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Can magsorcs get the U36 warden treatment perhaps?

Sockermannen
Sockermannen
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Just wondering, as a potential buff for magsorcs, would it be possible to get the same treatment with lightning staves that wardens got in U36 with frost staves?

or just a damage buff to non pet abilities in general, it sort of sucks that in order to deal efficient dps in somewhat competitive content you need one or two pets. Maybe help sorcs play into the whole lightning mage theme more by buffing things like lightning splash and making mage’s fury either scale like other executes or make the burst stronger.
  • ForumBully
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    I'd rather not be incentivized to use a lightning staff, since a flame staff weaves LAs much better
  • AdamLAD
    AdamLAD
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    We are currently both magic damage and shock damage. One of our passives gives us 5% shock damage. Unfortunately, two of our hardest hitting abilities, curse and frag, are magic damage thus completely useless for them. I'd say make all our abilities shock damage in all honesty or make them all magic damage.
  • lQrukl
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    I have been dreaming of a non-pet electromancer for probably several years, since i started playing eso.
    I am ready to press x2 buttons only to do competitive damage without ugly pets (apart from storm atro)
    But the only thing that has changed during this time is that zos totally killed all non-pet playstyles and made daggers meta frontbar weapon.
    T.T
  • ForumBully
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    AdamLAD wrote: »
    We are currently both magic damage and shock damage. One of our passives gives us 5% shock damage. Unfortunately, two of our hardest hitting abilities, curse and frag, are magic damage thus completely useless for them. I'd say make all our abilities shock damage in all honesty or make them all magic damage.

    I'd love to see the damage type changes to shock, but I don't want to see a staff type incentivized.
  • AdamLAD
    AdamLAD
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    ForumBully wrote: »
    AdamLAD wrote: »
    We are currently both magic damage and shock damage. One of our passives gives us 5% shock damage. Unfortunately, two of our hardest hitting abilities, curse and frag, are magic damage thus completely useless for them. I'd say make all our abilities shock damage in all honesty or make them all magic damage.

    I'd love to see the damage type changes to shock, but I don't want to see a staff type incentivized.

    I'd prefer that too agreed
  • Sockermannen
    Sockermannen
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    AdamLAD wrote: »
    We are currently both magic damage and shock damage. One of our passives gives us 5% shock damage. Unfortunately, two of our hardest hitting abilities, curse and frag, are magic damage thus completely useless for them. I'd say make all our abilities shock damage in all honesty or make them all magic damage.

    This also sounds like a fair change. We get bonuses to shock damage but shock is the weakest part of our kit
  • The_Titan_Tim
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    Absolutely not, that Frost Staff buff when playing a Warden restricts any melee MagDens entirely and would likewise do the same to Sorcerer.

    That passive needs to be toned back on Warden to a generic 8% and that’s without any underlying conditions.
    Edited by The_Titan_Tim on February 1, 2023 5:27PM
  • Jsmalls
    Jsmalls
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    Losing the flame staff 10% single target wouldn't be feasible for any MagSorc damage is already subpar and our entire kit is single target.

    I've said it before and completely agree to change all abilities to shock or magic damage, or change that passive to shock/magic/physical

    The problem with pvp MagSorc has been the same for the past 3-4 years....

    It's designed as a burst class. The burst is highly telegraphed and very easily nullified, which is fine, everything needs a counter...

    But the burst cant keep up with the defensive meta. And half of the burst kit deals no damage allowing the enemy to recover to full health.

    Curse (no damage gcd), mages wrath ("no" damage gcd), spammable (none in class kit so you use a mediocre psjiic or force pulse), and hope for a frag proc. Procced Frag gives you a mandatory pause after so isn't fluid, and you have no option for good follow up damage. And guess what that's not gonna do the needed 24k damage to get that 30k health player to 6k to proc the execute. Frag will do 5-7k, curse 4-6k, and the spammable maybe 2-3k leaving you a solid 8k on the high end away from your execute, but let's be real that damage will go off through 2 gcds so they'll heal between that and be 12k plus away from execution. GGs they pop a heal and your on the defensive.

    MagSorcs are pug smashers and that's it. Anyone with half a brain completely counters MagSorc and every class has to tools to counter them without building for it.
  • AdamLAD
    AdamLAD
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    ^
  • jaws343
    jaws343
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    Jsmalls wrote: »
    Losing the flame staff 10% single target wouldn't be feasible for any MagSorc damage is already subpar and our entire kit is single target.

    I've said it before and completely agree to change all abilities to shock or magic damage, or change that passive to shock/magic/physical

    The problem with pvp MagSorc has been the same for the past 3-4 years....

    It's designed as a burst class. The burst is highly telegraphed and very easily nullified, which is fine, everything needs a counter...

    But the burst cant keep up with the defensive meta. And half of the burst kit deals no damage allowing the enemy to recover to full health.

    Curse (no damage gcd), mages wrath ("no" damage gcd), spammable (none in class kit so you use a mediocre psjiic or force pulse), and hope for a frag proc. Procced Frag gives you a mandatory pause after so isn't fluid, and you have no option for good follow up damage. And guess what that's not gonna do the needed 24k damage to get that 30k health player to 6k to proc the execute. Frag will do 5-7k, curse 4-6k, and the spammable maybe 2-3k leaving you a solid 8k on the high end away from your execute, but let's be real that damage will go off through 2 gcds so they'll heal between that and be 12k plus away from execution. GGs they pop a heal and your on the defensive.

    MagSorcs are pug smashers and that's it. Anyone with half a brain completely counters MagSorc and every class has to tools to counter them without building for it.

    One of the things that I had proposed a while ago was extended Fury/Wrath to 5 seconds on the target when precast, to make the window a little wider to get the target below the threshold. But also, to have Fury/Wrath add a debuff to the target or increase your damage against them while it is on a target. Like, Fracture or +10% damage done against the target while they are above 20% health. Any little bit to increase the pre-execute burst would be helpful.
    Edited by jaws343 on February 1, 2023 6:26PM
  • Oreyn_Bearclaw
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    I dont love the idea of forcing a Sorcerer into a specific element type. That seems counter intuitive to me. We also currently have a shock damage buff, but fire is frankly still better both from damage and the ability to weave LAs.

    Sorcs definitely need some love.

    First thing I would do is remove any channel from crystal frags. It makes them extremely clunky to play. I like the proc nature of the skill, but it should operate as a better spammable.

    They need better access to major minor buffs.

    Shields need to do a bit more. They are easy to use, but they are the worst form of defense in eso.

    The class needs a burst heal not tied to a pet, and a HOT not tied to doing damage.

    Their execute needs reworked. I like where @jaws343 head is at on this.

    Pets either need reworked to be one bar, or we need to make non pet sorcs more viable in some way.

    Too much of their current burst rotation is negated by a single dodge roll.

    I could go on and on.
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Personally, I would love this. Lightning staves need love... Staves in general need love.
    Angua Anyammis Ae Sunna
  • Tannus15
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    The only way to make non pet builds viable is to either nerf pets or have a passive that increases damage by X% while no pets are active.

    The simple fact is that tormentor + 1 spammable is more dps than any other skill a sorc can slot.
    likewise scamp + activation.

    While this remains true no pet will always be less dps, so no pet will be regarded as non viable.

    everything else you do will also buff the pets. they already do shock damage, so if you change frags and curse to shock damage, whatever build you do to lean into it will also buff the pets.
  • Tannus15
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    as for making lightning staves work the first thing they need is a proper, good spammable.

    that was the key to making ice staff work, the change to frost reach. Personally i'd increase the range and damage of shock clench, or make shock reach an aoe instead of a dot.
    but it needs a good spammable.

    secondly i'd give sorc some sort of off balance functionality. the whole lightning wall off balance on concussed targets would fit perfectly with something like a sorc version of flame lash.

    thirdly i'd put +% shock damage taken on lightning splash like engulfing.

    does this sound like i'm basically ripping off half the DK kit? yeah, it does, but lets be honest, there is a reason they are the best class in the game. by a mile. and the reason is ZoS arbitrarily decided flame damage is the dps damage type and ice and shock are the support damage types.

    Just look at the sheer amount of hacky buffs and work arounds needed to make frost dps work for one class in the game (and be useless for everyone else).

    Right now the only "viable" lightning staff dps build is oakensoul and it scares me that ZoS are probably looking at that and going "yup, job done. good work everyone"
  • Turtle_Bot
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    lightning staves and sorcs both need a buff, I wouldn't go tying them together though.
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