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Mages Fury needs the Killer's Blade treatment

Zodiarkslayer
Zodiarkslayer
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Mages Fury needs to scale dynamically with enemy health up to a bonus damage increase of 300% or 400%.
The limited bar space of Sorcerers can still balance this new power level.

That whole under 20% bonus damage nonsense disqualifies it for anything but bashing beginners in PvP. And only if they have enough health and mitigation to actually be still alive in that health range.

This has been ignored for so long.
If anyone here says: OH! But, PVP! I swear I'll ...

Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Brrrofski
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    I'm not against one morph being a traditional execute

    But one should keep the delayed burst aspect. It's big for mag sorc killing potential in PvP. I've tried without it, as some people aren't convinced by it, but I personally notice a huge difference in sealing kills.
  • jaws343
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    Brrrofski wrote: »
    I'm not against one morph being a traditional execute

    But one should keep the delayed burst aspect. It's big for mag sorc killing potential in PvP. I've tried without it, as some people aren't convinced by it, but I personally notice a huge difference in sealing kills.

    Yeah, it is rough playing without it. Too many players are extremely tanky under 20% health and without it in it's current form, you just cannot secure kills before they are at full health again. It's frustrating. But every time I try to make do without it on my bar it's just annoyingly subpar.
  • Tommy_The_Gun
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    I don't even know If those two should be compared. One is single target melee range with quite a short range, even for a melee ability. The other is ranged and the execute part functions more like a de-buff / proc.

    So I guess if you want Mages Fury to scale dynamically with target health, not only you would have to scrap the 20% health condition, but also make it either melee or turn into a well telegraphed projectile. And at this point it kinda losses its identity.

    The whole reason why Killer's Blade got buffed is because NBs were using Executioner instead of their class execute as it was better in every department. Sorc execute has its identity and tbh. It is probably the best ranged execute in the game.
    Edited by Tommy_The_Gun on February 1, 2023 3:25PM
  • katorga
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    TBH, every class needs the full "treatment" to bring every skill and passive up to the level of NB skills.

    Taking NB as a baseline, most classes' kit falls far behind.

    For example, compare Necro spammable Skulls - every third cast buffs damage of the skill 20% versus passive 15% movement speed, 5s of 10% damage increase to ALL damage, or 100% crit chance. They don't even remotely compare.

    And no, Wrath is not "probably the best ranged execute in the game'. That falls to Jesus Beam.
  • Turtle_Bot
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    plar's radiant oppression is miles ahead of mages fury, 480% base scaling, base damage equal to a spammable, same range as fury and choose either even more scaling (500%) or heals you while channeling for 20% of the damage dealt.

    It has also been bugged in recent patches to front load all of its damage in lag meaning you could cast, block cancel and recast to proc it twice for a guaranteed kill on anyone at or below 50% HP.

    fury is unique as a range execute, but it is definitely not the strongest in the game, not even close.
  • jaws343
    jaws343
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    Turtle_Bot wrote: »
    plar's radiant oppression is miles ahead of mages fury, 480% base scaling, base damage equal to a spammable, same range as fury and choose either even more scaling (500%) or heals you while channeling for 20% of the damage dealt.

    It has also been bugged in recent patches to front load all of its damage in lag meaning you could cast, block cancel and recast to proc it twice for a guaranteed kill on anyone at or below 50% HP.

    fury is unique as a range execute, but it is definitely not the strongest in the game, not even close.

    Plus, radiant cannot be dodged.

    I was in a disgusting open field 1v3 a few months ago. The 3 players I was trying to survive against were just spamming lightning heavies, with proc sets, and then all 3 were hitting radiant when my health hit below 50%.

    Try doing that with 3 sorcs and 1 dodge roll negates all three executes.
  • AdamLAD
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    Sorc execute can be purged and rolldodged and blocked. Hits like a wet noodle
  • acastanza_ESO
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    Strong agree.
    People have this inaccurate perception that it is "OP" because it's so frequently the "killing blow", and always on people's death recaps. But in reality, no, if you die "to" Mage's Wrath/Endless Fury you were, in fact, already dead and just didn't know it yet. The Sorc only just "stole" the kill because of the way the game calculates effects.

    I would be 1000% in favor just deleting the Endless Fury morph and making it a straight up clone of Templar's Beam with a lightning-colored palette swap.
  • AdamLAD
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    Just flat buff it that's all that needs doing buff it by like 20%
  • OBJnoob
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    I agree with Adam. Buff it so it actually does the job when it triggers. No need to widen the window. The problem with most executes that only happen in such a small window is that you actually have to press the button and they may've been at 30% instead of 25 and now you wasted resources and a GCD on a weak unscaled execute. The way mages wrath works, it's just sitting there waiting in delayed burst fashion. It completely negates the problem.
  • Tannus15
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    leave mages wrath as is

    remove aoe component from endless fury and make it scale like all the other executes, remove the delayed proc condition.
  • Zodiarkslayer
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    ... It is probably the best ranged execute in the game....

    🤣🤣🤣🤣🤣
    ....
    Wait, you are serious? 😳
    ....
    Okay, ahm ... Impale? Granted, not much better, how about ..... Jesus Beam?
    Whirling Blades? Jeez, even Poison Injection has more damage per cast scaling 30% earlier than Mages Fury.

    Mages Fury in its current form is a relict from a bygone era, where Sorcerer had significant more damage, that was concentrated up front, balancing out the weak execute phase.
    However the comparative damage advantage up front has effectively been lost over various patches. Only the weak execute has remained, because everybody is used to it by now.
    Edited by Zodiarkslayer on February 2, 2023 3:33PM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • duckdown
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    Great to hear we got AoE execute. Now magsorc can kill
  • Turtle_Bot
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    A simple fix for mages fury, make it proc its bonus damage if the target is at/below 35% health instead of the laughably low 20%.

    This does 2 things
    1. It allows for the sorc execute phase to apply pressure earlier (which reflects how strong other class's defense has gotten in comparison to how little has changed for sorcs offensive prowess).
    2. It also allows for more counter play because when it triggers you're less likely to be in that "already dead" percentage range meaning it will be similar to other executes, in ramping up the pressure the lower you get, but won't be that kill stealing (sorry, kill securing) ability that makes it seem OP to players who don't know what they are doing.

    It will also allow sorc to retain it's unique way of executing enemies, something desperately needed for a class that just lost its last remaining class identity with the new mist form changes giving everyone a better version of ball of lightning/viable alternative to streak.
  • yadibroz
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    Mages Fury needs to scale dynamically with enemy health up to a bonus damage increase of 300% or 400%.
    The limited bar space of Sorcerers can still balance this new power level.

    That whole under 20% bonus damage nonsense disqualifies it for anything but bashing beginners in PvP. And only if they have enough health and mitigation to actually be still alive in that health range.

    This has been ignored for so long.

    It should
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