SilverBride wrote: »All my names are just first names and I'd like to keep it that way.
Some of mine are just first names, some are first and last names, it kind of depends on their background. For example, as far as my wood elf Warden is concerned, she never had a last name because her family sold her into slavery at a young age, and she was later freed thanks to a raid on Morrowind, connected with the war. While on the other hand, my templar grew up a farmer and was saved by a wandering healer, and decided that he wanted to leave the farming life to become adventurer. He still values his family name, because he wants to remember them, and their sacrifices.
OtarTheMad wrote: »
So you did 2300+ quests (almost like replaying Skyrim seven times, completing all quests lol), ready to do it again, yet gave up on the character naming screen? Realy?SilverBride wrote: »I finished every quest on my last character and am ready to roll a new alt. The problem is that I spend a lot of time in character creation only to give up because I can't find a name that isn't already taken.
SilverBride wrote: »I finished every quest on my last character and am ready to roll a new alt. The problem is that I spend a lot of time in character creation only to give up because I can't find a name that isn't already taken. I did this 3 times yesterday only to give up each time.
It would help a lot of we could choose and set the name first then create the character. The older the game gets the harder it becomes to find a name, so please consider this.
So you did 2300+ quests (almost like replaying Skyrim seven times, completing all quests lol), ready to do it again, yet gave up on the character naming screen? Realy?SilverBride wrote: »I finished every quest on my last character and am ready to roll a new alt. The problem is that I spend a lot of time in character creation only to give up because I can't find a name that isn't already taken.
SilverBride wrote: »I finished every quest on my last character and am ready to roll a new alt. The problem is that I spend a lot of time in character creation only to give up because I can't find a name that isn't already taken. I did this 3 times yesterday only to give up each time.
It would help a lot of we could choose and set the name first then create the character. The older the game gets the harder it becomes to find a name, so please consider this.
You may also use PTS (if it has the right server) without changing anything but name from default during character creation. It is fast and almost accurate.
Well, at the risk of getting edited for bashing (which I'm really not), I will just say that PTS is already coded and working properly; I'd worry about them adding anything new to the code at all - and at this point that includes new race, new class, new weapon skills. Now that said, I personally didn't have any issues with the last several patches - but many others (including two of my RL friends) had just awful problems starting with chapter release last year, as has been evident on the forum.
Enemy-of-Coldharbour wrote: »Also, in character creation, can we get some sort of measurement system that indicates exactly how tall our characters will be in feet/meters?
@ZOS_Kevin
SilverBride wrote: »SilverBride wrote: »I finished every quest on my last character and am ready to roll a new alt. The problem is that I spend a lot of time in character creation only to give up because I can't find a name that isn't already taken. I did this 3 times yesterday only to give up each time.
It would help a lot of we could choose and set the name first then create the character. The older the game gets the harder it becomes to find a name, so please consider this.
You may also use PTS (if it has the right server) without changing anything but name from default during character creation. It is fast and almost accurate.
How would the PTS server tell me if a name is available on my server or not? Wouldn't it only know whether or not it was available just on the PTS?
AcadianPaladin wrote: »I get requiring unique user names but can't think of a reason to require unique character names. Character names are like 'first names' - if my neighbor has the same first name as I, who cares? What helps is having a different last name - which is how I view my username. Who cares if you name your character Bob and there are 6 (or 600) other Bob's in the game - each with a unique username?
Or at least some 1-20 or something scale.Enemy-of-Coldharbour wrote: »Also, in character creation, can we get some sort of measurement system that indicates exactly how tall our characters will be in feet/meters?
Some of mine are just first names, some are first and last names, it kind of depends on their background. For example, as far as my wood elf Warden is concerned, she never had a last name because her family sold her into slavery at a young age, and she was later freed thanks to a raid on Morrowind, connected with the war. While on the other hand, my templar grew up a farmer and was saved by a wandering healer, and decided that he wanted to leave the farming life to become adventurer. He still values his family name, because he wants to remember them, and their sacrifices.
AcadianPaladin wrote: »I get requiring unique user names but can't think of a reason to require unique character names. Character names are like 'first names' - if my neighbor has the same first name as I, who cares? What helps is having a different last name - which is how I view my username. Who cares if you name your character Bob and there are 6 (or 600) other Bob's in the game - each with a unique username?
Isn't there an option to turn off usernames everywhere? I know that in chat I only see character names.
NotaDaedraWorshipper wrote: »Bosmer/Wood elves don't have last names normally. Some do, but it's on the rarer side for them to have it.
NotaDaedraWorshipper wrote: »Sadly not. You can only decide to pick what you prefer to see in chats. Either character or user names. You will then mostly see that choice in chat and other interfaces, but there are some odd random cases where it doesn't follow that choice. When you look at another player you will also see both.
Maybe a better fix would be to allow players to save a nameless character creation locally. So that if a name is taken, we can click "save the creation" and "load" this creation the next time we have thought of a name. That way we can skip the entire creation process for characters we were not yet able to create. And for the ones we were able to create, as we could use the creations for new characters as well. We could also use the saved creations if the character creation process was interrupted for any reason.
This would also help players who spend ages creating a character, as they could save their creation and finish working on it another time.
Example: Almost done with character creation, have to go. Click "Save creation", and a file with the name creation01 will be stored locally. When returning, we go to character creation and choose to "Load creation" allowing us to load any creationXX file, so we can continue wortking on the character. This way we can save as many character creations as we want, and at any point in the character creation process.
(Note: These creationXX files would have to be in a separate folder, so we can easily manually delete them.)
SilverBride wrote: »Well, at the risk of getting edited for bashing (which I'm really not), I will just say that PTS is already coded and working properly; I'd worry about them adding anything new to the code at all - and at this point that includes new race, new class, new weapon skills. Now that said, I personally didn't have any issues with the last several patches - but many others (including two of my RL friends) had just awful problems starting with chapter release last year, as has been evident on the forum.
If a player already has the PTS installed then this would be a good solution for them, and I appreciate the tip.
But for myself, installing another client on my computer that I will never use for anything other than to find an available name is an extreme solution.
