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Snake in the Stars - Daedric Damage

CE_Nex
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Is Daedric Damage a rebranding of Oblivion damage? Or is it a new type of damage?
  • robpr
    robpr
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    If it's Oblivion damage, we have brand new Sloads
  • IncultaWolf
    IncultaWolf
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    robpr wrote: »
    If it's Oblivion damage, we have brand new Sloads

    This + knight slayer, unavoidable 5k damage per second that can't be mitigated :D I like this, hope we move away from the tanky pvp meta
  • The_Titan_Tim
    The_Titan_Tim
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    Daedric Damage was in the game at launch, it’s essentially Oblivion Damage. Although if they are bringing the name back, it will more than likely have a different effect.
  • robpr
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    This + knight slayer, unavoidable 5k damage per second that can't be mitigated :D I like this, hope we move away from the tanky pvp meta

    Not really, it will be like at the time we had Bleeds ignoring armor, it will hit tanks a lot but squishies will suffer even more. People will tank up even more. Same story was with Sloads 1.0. Scaling damage, resource drain or healing prevention is probably best solution for tank meta but the balance is very volatile here to do it right.
  • Jaraal
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    So many questions about the title of that armor piece....
  • Necrotech_Master
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    looks like another anti-healing set

    based on the description the enemy takes the oblivion dmg whenever they heal, applying maximum of once per second

    assuming it is one of the new pvp sets lol

    it sounds like its trying to counter HOTs
    plays PC/NA
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  • Jaraal
    Jaraal
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    looks like another anti-healing set

    based on the description the enemy takes the oblivion dmg whenever they heal, applying maximum of once per second

    assuming it is one of the new pvp sets lol

    it sounds like its trying to counter HOTs

    Yeah, wait till the "nerf siege" folks see this one. Should proc from Burning debuff of oils and coldfire.
  • Tommy_The_Gun
    Tommy_The_Gun
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    https://eso-sets.com/set/snake-in-the-stars

    Snake in the Stars:

    "(5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 6 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 2848 Daedric Damage, up to once per second. An enemy can only be effected by one instance of Star Venom at a time."

    I have a question. Big one actually:

    We know that Proc sets can not proc other Proc sets. But, will it work when it comes to this set ?

    For instance, If some one has Almalexia's Mercy or Grace of Gloom that heal a player when they take damage, will that healing that is coming from a set proc also proc Snake in the Stars effect, if they have Star Venom effect?


    Note:
    It looks to me like it will be definitely a meta set and anther broken one if you pair it will other proc set. Feels like a cheap rubber band "duct tape" solution to reduce healing that imho is only problematic when it comes to Ball Groups.

    (Again, what they should do instead is to address Ball Group balance issues in the 1st place, perhaps even through battle spirit & add some de-buff that gets stronger the larger the group is. Otherwise they will never fix anything and only make things worse, no matter what set / skill/ class they introduce).

    The other set - Shell Splitter:
    https://eso-sets.com/set/shell-splitter

    ... Also looks like an attempt to nerf shield blocking builds, but... the effect will be the opposite as it looks to me as you can stack up on one player who blocks, but use that damage vs other player who does not block... so the result will be that players will react to the new meta by making their build more tanky and more build will block, as the "shield blocking builds" are punished less lol.
    Edited by Tommy_The_Gun on January 29, 2023 3:07PM
  • Jaraal
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    Is Star Venom coded as a DOT? Because if it is, then a necro wearing Deadly Strike and Malacath's with Thaumaturge slotted will get 48% more damage out of it.
  • LadyLavina
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    robpr wrote: »
    If it's Oblivion damage, we have brand new Sloads

    This + knight slayer, unavoidable 5k damage per second that can't be mitigated :D I like this, hope we move away from the tanky pvp meta

    ah yes, lets move away from that and into an age of unmitigable damage that will frequently result in your death regardless of how well you're built. /s

    People griping about tanky pvp meta need to chill out. Sometimes your finely tuned build isn't going to get the kill. You're not always going to win.

    "Yeah but you shouldn't be able to outheal (X Y and Z)" Why not? , again it boils down to salt about not getting the kill.

    Not trying to incite anybody here, just pointing out the truth of the matter. It's frustration and salt from the folks who get upset when they don't win. Winning is great, but don't let the occasional loss make you call for/support the downfall of the opposition's playstyle.

    With power creep being what it is, tanky pvp needs to remain viable or everyone will just die constantly regardless of gear and skill.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • selig_fay
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    LadyLavina wrote: »
    robpr wrote: »
    If it's Oblivion damage, we have brand new Sloads

    This + knight slayer, unavoidable 5k damage per second that can't be mitigated :D I like this, hope we move away from the tanky pvp meta

    ah yes, lets move away from that and into an age of unmitigable damage that will frequently result in your death regardless of how well you're built. /s

    People griping about tanky pvp meta need to chill out. Sometimes your finely tuned build isn't going to get the kill. You're not always going to win.

    "Yeah but you shouldn't be able to outheal (X Y and Z)" Why not? , again it boils down to salt about not getting the kill.

    Not trying to incite anybody here, just pointing out the truth of the matter. It's frustration and salt from the folks who get upset when they don't win. Winning is great, but don't let the occasional loss make you call for/support the downfall of the opposition's playstyle.

    With power creep being what it is, tanky pvp needs to remain viable or everyone will just die constantly regardless of gear and skill.

    Just let it happen. This set will still get nerf to an unplayable state in a couple of months. But I'm looking forward to trolls who will kill their allies with heal. It's perfect.
  • Aldoss
    Aldoss
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    LadyLavina wrote: »
    robpr wrote: »
    If it's Oblivion damage, we have brand new Sloads

    This + knight slayer, unavoidable 5k damage per second that can't be mitigated :D I like this, hope we move away from the tanky pvp meta

    ah yes, lets move away from that and into an age of unmitigable damage that will frequently result in your death regardless of how well you're built. /s

    People griping about tanky pvp meta need to chill out. Sometimes your finely tuned build isn't going to get the kill. You're not always going to win.

    "Yeah but you shouldn't be able to outheal (X Y and Z)" Why not? , again it boils down to salt about not getting the kill.

    Not trying to incite anybody here, just pointing out the truth of the matter. It's frustration and salt from the folks who get upset when they don't win. Winning is great, but don't let the occasional loss make you call for/support the downfall of the opposition's playstyle.

    With power creep being what it is, tanky pvp needs to remain viable or everyone will just die constantly regardless of gear and skill.

    Healing in this meta is completely overtuned. I'm always against a set being introduced to fix a core combat balance issue, but that aside, the over powered nature of healing is an objective fact. People are getting 18-20k crit heals in cyro and some people can spam them near infinitely.

    This has been well documented throughout this patch. TTK is extremely high against average competent players.

    Anecdotally, my last session in IC resulted in 9 (NINE!) stalemates in a row. No one likes a tank meta and it's not just about "winning or losing".
  • ssewallb14_ESO
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    Surprised the thread for this set didn't come sooner. Maybe that's a bad sign.

    I doubt this will make it to live though, as much fun as that would be.
  • Vevvev
    Vevvev
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    Thankfully oblivion damage scales on a % base using the target's max health in relation to 100,000.

    So 30,000 HP would only see 30% of that damage tooltip, but yeah... that looks pretty potent regardless o.o
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • phaneub17_ESO
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    Yeah I'm thinking its damage that is fixed, cannot be mitigated damage but unlike Oblivion damage it doesn't scale with the target's health. It could also be a player specific damage where it does full damage to other players, but does reduced or no damage to non-player enemies. So for example sets like Dark Convergence is just as amazing in PvE when dealing with a large group of enemies pulling them in and smacking them upside the head all at once. Say Deadric damage doesn't damage non-player enemies, if Dark Convergence had it would only do the pull but not cause any damage to mobs.

    If it does indeed do no damage to non-player mobs and works well with this set, it could be rolled out to more PvP sets making them great in PvP, but less useful in PvE damage wise while retaining any bonus effects the set can apply like snares, stuns, pulls, etc.
  • selig_fay
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    Aldoss wrote: »
    LadyLavina wrote: »
    robpr wrote: »
    If it's Oblivion damage, we have brand new Sloads

    This + knight slayer, unavoidable 5k damage per second that can't be mitigated :D I like this, hope we move away from the tanky pvp meta

    ah yes, lets move away from that and into an age of unmitigable damage that will frequently result in your death regardless of how well you're built. /s

    People griping about tanky pvp meta need to chill out. Sometimes your finely tuned build isn't going to get the kill. You're not always going to win.

    "Yeah but you shouldn't be able to outheal (X Y and Z)" Why not? , again it boils down to salt about not getting the kill.

    Not trying to incite anybody here, just pointing out the truth of the matter. It's frustration and salt from the folks who get upset when they don't win. Winning is great, but don't let the occasional loss make you call for/support the downfall of the opposition's playstyle.

    With power creep being what it is, tanky pvp needs to remain viable or everyone will just die constantly regardless of gear and skill.

    Healing in this meta is completely overtuned. I'm always against a set being introduced to fix a core combat balance issue, but that aside, the over powered nature of healing is an objective fact. People are getting 18-20k crit heals in cyro and some people can spam them near infinitely.

    This has been well documented throughout this patch. TTK is extremely high against average competent players.

    Anecdotally, my last session in IC resulted in 9 (NINE!) stalemates in a row. No one likes a tank meta and it's not just about "winning or losing".

    Yes, SOME builds, this is definitely the case why everyone should suffer. For example, I don't understand why people are against tanks when the problem is not in tanks, but in the fact that SOME builds have a good tank, damage and healing at once.
  • Lephrel
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    Could daedric damage be related to this?
    n9iinnpvvsyy.png
  • Jaraal
    Jaraal
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    Lephrel wrote: »
    Could daedric damage be related to this?
    n9iinnpvvsyy.png

    That's the old glyph before ZOS nerfed it.
  • ssewallb14_ESO
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    The health scaling is only for the glyph of decrease health.

    The only thing that affects oblivion damage is battle spirit. Other than that it can't be boosted or mitigated.
  • Finedaible
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    This set would seem to be intended as a counter to Mara's Balm and the other perma-blocking bs. However, I really dislike how they are only making counters to sets via other sets when players should have all the necessary counters via skills. Pretty soon pvp will boil down to who can carry the most sets to counter other sets. It's not about skill anymore, it's about grinding sets. If they want greater sources of oblivion damage to counter the tank meta, then make the flippin' Oblivion enchant scale stronger against resistances like the nuke sets like Hrothgar's Chill are starting to do; It's pitiful how ineffective that enchant is against tanks in PvP.
  • jaws343
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    I wonder if it is in someway tied into the Arcanist class. Knowing there are Arcanist enemies in the new dungeons, maybe it's a new damage type introduced with the class. Would make sense too, given the way the class derives its power.
  • WeylandLabs
    WeylandLabs
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    No comment - just 🙏 make things fun again...
  • Brrrofski
    Brrrofski
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    Yay. Another set to "tackle" something that will be used on a dedicated person in a big group, and screw over smaller groups and solo players.

    Just make a heal override the same heal.

    We've been saying this for 2 years at least.

    That's the fix to obnoxious group healing.

    Can't wait to face this on my sorc with 1.5k vigor ticks and a 5k heal that takes a whole second to give me health and can be interrupted. This set will really put me in my place and stop all my crazy amazing heals...
    Edited by Brrrofski on January 30, 2023 9:54AM
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