We are currently both magic damage and shock damage. One of our passives gives us 5% shock damage. Unfortunately, two of our hardest hitting abilities, curse and frag, are magic damage thus completely useless for them. I'd say make all our abilities shock damage in all honesty or make them all magic damage.
ForumBully wrote: »We are currently both magic damage and shock damage. One of our passives gives us 5% shock damage. Unfortunately, two of our hardest hitting abilities, curse and frag, are magic damage thus completely useless for them. I'd say make all our abilities shock damage in all honesty or make them all magic damage.
I'd love to see the damage type changes to shock, but I don't want to see a staff type incentivized.
We are currently both magic damage and shock damage. One of our passives gives us 5% shock damage. Unfortunately, two of our hardest hitting abilities, curse and frag, are magic damage thus completely useless for them. I'd say make all our abilities shock damage in all honesty or make them all magic damage.
Losing the flame staff 10% single target wouldn't be feasible for any MagSorc damage is already subpar and our entire kit is single target.
I've said it before and completely agree to change all abilities to shock or magic damage, or change that passive to shock/magic/physical
The problem with pvp MagSorc has been the same for the past 3-4 years....
It's designed as a burst class. The burst is highly telegraphed and very easily nullified, which is fine, everything needs a counter...
But the burst cant keep up with the defensive meta. And half of the burst kit deals no damage allowing the enemy to recover to full health.
Curse (no damage gcd), mages wrath ("no" damage gcd), spammable (none in class kit so you use a mediocre psjiic or force pulse), and hope for a frag proc. Procced Frag gives you a mandatory pause after so isn't fluid, and you have no option for good follow up damage. And guess what that's not gonna do the needed 24k damage to get that 30k health player to 6k to proc the execute. Frag will do 5-7k, curse 4-6k, and the spammable maybe 2-3k leaving you a solid 8k on the high end away from your execute, but let's be real that damage will go off through 2 gcds so they'll heal between that and be 12k plus away from execution. GGs they pop a heal and your on the defensive.
MagSorcs are pug smashers and that's it. Anyone with half a brain completely counters MagSorc and every class has to tools to counter them without building for it.