This game lacks class identity. If you're a magicka player, you wear 'X' for META or if you're a stamina player you wear 'X' for META...so on & so on. How about some changes & here's my ideas.
1) Every class should have an ability to spam, like the Templar. The Templar is a perfect example (my opinion).
2) No generic skill line should outperform your class ability skill lines. Generic skill lines should buff your class abilities or just fill in during a rotation between using class abilities.
- Now let's discuss combat & how groups are made. -
*Trials* There are 8 dps players during a trial, they should each bring their own kind of damaging pain to the fights. For the builds let's just use False God's Devotion as the magicka default & Vicious Serpent as the default stamina dps set. Of course, these are subject to change but let's just use these as the default to keep things simple.
1) Sorcerer's & Templar's could be the AoE dps builds. Sorcerers are a lightning class. Sets like Netch's Touch, Thunder Caller, Armor of Truth, Overwhelming Surge & Auroran's Thunder should be part of the build. The Templar could be more of a critical AoE build & use sets along the line of Elemental Catalyst or Dagon's Dominion along with the before mentioned sets. Now these classes bring the concussion status effect to the fight.
2) Warden could be your ice dps builds. Sets to use could be Ice Furnace, Icy Conjurer, Frostbite or Whorl of Depths. Now we bring the chilled status effect to the fight.
3) Nightblade, single target dps (let's be honest here, a stealthy assassin or thief is not going to want to fight many people. They want to do what they have to do, get in quickly, quietly & with little notice brought upon themselves). Bleed damage dps build. Sets used could be Blooddrinker, Pillar of Nirn, Crimson Twilight, Dro'Zakar's Claws or even Aegis Caller.
3) Necromancers could be our disease/poison dps builds. Sets used could be Phylactery's Grasp, Viper's Sting, Sheer Venom, Azureblight Reaper or Scavenging Demise.
4) Dragon knights could be our single target flame damage build. Sets to use could be Burning Spell Weave, Sunder Blossom or Sunderflame.
5) We could throw in support builds to help buff the group. These builds could use sets like Roaring Opportunist, Vestment of Olorime or Pearlescent Ward (keeping the list short here).
6) Healers. Using the idea of #5, we can now have the healers use actual healer sets to blast out those high number heals to the group. Sets could be Prayer Shawl, Combat Physician, Gossamer, Stones Accord, Draugr's Rest & Spell Power Cure to name a few.
7) Tanks. Again using #5's idea tanks could be more tank like. Sets used could be Jolting Arms, Brands of Imperium, Duneripper's Scales, Aspect of Mazzatun or Almalexia's Mercy to name a few.
8) Let's change the Imperial race up a bit as well. It's purchased race. Let's get a more diverse use of it. This race should be average at tanking, magicka dps, stamina dps, etc.
9) Enemies we fight will need to be adjusted on these new ideas. Mechanics will need to change, resistances to status effects will need to be adjusted, etc. Sets will need to be adjusted as well along with races, classes & skill lines. It's just too much to get into right now.
Now every class will be able to perform AoE, single, ice or poison target dps, it's just some classes will be better at it. Races should be where we go to find out who's a better magicka/stamina dps, tank or healer.
I'm not going to go down the rabbit trail of monster helms or mythic items to use. Thats up to the player & how the builds actually wok, etc. Of course, destruction staffs, dual wield or one-handed weapons can be thrown into the mix depending on the build or desired need.
I hope you all get the idea of what I'm trying to express here. I'm looking forward to your feedback. I hope you have a great day.
Edited by ACamaroGuy on January 22, 2023 10:43PM For the Empire