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New class and existing "mains" (class change)

colossalvoids
colossalvoids
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This far in game's life span many players grew attached to their characters already existing and integrated into the world. Some of us even having 18\18 slots (leveling a lot more characters overall, some are getting deleted for the sake of trying new concepts) and grew tired of leveling new ones (to be shelved or deleted yet again). Not even talking about traits and mount training taking huge amount of time even playing daily, piling up on leveling guilds and other potential grinds.

While new class addition if highly appreciated as a new way of experiencing the game and changing group dynamics in both PvE and PvP, a lot of players are puzzled or frustrated to how they're going to interact with the feature themselves having no motivation to level another one of characters that has no contribution for existing "mains", like a simpler skill line(s) would do instead. Would highly prefer it being a new skill line for existing characters myself. We've seen implementation of AWA recently that potentially would ease some pain points of changing characters but clearly the mark was missed in both directions leaving most of the "pro" and "against" crowds dissatisfied leaving problem unsolved to this day. Some grew even more attached to playing single character than before.

I firmly believe that we need to have a way to change the player class, be it multi-class system akin to armory or simple change token, even if that would imply a "one way" transfer, more of a reset for the character if ability experience can't be transferred correctly as we were told years ago. There should be found a way to solve the issue many are having, preferably more player friendly and less restraining one of course. This obviously cutting into skyshards, guild lines, outfit and character slot (etc.) selling profits but still should at the very least be considered.

The sooner, the better as this year seems to be the deciding point for a huge amount of players feeling that game is stagnating for at least last three years and waiting for more than bare minimum effort.
Edited by colossalvoids on January 26, 2023 8:33AM

New class and existing "mains" (class change) 195 votes

I would like (or simply support) an ability to change the class of existing characters by any means.
48%
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I would like an ability to change the class of existing characters depending on implementation.
24%
laurajflinktwodragonb14_ESOTryxusApoAlaiamagnusthorekKitsuneShoujoSirCriticalw002expOtarTheMadSpawn186DestaiAzurephoenix999fizl101LadyHeloiseNseranadandySilverIce58ChickenSuckerduaglothThe_Titan_Tim 48 votes
No, it would be a waste of developers time, as...
27%
ThorntongueJordan.nick11b14_ESOsarahvhoffb14_ESOMuizerIselinSheezabeastElsonsoNettleCarrierSheridanAvalonRangerTandorkargen27Oreyn_BearclawRobvenomRomoCastagereSarannahrobwolf666GrimnaurADarklore 53 votes
  • ApoAlaia
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    I would like an ability to change the class of existing characters depending on implementation.
    I would like to see this facility implemented, but not as a crown store exclusive.

    We already have a 'crown store exclusive' method: you create/recreate a character then buy skill lines/skyshards/horse training/research scrolls/whathaveyou. It it staggeringly expensive but the option to buy your way out of the inconveniences in place to sell you the solutions already exists.

    A system that allows to change class with in-game gold would be a welcome gold sink to counter the ever encroaching inflation and it would give Rich pause before doing Rich things (like U35 and the scorching of Templar/Warden for instance) because we would just check out of playing those classes until the damage is redressed and it would not result in an incentive to spend additional hard cash on tokens.
  • colossalvoids
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    ApoAlaia wrote: »
    I would like to see this facility implemented, but not as a crown store exclusive.

    After "dressing room" got a cash shop implementation I'd doubt it can happen. Would be appreciated though.
  • Dr_Con
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    ApoAlaia wrote: »
    I would like to see this facility implemented, but not as a crown store exclusive.

    After "dressing room" got a cash shop implementation I'd doubt it can happen. Would be appreciated though.

    Armory still has 2 free slots.
  • Stx
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Unlike other games like Guild wars 2, this game has no questing restrictions based on race. Even games like world of Warcraft where there are faction based quests let you change factions!

    Considering how ZoS charges you up the you know what for everything in this game. I find it odd that an actual useful method of charging players cash for something has gone ignored for so long. My guess is it would take too much work for them to figure out. Pardon my cynicism.
  • colossalvoids
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Dr_Con wrote: »
    ApoAlaia wrote: »
    I would like to see this facility implemented, but not as a crown store exclusive.

    After "dressing room" got a cash shop implementation I'd doubt it can happen. Would be appreciated though.

    Armory still has 2 free slots.

    Fair enough, with class change even one would be good enough to enjoy at least flavour of the year.
  • OBJnoob
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    No, it would be a waste of developers time, as...
    I picked the only option that was a "no." It isn't that it's a waste of devs time, it's just that honestly there are enough slots available to have two of every class-- one mag and one stam-- even though since hybridization even that isn't strictly necessary.

    You can pay gold to redo your skills, attributes, CP... You can save armory slots... A lot of this "problem" really isn't a problem.

    And for those that are literally full up on characters they are giving you one free slot and an option to buy another. The problem has been solved.

    Whatever discomfort may be caused by needing to collect skyshards, grind undaunted, train a new mount and all that... Well that's for every player to decide if they want to or not. You can also just pay real money to skip a lot of that grind-- as has always been the way. And if you don't like any of those options then you can also just not make a new character.

    You can already race change alliance change and appearance change. If you can class change then there's really no point in having all those characters we all have. Are we willing to have all the work we put into those characters be rendered useless and unnecessary just so that we can have one more? Or would it be nice to take pride in the work it took to develop a character and, if you want to be proud of one more, BUILD that too?
  • Faulgor
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Apparently, according to ZOS, this man is not an Arcanist aligned with Hermaeus Mora.

    prENSvm.png

    As you said, this late in the game's life, people are already attached to their characters, and anything they add has probably already been attempted by players. It doesn't seem right to force them to reroll their characters to fit the new feature landscape.

    But even before adding new classes, they have changed existing classes over and over again so much that the character you have now is unlikely to fit the vision you had when you created them.
    The character above for example is a Nightblade that was created as a Berserker archetype, when Nightblades still had the Haste skill for increased attack speed. That playstyle doesn't even exist anymore.
    Why can he change his race, sex, and name, but not his bloody job?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • IronWooshu
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    I would be ok with class change tokens however I won't be using it for Arcanist.. class looks meh, green sigils and tentacles.. no thanks.
  • Sallymen
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Faulgor wrote: »
    Apparently, according to ZOS, this man is not an Arcanist aligned with Hermaeus Mora.

    prENSvm.png

    As you said, this late in the game's life, people are already attached to their characters, and anything they add has probably already been attempted by players. It doesn't seem right to force them to reroll their characters to fit the new feature landscape.

    But even before adding new classes, they have changed existing classes over and over again so much that the character you have now is unlikely to fit the vision you had when you created them.
    The character above for example is a Nightblade that was created as a Berserker archetype, when Nightblades still had the Haste skill for increased attack speed. That playstyle doesn't even exist anymore.
    Why can he change his race, sex, and name, but not his bloody job?

    Yoo! That looks sick! What armor pieces are you using?
    Current Undaunted Key Count: 4,902
  • Amottica
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    No, it would be a waste of developers time, as...
    It will not be happening. New characters drive revenue to a much higher degree than what enough people would pay for a class change token. It would not make sense for Zenimax to reduce their revenue for such an offering.

    Think mount training, sky shards, skill lines, etc, that are all offered in the crown store. It all adds up to a significant summ and means that a class change token will not be happening.
  • Faulgor
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Sallymen wrote: »
    Faulgor wrote: »
    Apparently, according to ZOS, this man is not an Arcanist aligned with Hermaeus Mora.

    prENSvm.png

    As you said, this late in the game's life, people are already attached to their characters, and anything they add has probably already been attempted by players. It doesn't seem right to force them to reroll their characters to fit the new feature landscape.

    But even before adding new classes, they have changed existing classes over and over again so much that the character you have now is unlikely to fit the vision you had when you created them.
    The character above for example is a Nightblade that was created as a Berserker archetype, when Nightblades still had the Haste skill for increased attack speed. That playstyle doesn't even exist anymore.
    Why can he change his race, sex, and name, but not his bloody job?

    Yoo! That looks sick! What armor pieces are you using?

    That's the Scalecaller Helmet (medium).
    Shoulders Dragonguard Berserker Epaulets.
    Rest is Nibenese Court Wizard.
    Oh, and Tsaesci belt, I think.

    You don't see it here but I also use the Kra'gh staff (crown store arms pack). It seemed the most ... thalassic? Ocean-like. Fitting for Herma-Mora.

    Scholar personality and Librarian title for the whole package.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Araneae6537
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    Amottica wrote: »
    It will not be happening. New characters drive revenue to a much higher degree than what enough people would pay for a class change token. It would not make sense for Zenimax to reduce their revenue for such an offering.

    Think mount training, sky shards, skill lines, etc, that are all offered in the crown store. It all adds up to a significant summ and means that a class change token will not be happening.

    Maybe, but many people would pay to change a character they’re already attached too, including many who have no desire to create alts much less pay money to level anything faster on them.
  • Destai
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    I would like an ability to change the class of existing characters depending on implementation.
    I'd be willing to use one. I have a few characters that I've put a lot of hours and/or money into that I'd like to switch around. With the armory slot system and AWA, I don't have such a compelling reason for multiples of the same class. I'd rather switch one of them around than go through the hassle of leveling a toon.

    That being said, it'd never be my main. I'll always be a Warden first.
  • FuBi0
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Amottica wrote: »
    It will not be happening. New characters drive revenue to a much higher degree than what enough people would pay for a class change token. It would not make sense for Zenimax to reduce their revenue for such an offering.

    I''m not going to say you're wrong because I'm sure that is a strong revenue source, however another potentially strong revenue source is players like me that have more money than time. As it stands, I'm not going to grind out another character as I don't have time for a lot of alts. Let's say they don't(and I agree they probably won't) implement class change tokens. Fine, cool, I'm not mad about it, I'm still going to play on my current characters. However, after I'm done with the chapter, that's it for me. I'm no longer playing for probably 3-4 months.

    Now, if I am allowed to change my character class. I don't personally feel I that I'm redoing anything, which encourages me psychologically to stick with it to experience the new class. Tedium quest grind gone, time burden gone, I'm playing more, I'm going to redo dungeons and I'm 100% likely to spend quite a bit in the shop to compliment my play time(yes I'm one of those).

    I just don't think it's necessarily a loss and could potentially still work out well for them. It could be one of the differences between casual and hardcore players; who is actually spending more or are able to spend more real money?
  • Sarannah
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    No, it would be a waste of developers time, as...
    In my opinion there should NEVER be a class change. Especially not for a newly released class, as it would be unfair to players having bought the chapter to see others being far ahead in what the new class can do. So there should be atleast a two year wait after a new class release, before a class change token should even be an option, to prevent players having a head start.

    Changing class has many downsides:
    1: Flavour of the month class changing to overpowered class.
    2: Would allow players to skip playing the game itself.
    3: Would be unfair to players having actually leveled that class.
    4: Would reduce crownstore sales for many items, skyshards, mount training, outfit slots, armory slots, etc.
    5: Boredom, there would be nothing to play for/towards when everything is already completed instantly. This is an MMO, instant gratification does not work in games like these.

    Some people do not realize the impact a class change would have on other players, and the game itself.
  • colossalvoids
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Faulgor wrote: »
    Apparently, according to ZOS, this man is not an Arcanist aligned with Hermaeus Mora.

    prENSvm.png

    I know, right?

    aic8gfvxa4ye.png
  • Tensar
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    I would like an ability to change the class of existing characters depending on implementation.
    I don't really want the possibility to change class, I simply want to have skill lines instead of new classes.

    But this game continue to add stupids classes, so yes.
  • Tyrobag
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Faulgor wrote: »
    Apparently, according to ZOS, this man is not an Arcanist aligned with Hermaeus Mora.

    prENSvm.png

    As you said, this late in the game's life, people are already attached to their characters, and anything they add has probably already been attempted by players. It doesn't seem right to force them to reroll their characters to fit the new feature landscape.

    But even before adding new classes, they have changed existing classes over and over again so much that the character you have now is unlikely to fit the vision you had when you created them.
    The character above for example is a Nightblade that was created as a Berserker archetype, when Nightblades still had the Haste skill for increased attack speed. That playstyle doesn't even exist anymore.
    Why can he change his race, sex, and name, but not his bloody job?

    Right there with you, friend
    3g749mpcb96u.jpg
  • colossalvoids
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Tensar wrote: »
    I don't really want the possibility to change class, I simply want to have skill lines instead of new classes.

    But this game continue to add stupids classes, so yes.

    Well, I would prefer this also but pretty sure it's impossible already. They've missed a good opportunity making us grind for some black books opening new skill lines and such. Probably compiling a single class might be an easier time for some reason rather than loading us with new skills and trying to balance it for every class, if it ever was even considered.

    Kinda strange was hearing their portal skill being announced when they've changed other classes specifically to have no ability for "creative exploration" years back.
  • Sealish
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Sarannah wrote: »
    In my opinion there should NEVER be a class change. Especially not for a newly released class, as it would be unfair to players having bought the chapter to see others being far ahead in what the new class can do. So there should be atleast a two year wait after a new class release, before a class change token should even be an option, to prevent players having a head start.

    Changing class has many downsides:
    1: Flavour of the month class changing to overpowered class.
    2: Would allow players to skip playing the game itself.
    3: Would be unfair to players having actually leveled that class.
    4: Would reduce crownstore sales for many items, skyshards, mount training, outfit slots, armory slots, etc.
    5: Boredom, there would be nothing to play for/towards when everything is already completed instantly. This is an MMO, instant gratification does not work in games like these.

    Some people do not realize the impact a class change would have on other players, and the game itself.

    So to address those things:

    1) People who care about doing that already do it. Getting a fresh character to lvl 50 for competitive mechanical reasons is super easy. Once you have one of each class you can change to the FOTM on the fly. Adding a class change token doesn't impact this since for that specific reason having an alt of each class is already a better option.

    2) How? You will have still played the game on the character you are changing the class of. It will allow players to skip repeating hundreds of boring grindy hours (not saying that it was boring the first time, but that doing it for the second, third, etc. is more of a chore than fun) of already completed content they have already played.

    3) Again, how? I fully expect a class change to reset the class skill lines to lvl 1 and need to level them all up to 50 like if I was using a weapon line I have never used before. This would also help prevent the FOTM swapping you are worried about, given that if you have to lvl the skill lines from 1 every time you swap it is a less attractive option for that use.

    4) Maybe, maybe not. Those sales are still useful for people who like alts. People like myself (people who have no desire to make an alt) who would easily buy a class change token would also never buy any of those listed things. A class change token might even increase overall revenue. This point is pure speculation on both sides.

    5) This one confuses me. A class change token eliminates the boredom of having to re-do already completed content. If you don't care about the world-state or RP implications of creating a new character, then making an alt that is as mechanically capable as your main in combat is very fast and easy. The only things that get completed instantly through a class change token are the things that you have already completed (so... nothing?), and the things still left to complete on that new alt are the same ones on your main.

    So no, I do not see the negative impacts that a class change token would have on other people or the game its self since there don't seem to really be any. I see a very big positive though. A class change token would allow lots of people who have gotten bored with the game because their chosen class hasn't had any real combat expansion in YEARS to start enjoying it again by trying something new without having to start over, something that a lot of us aren't willing to do.
  • Supreme_Atromancer
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Amottica wrote: »
    It will not be happening. New characters drive revenue to a much higher degree than what enough people would pay for a class change token. It would not make sense for Zenimax to reduce their revenue for such an offering.

    Think mount training, sky shards, skill lines, etc, that are all offered in the crown store. It all adds up to a significant summ and means that a class change token will not be happening.

    Along this reasoning people also argued that race change and faction change would never ever happen.
    Sarannah wrote: »
    In my opinion there should NEVER be a class change. Especially not for a newly released class, as it would be unfair to players having bought the chapter to see others being far ahead in what the new class can do.

    This reasoning is so peculiar, to me, because I've never cared what others are doing. Do you think that in a world where people can level to 50 in an hour in some instances that this is an important reason? Not trying to be a jerk, btw; you're just expressing your view. I just don't see it.

    1: Flavour of the month class changing to overpowered class.

    In what way is this not already a thing, and to what degree has people's ability to quickly have a new op character made things bad?
    2: Would allow players to skip playing the game itself.
    You're saying skip what you define as "playing the game", or the stuff you define, personally, as important. You have to admit that "playing the game" is going to mean wildly different things to different people.
    5: Boredom, there would be nothing to play for/towards when everything is already completed instantly. This is an MMO, instant gratification does not work in games like these.
    Not everything is completed instantly, unless you define "everything" as the levelling process. I guess I read you as saying that the levelling experience is really core, important and central gameplay for you, and I get that sentiment, but I have friends that spend sometimes a little more than an hour in BRP when an event occurs and then many many hours having fun in trials with their friends.

    Again, just disagreeing with your reasoning, definitely not trying to be a jerk.
    OBJnoob wrote: »
    I picked the only option that was a "no." It isn't that it's a waste of devs time, it's just that honestly there are enough slots available to have two of every class-- one mag and one stam-- even though since hybridization even that isn't strictly necessary.

    You can pay gold to redo your skills, attributes, CP... You can save armory slots... A lot of this "problem" really isn't a problem.

    This highlights a somewhat rigid reckoning of what the game means, though. Many people have expressed sentimental reasons behind not wanting to completely redo characters- some of which people have literally had, and played, since 2014. While you might not agree, it does create a valid demand.
    Whatever discomfort may be caused by needing to collect skyshards, grind undaunted, train a new mount and all that... Well that's for every player to decide if they want to or not. You can also just pay real money to skip a lot of that grind-- as has always been the way. And if you don't like any of those options then you can also just not make a new character.

    This only stands until ZOS decides that discomfort represents something marketable. Convenience and Quality of Life are obviously on the agenda. And plenty of people are telling them that it is.
    You can already race change alliance change and appearance change. If you can class change then there's really no point in having all those characters we all have. Are we willing to have all the work we put into those characters be rendered useless and unnecessary just so that we can have one more? Or would it be nice to take pride in the work it took to develop a character and, if you want to be proud of one more, BUILD that too?

    Sure, if it happens to be a source of pride for you. I'd argue that for many people such a thing can't really *be* a sense of pride.



    I personally would find class change very useful. It would allow me to change a character I've had since 2014 before you could even play with friends of opposing factions into a class I think suites her far better. I'm not going to delete her. The progress that I've made with that character, the heritage, the time passed *means something* to me. I find it surprising that people arguing emotive things like "pride", "hard work" and "actually playing the game" find this hard to understand or empathise with.

    Will they do class change? I honestly don't know. There remains significant demand, and they've demonstrably already DONE similar things- stuff that others blithely declared that they would NEVER EVER do.

    Conversely, Rich himself, who must represent the most authoritative source in this debate was not hot on the idea when asked. Speaking very candidly, he quoted "back-end difficulties" as a reason for his hesitance, but also stated the importance of having some aspect of the character remain constant. While I think the former reason is hard to argue with, the latter doesn't feel like a strong reason.
    Edited by Supreme_Atromancer on January 27, 2023 12:11AM
  • TinyDragon
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    Amottica wrote: »
    It will not be happening. New characters drive revenue to a much higher degree than what enough people would pay for a class change token. It would not make sense for Zenimax to reduce their revenue for such an offering.

    Think mount training, sky shards, skill lines, etc, that are all offered in the crown store. It all adds up to a significant summ and means that a class change token will not be happening.

    The target audience for these skill lines/skyshards etc is different than the target audience for class change.

    One is aiming for people making alts that want to shorten the process; the other aims for people that don't want alts.
    Edited by TinyDragon on January 27, 2023 12:27AM
  • Castagere
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    No, it would be a waste of developers time, as...
    No
  • Hlaaluna
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    I only have two characters so do not need more slots. I would however like the ability to change the class of my less-used character. I am definitely not interested in grinding up a new character.
  • Amottica
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    No, it would be a waste of developers time, as...
    Amottica wrote: »
    It will not be happening. New characters drive revenue to a much higher degree than what enough people would pay for a class change token. It would not make sense for Zenimax to reduce their revenue for such an offering.

    Think mount training, sky shards, skill lines, etc, that are all offered in the crown store. It all adds up to a significant summ and means that a class change token will not be happening.

    Maybe, but many people would pay to change a character they’re already attached too, including many who have no desire to create alts much less pay money to level anything faster on them.

    Of course someone would pay the cost at any rate. Few are that attached to their main as alts are common in MMORPGs and few would pay $100 or more for a class change.
  • Faulgor
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    TinyDragon wrote: »
    Amottica wrote: »
    It will not be happening. New characters drive revenue to a much higher degree than what enough people would pay for a class change token. It would not make sense for Zenimax to reduce their revenue for such an offering.

    Think mount training, sky shards, skill lines, etc, that are all offered in the crown store. It all adds up to a significant summ and means that a class change token will not be happening.

    The target audience for these skill lines/skyshards etc is different than the target audience for class change.

    One is aiming for people making alts that want to shorten the process; the other aims for people that don't want alts.

    I just want to note that these are not mutually exclusive.

    I love making alts. I'm an altaholic. That's why I have 18 maxed out characters, and not being able to make new ones really slowed down the time I spend in ESO.

    But that doesn't mean I'm not attached to my characters. That I'd be fine to just throw their progress and history away to fulfil the vision of their role in a new character.
    Some even survived a race swap, which is a much more dramatic change than just changing a few accessible skills.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Amottica
    Amottica
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    No, it would be a waste of developers time, as...
    Amottica wrote: »
    It will not be happening. New characters drive revenue to a much higher degree than what enough people would pay for a class change token. It would not make sense for Zenimax to reduce their revenue for such an offering.

    Think mount training, sky shards, skill lines, etc, that are all offered in the crown store. It all adds up to a significant summ and means that a class change token will not be happening.

    Along this reasoning people also argued that race change and faction change would never ever happen.

    @Supreme_Atromancer

    Interesting but Impossible that someone suggested race change would not happen based on the reasoning I provided. It would have been funny as most of that reasoning could not have existed back then as most of that stuff was not available in the cash shop yet.
  • DreamyLu
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    No, it would be a waste of developers time, as...
    There are several aspects to such a change. I tell the 2 main ones coming to my mind:
    - For me, a char is a unique personality. Her/his class is part of it, so new class means new toon.
    - There is no business case behind it (cost vs. potential earnings). The efforts to implement such a change would be enormous and I don't think there would be a way to amortize sufficiently, or maybe if sold at a sky high price (at least the price of an additional slot as it skips a new char creation).

    An alternative could be what we have in GW2: we can buy a token in store to level up straight to max. This would be on my opinion a much better solution. This is technically easier to implement, wouldn't spoil the purchasing of new additional slots and would even be one more "loved" product, supporting the cash income required by the game to survive.
    I'm out of my mind, feel free to leave a message... PC/NA
  • colossalvoids
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    I would like (or simply support) an ability to change the class of existing characters by any means.
    DreamyLu wrote: »
    There are several aspects to such a change. I tell the 2 main ones coming to my mind:
    - For me, a char is a unique personality. Her/his class is part of it, so new class means new toon.
    - There is no business case behind it (cost vs. potential earnings). The efforts to implement such a change would be enormous and I don't think there would be a way to amortize sufficiently, or maybe if sold at a sky high price (at least the price of an additional slot as it skips a new char creation).

    An alternative could be what we have in GW2: we can buy a token in store to level up straight to max. This would be on my opinion a much better solution. This is technically easier to implement, wouldn't spoil the purchasing of new additional slots and would even be one more "loved" product, supporting the cash income required by the game to survive.

    Honestly I have no idea why anyone would leen a lvl50 token when you can do it in couple of hours... For free? I'm also enjoying leveling up characters so that's that to me, it's like skipping the best part of it.

    Unique personality part I completely agree, apart of how I personally see a class. It's basically a job, not something he's born with, I'd have way more issues with changing appearance and race tbh than swapping my role from shadow mage agent to another magic school basically.

    Another person mentioned amount of "work" etc. and if that would mean "level 10-15 arcanists to full before changing" or some other stilly restriction it would be a sweet deal, I've leveled unhealthy amount of characters already throughout the years. But restrictions we have now are probably more technical.
  • Red_Feather
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    If final fantasy was not a mandatory subscription, I'd be playing that instead. It's job system is better than whatever eso is trying to do. https://www.dexerto.com/final-fantasy/how-to-change-jobs-in-ffxiv-switching-class-guide-1811303/
    Edited by Red_Feather on January 27, 2023 6:38AM
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