Have you seen a IRL pickpocket with a bear, fireworks, a gypsy chorus and a drum set, but still attempting to steal?
I have seen this a plenty in ESO: knight in shiny armor with a bear, soulfire illusion pet, uleashed decon assistant (alltogether! sometimes with a torch from Treasure Hunter personality)- stealing in Maltheo's house in Vastyr.
Please let me repeat: i saw exactly that dozens of times.
Do you think if that is smart?
Such approach insults a good name of thief, if you ask me!
Maybe dismiss your pets and assistant, wear 5x Night Mothers Embrace + 4x Darloc Brae + 3x Night Terror, invest in Improved Sneak (Medium Armor passive) and Out of Sight (Green CP) ?
Optional: be a Khajiit with 3 skillpoints in Feline Ambush, also optional: be a Vampire to negate stealth motion penalty.
This is quite enough to be barely invisible for NPCs (excluding Guards).
TL/DR: no other simplification necessary, it is already too simple.
@Snamyap maybe i needed to say this directly: dumbing down the game should have some reasonable limits.
"play as you want", in my understanding should not eliminate challenges and players' need to plan and think.
making pickpocketing chances 100% for harder targets will also eliminate the need to pickpocket these harder targets
is this reasonable? i'd prefer some challenge left, even a little.
Maybe your base chance to successfully pickpocket should increase each time you pickpocket a target without being seen at all in between targets, and reset to base when you do get spotted. That way it depends more on your situational awareness than a virtual dice.
White wabbit wrote: »Thing is where do you stop with these mythical items , next someone will want one that increases fishing 🎣
UnabashedlyHonest wrote: »However, with legerdemain leveled you already get 100% and 90% chance respectively for your first two pick pockets, so no reason IMO to have a mythic that helps with pick pocketing.
@Snamyap maybe i needed to say this directly: dumbing down the game should have some reasonable limits.
"play as you want", in my understanding should not eliminate challenges and players' need to plan and think.
making pickpocketing chances 100% for harder targets will also eliminate the need to pickpocket these harder targets
is this reasonable? i'd prefer some challenge left, even a little.
I totally agree on challenge, but RNG is not a challenge, it's just a random factor that you have no further control over. But, I'm also not sure how to make this mechanic more rewarding with factors you do have control over without removing challenge.
Maybe your base chance to successfully pickpocket should increase each time you pickpocket a target without being seen at all in between targets, and reset to base when you do get spotted. That way it depends more on your situational awareness than a virtual dice.
Before the new CP I had an Khajiit getting pushed around by hostile npc as they could not see her, that was with 3 sneak sets as in 3*2+3= 9 meter reduction. Out of Sight give the same buff as Feline Ambush so all can be as Khajiit used to be but Khajiit can have both so -6 meter base, with 2 stealth set an Khajiit is at -10 meters.Have you seen a IRL pickpocket with a bear, fireworks, a gypsy chorus and a drum set, but still attempting to steal?
I have seen this a plenty in ESO: knight in shiny armor with a bear, soulfire illusion pet, uleashed decon assistant (alltogether! sometimes with a torch from Treasure Hunter personality)- stealing in Maltheo's house in Vastyr.
Please let me repeat: i saw exactly that dozens of times.
Do you think if that is smart?
Such approach insults a good name of thief, if you ask me!
Maybe dismiss your pets and assistant, wear 5x Night Mothers Embrace + 4x Darloc Brae + 3x Night Terror, invest in Improved Sneak (Medium Armor passive) and Out of Sight (Green CP) ?
Optional: be a Khajiit with 3 skillpoints in Feline Ambush, also optional: be a Vampire to negate stealth motion penalty.
This is quite enough to be barely invisible for NPCs (excluding Guards).
TL/DR: no other simplification necessary, it is already too simple.
Ring of wild hunt works well for buffing your speed. On an vampire or an negate speed penalty set I find you to be to fast for heist as you run into traps more
SpiritKitten wrote: »as far as I know...darloc brae+night terror is bugged, so can only wear 2 sets...mother's embrace+darloc brae or mother's embrace+night terror...
Ring of wild hunt works well for buffing your speed. On an vampire or an negate speed penalty set I find you to be to fast for heist as you run into traps more
I transmuted my jewelry to Swift and just stealth all over the place in turbo!SpiritKitten wrote: »as far as I know...darloc brae+night terror is bugged, so can only wear 2 sets...mother's embrace+darloc brae or mother's embrace+night terror...
Wasn't aware of this issue. Any way to confirm?
spartaxoxo wrote: »@Snamyap maybe i needed to say this directly: dumbing down the game should have some reasonable limits.
"play as you want", in my understanding should not eliminate challenges and players' need to plan and think.
making pickpocketing chances 100% for harder targets will also eliminate the need to pickpocket these harder targets
is this reasonable? i'd prefer some challenge left, even a little.
I totally agree on challenge, but RNG is not a challenge, it's just a random factor that you have no further control over. But, I'm also not sure how to make this mechanic more rewarding with factors you do have control over without removing challenge.
Maybe your base chance to successfully pickpocket should increase each time you pickpocket a target without being seen at all in between targets, and reset to base when you do get spotted. That way it depends more on your situational awareness than a virtual dice.
I agree 100%. RNG isn't a challenge. If you don't have control, then it doesn't have anything to do with your preparedness or skill.
I like the idea of increasing your odds when you don't get caught. This would allow for skill /preparedness to actually be an influence on success rate. Currently, our ability doesn't really play much of a factor. This would allow people who are good at stealing to have a higher success rate pickpocketing nobles than those who don't.
spartaxoxo wrote: »@Snamyap maybe i needed to say this directly: dumbing down the game should have some reasonable limits.
"play as you want", in my understanding should not eliminate challenges and players' need to plan and think.
making pickpocketing chances 100% for harder targets will also eliminate the need to pickpocket these harder targets
is this reasonable? i'd prefer some challenge left, even a little.
I totally agree on challenge, but RNG is not a challenge, it's just a random factor that you have no further control over. But, I'm also not sure how to make this mechanic more rewarding with factors you do have control over without removing challenge.
Maybe your base chance to successfully pickpocket should increase each time you pickpocket a target without being seen at all in between targets, and reset to base when you do get spotted. That way it depends more on your situational awareness than a virtual dice.
I agree 100%. RNG isn't a challenge. If you don't have control, then it doesn't have anything to do with your preparedness or skill.
I like the idea of increasing your odds when you don't get caught. This would allow for skill /preparedness to actually be an influence on success rate. Currently, our ability doesn't really play much of a factor. This would allow people who are good at stealing to have a higher success rate pickpocketing nobles than those who don't.
RNG absolutely is a challenge. Just one with variables beyond your control. That is a part of the challenge.
White wabbit wrote: »Thing is where do you stop with these mythical items , next someone will want one that increases fishing 🎣
spartaxoxo wrote: »spartaxoxo wrote: »@Snamyap maybe i needed to say this directly: dumbing down the game should have some reasonable limits.
"play as you want", in my understanding should not eliminate challenges and players' need to plan and think.
making pickpocketing chances 100% for harder targets will also eliminate the need to pickpocket these harder targets
is this reasonable? i'd prefer some challenge left, even a little.
I totally agree on challenge, but RNG is not a challenge, it's just a random factor that you have no further control over. But, I'm also not sure how to make this mechanic more rewarding with factors you do have control over without removing challenge.
Maybe your base chance to successfully pickpocket should increase each time you pickpocket a target without being seen at all in between targets, and reset to base when you do get spotted. That way it depends more on your situational awareness than a virtual dice.
I agree 100%. RNG isn't a challenge. If you don't have control, then it doesn't have anything to do with your preparedness or skill.
I like the idea of increasing your odds when you don't get caught. This would allow for skill /preparedness to actually be an influence on success rate. Currently, our ability doesn't really play much of a factor. This would allow people who are good at stealing to have a higher success rate pickpocketing nobles than those who don't.
RNG absolutely is a challenge. Just one with variables beyond your control. That is a part of the challenge.
I take the same exact action regardless if it's 100% success or 10% success. I wait until the color turns green and it makes a ding, then I press x and hope for the best. It's a risk, and I would agree it adds risk to the risk-reward system of the justice system. But, it's not something that is affected by skill expression. I would love to see the random chance be lessened but the skill expression increased, personally. I think Snamyap had a great idea for that.