Is there any reason Chromium Plating prices won't continue to rise over the next 6 months?

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nihilr wrote: »
    notyuu wrote: »
    Given that getting a single plating requires you to get X10 the mats is it so surprizing that it's X10 the price?

    No, it's not surprising that there are scalpers who purchase the mats just to flip them at higher prices.

    The only way for prices to stablize is for the mats to be purchased in game through an NPC vendor. Let's say the devs do, and it's fixed at 500k each, this would lower prices and keep them low. But the people who will actively say "No!" to this are the ones explicitly scalping just to be some jerk-merchant RP. lol

    "But mercantilism is a valid aspect of RP!" Yes, but when something is too rare, the prices get out of control.

    Pro tip: Build up AP for purchasing Gold-Jewelry (overland sets) during Midyear at Golden Vendor in Cyrodiil. Also, check each weekend at golden vendor to pay a fixed price for dungeon sets. This solves 95% of chromium plating sourcing issues.

    Stick it to the scalpers.~

    Putting things in a vendor would effectively hard cap prices. It would be a very heavy handed approach from ZOS's perspective. It would be extremely unusual for them to try to micro manage prices on that level. The closest thing we have right now is potions for AP, but even there, ZOS I believe purposely didn't sell them directly for gold, they picked AP so there was less of a direct impact to the market.

    There are plenty of ways to stabilize prices that arent nearly as heavy handed. When prices increase, there are predominantly 2 issues in play.

    One is a classic supply and demand analysis. ZOS could increase supply in an instant if they wanted to. Double the drop rate of Chromium from writs or deconstruction and prices would fall hard. More supply, lower price. Demand can be addressed by things like the golden as you suggested. I certainly would never tell people to buy gold jewelry to decon for mats, but certainly, its worth checking the vendor every week to see if there is a set you might want. Buying from the vendor means you dont need to buy mats, AKA, lower demand, lower price.

    The other issue that certainly needs addressed, is the purchasing power of gold, AKA inflation. People always talk about how the game needs more gold sinks, and while I dont disagree, the absurd ease of making gold in this game absolutely has an upward pressure on prices, especially prices of hard to acquire commodities. If more gold comes into the game than leaves the game, prices are going to rise. Both gold sources and gold sinks need looked at.

    I honestly think scalpers are a very tiny part of this issue. Also, you can always do writs and get all the mats you need. Being self sufficient is one of the best solutions.
    Edited by Oreyn_Bearclaw on January 30, 2023 9:30PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    XSTRONG wrote: »
    Gold plating is 85k on ps5eu was over 100k like 2-3 months ago.

    Having a NPC that sells Gold Plates would be weird, should we console players have to buy them for 500k or PC players buy them for 100k at the NPC?

    Up the drop rate and maybe more sources added where they can drop from.

    Prices are always lower on console. Inflation is for more prevalent on PC, because it is so much easier to basically print money out of thin air on PC. There is way more gold in the PC economy per player, and therefore, the purchasing power of a gold coin is far less on PC than Console.

    The biggest culprit is of course, crafting writs, but bots and gold farming are also more prevalent on PC as well. I can do 18 writs and print 100k of gold (ie new money in the economy) in 30-40 minutes. It takes far longer on console. If you increase gold mat drops but removed the gold currency rewards from writs, it would put a much needed downward pressure both on inflation and the prices of gold mats specifically. Its not a popular idea, but it would be effective, especially on PC.
    Edited by Oreyn_Bearclaw on January 30, 2023 9:32PM
  • caesarvs
    caesarvs
    ✭✭✭✭
    Remove/block the addons that let players do several writs across several alts within minutes, and the inflation gonna reduce.
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    caesarvs wrote: »
    Remove/block the addons that let players do several writs across several alts within minutes, and the inflation gonna reduce.

    I'd be perfectly fine with them removing the gold from daily crafting quest rewards.

    The materials, however, if they removed them would become so scarce you'd likely see their prices triple (or more)
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    caesarvs wrote: »
    Remove/block the addons that let players do several writs across several alts within minutes, and the inflation gonna reduce.

    Even without addons, I can do writs on 18 toons pretty darn fast on PC, certainly a lot faster than I can do them on console.
    tmbrinks wrote: »
    caesarvs wrote: »
    Remove/block the addons that let players do several writs across several alts within minutes, and the inflation gonna reduce.

    I'd be perfectly fine with them removing the gold from daily crafting quest rewards.

    The materials, however, if they removed them would become so scarce you'd likely see their prices triple (or more)

    Removing gold currency rewards from writs would be about the best thing they could ever do for the ESO economy on PC, but boy would they get some hate for it as most people are selfish and short sighted. Heck, a good chunk of my gold came from writ quest rewards (and by good chunk, I mean darn near all of it).

    If they eliminated the gold currency as a reward, but increased the gold mat drop rate slightly to compensate, not only would there be more mats in the economy overall (increased supply, prices would reduce), there would also be more of an incentive for players to sell their mats (further boost to supply) because players like myself would lose there steady stream of gold. I simply don't need to sell my gold mats, because I have enough gold from rewards to buy what I need. I hoard my gold mats; I NEVER sell them (I do sometimes give them to friends). Lastly, turning off the gold supply would be downward pressure on inflation, less gold in the economy, again, prices reduce. It really is a win win, but again, it would get met with a LOT of hate initially.

    Removing Gold Mats from writs would be about the dumbest thing they could possibly do for the economy. Supply would get absolutely butchered over night, prices would sky rocket, and the incentive to use bots would explode as mat farming is now the primary source of gold mats.
    Edited by Oreyn_Bearclaw on January 31, 2023 11:07PM
Sign In or Register to comment.