multiple time zones and oceanic players may be hanging out on either one, though usually US server, from my experience. so whose actual day are we synchronizing it to? the reset timer is arbitrary. making a choice to have different reset timers? is not. the whole begging started BECAUSE of all the different reset timers being difficult to schedule around and this change was supposed to fix that. but it doesn't really if the resets are STILL different.
the most logical reset for all is coordinated universal time. UTC (which is currently concurrent with GMT), not having different timers AGAIN to mess with.
P.S. random question.. are you on US or EU server? because if the time is standardized to UTC - it actualy won't make much difference to you at all, since its going to be sometime in the evening AFTER the peak play hours. for US - its going to be roughly in a middle of peak hours, but it will also give both servers more time to get the event tickets on the last day and about same amount of time to get tickets on the first. current proposed change makes it VERY difficult for people playing on US server to get the last set of tickets and overall, creates an uncomfortable playing situation if you play on both regardless of where you live.
It's hard to see because you are making arguments as if your playstyle was mainstream when the vast majority of people do not play on both servers simultaneously and play within the traditional waking hours of the region they live in. Because most people work during daytime, go to school, whatever.
The arguments you make don't ring true unless the most important thing to every player is to be able to play on both servers in the very specific way you do, I'm afraid. And people on a traditional real life schedule would expect to come back the next day to find things reset overnight. That is what "daily" means to most people. Not "a day on Tamriel time". Witness the perennial confused social media posts on when, exactly, days change in the game.
those posts are confused because the game currently has too many varying reset points. not because expectation is for the game to reset "overnight" once again, timezones are different for different people. what for one person on the same continent is after work, for another is middle of the work day because of the zone difference and a third person its borderline close to bed time.
I'm making an argument for simplicity's sakes. it doesn't just work for someone who plays like I do - it works for everyone because time chosen is universal. GW2 has a reset like that and NO one is confused. other MMO's have resets that are not necessarily arbitrary "overnight" idea for a few people who happen to match the time zone that the game resets in - and no one is confused, because its at the same time every day.
the irony is - we right now have resets functioning on tamriel time. I'm proposing that they function on normal world time. why must Zos try to reinvent the wheel and overcomplicate it, when solutions already exist and HAVE BEEN FOR YEARS.