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Im gonna say this now if they add spell crafting to the game.

Manslayer49
Manslayer49
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When they make spell crafting and you are able to craft passives then the ones that increase the damage Of dots should absolutily not be stackable with class passives like those found on the ardent flame tree for dragon knight and give the exact same bonus dot damage as the dragon knight passives.

classes should have far more flexibility to be anything they want and if the dragon knight can just stack the passives it eliminates the point of having them in the first place.

Lets be honest here that nightblade dots are trash and thats a fact and to make matters worse there are no passives to make them better.
  • fred4
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    Is DK even still the DOT class? I hear Necro has good DOTs / passives, but I don't play it. As far as I can see DK only has one good DOT left, Venomous Claw, and that takes a long time to ramp up. I recently tested on a dummy. The only things that seemed worthwhile (as a DOT) were Claw, maybe the other morph for the guaranteed Burning status effect, but above all Rending Slashes. Haemorrhaging is damn strong and Stinging Slashes really elevates that DOT. In PvP I feel you're more likely to be pressured by (a stamsorc using) that, because a single application is good for two (to three) regular DOTs (that don't have status effects). As a nightblade that skill is open to you.
  • Manslayer49
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    fred4 wrote: »
    Is DK even still the DOT class? I hear Necro has good DOTs / passives, but I don't play it. As far as I can see DK only has one good DOT left, Venomous Claw, and that takes a long time to ramp up. I recently tested on a dummy. The only things that seemed worthwhile (as a DOT) were Claw, maybe the other morph for the guaranteed Burning status effect, but above all Rending Slashes. Haemorrhaging is damn strong and Stinging Slashes really elevates that DOT. In PvP I feel you're more likely to be pressured by (a stamsorc using) that, because a single application is good for two (to three) regular DOTs (that don't have status effects). As a nightblade that skill is open to you.

    those skills you mentioned are exclusive to duel weild and i only use two hander. carve dot also sucks.
  • fred4
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    fred4 wrote: »
    Is DK even still the DOT class? I hear Necro has good DOTs / passives, but I don't play it. As far as I can see DK only has one good DOT left, Venomous Claw, and that takes a long time to ramp up. I recently tested on a dummy. The only things that seemed worthwhile (as a DOT) were Claw, maybe the other morph for the guaranteed Burning status effect, but above all Rending Slashes. Haemorrhaging is damn strong and Stinging Slashes really elevates that DOT. In PvP I feel you're more likely to be pressured by (a stamsorc using) that, because a single application is good for two (to three) regular DOTs (that don't have status effects). As a nightblade that skill is open to you.

    those skills you mentioned are exclusive to duel weild and i only use two hander. carve dot also sucks.
    Is this for PvP? I agree that 2H / Bow is probably the most meta thing to run on a stamblade, although Shrewd Offering makes Rally less important than it used to be. The Blackrose bow can yield a nasty DOT, particularly with Magnum Shot rather than Draining Shot, which makes it stronger and should make it last longer.

    To use Dual Wield, one option would be to back bar 2H, perhaps use RAT for speed, and maybe back bar a Vateshran 2H. The Vateshran proc carries over to the front bar.
  • Amottica
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    Did I miss the Zenimax announcement that they were making spell crafting happen?

  • Manslayer49
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    fred4 wrote: »
    fred4 wrote: »
    Is DK even still the DOT class? I hear Necro has good DOTs / passives, but I don't play it. As far as I can see DK only has one good DOT left, Venomous Claw, and that takes a long time to ramp up. I recently tested on a dummy. The only things that seemed worthwhile (as a DOT) were Claw, maybe the other morph for the guaranteed Burning status effect, but above all Rending Slashes. Haemorrhaging is damn strong and Stinging Slashes really elevates that DOT. In PvP I feel you're more likely to be pressured by (a stamsorc using) that, because a single application is good for two (to three) regular DOTs (that don't have status effects). As a nightblade that skill is open to you.

    those skills you mentioned are exclusive to duel weild and i only use two hander. carve dot also sucks.
    Is this for PvP? I agree that 2H / Bow is probably the most meta thing to run on a stamblade, although Shrewd Offering makes Rally less important than it used to be. The Blackrose bow can yield a nasty DOT, particularly with Magnum Shot rather than Draining Shot, which makes it stronger and should make it last longer.

    To use Dual Wield, one option would be to back bar 2H, perhaps use RAT for speed, and maybe back bar a Vateshran 2H. The Vateshran proc carries over to the front bar.

    i only use one bar builds and i only wanna use 2 hander.
  • Manslayer49
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    Amottica wrote: »
    Did I miss the Zenimax announcement that they were making spell crafting happen?

    it hasnt been confirmed yet but one thing im sure of is other classes will benefit from it more than me.
  • Amottica
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    Amottica wrote: »
    Did I miss the Zenimax announcement that they were making spell crafting happen?

    it hasnt been confirmed yet but one thing im sure of is other classes will benefit from it more than me.

    Based on what are you assuming other classes, except the one you play will benefit more front such a system.

    Just like the rest of ESO it has to be adapted to an MMORPG. Since I have not seen any indication from Zenimax concerning what such a system will look like I wonder what this is based on. What has Zenimax said other then they are not working on such a system as of last report.

  • LittlePinkDot
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    Spell crafting will never happen. It's too hard to balance with every class.

    Best we can hope for is a new weapon skill line.
  • BloodyStigmata
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    If it happens, then I hope you can only slot 1 custom skill at a time and that whatever passives there are for custom skills aren't busted.

    But since it's not happening and we're getting new weapons instead, I don't have to worry about that, right guys?

    ....haha.... we're getting new weapons right?
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  • fleetingyouth_ESO
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    I strongly believe there is no chance spell crafting will be the new feature.

    BUT.... if it were added it would simply take the place of an existing item or be slotted in an existing skill slot. It won't be what elder scroll fans want it to be. It will be exactly like the mythic system now. Watered down for an MMO by adding a small slightly customizable set of options to the current meta. It wouldn't be game-breaking or any harder to balance for than when they added the Mythic system.

    Most of the player base will figure out what the best combination or abilities are and the new meta will leave the majority of options for role players and those who care about playing with thematic characters. Exactly how every addition to the game has been.

    That's how an MMO works, that's how any game with cooperative/competitive play works.



  • Toanis
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    Aside from balance the main problem with spell crafting is the inner workings of the UI: when we push a button, the server gets told we just used ability #1EE7 on our target, and then runs the pre-set effects of that ability. Can you imagine the lag when the server hasn't just to worry about our current stats and the target's defenses, but also has to determine what we actually want that ability to do?

    The most we could hope for is a new skill tree with a bunch of spells (single target, st-dot, aoe, aoe-dot and caster-centered aura) where we can determine the elemental type via morphs.

    Edited by Toanis on January 15, 2023 8:16AM
  • Zodiarkslayer
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    Toanis wrote: »
    Aside from balance the main problem with spell crafting is the inner workings of the UI: when we push a button, the server gets told we just used ability #1EE7 on our target, and then runs the pre-set effects of that ability. Can you imagine the lag when the server hasn't just to worry about our current stats and the target's defenses, but also has to determine what we actually want that ability to do?

    The most we could hope for is a new skill tree with a bunch of spells (single target, st-dot, aoe, aoe-dot and caster-centered aura) where we can determine the elemental type via morphs.

    That is a reasonable concern, but...

    if spellcrafting comes along the "re archetecturing" of the code, it might be possible. Especially if the Data and the Calc is pushed back to the client, instead of the Server, like right now. At least for PC that sounds like a possible solution.

    Console is a different mess, though.
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