Make armory to store inactive gear and weapons, but that way you can still manually pull any piece if you need that with your current armory build.
With the increasing amount of recipes, furnishings, crafting motifs, etc the convenience of one big inventory item is there.
Four_Fingers wrote: »Not to mention why keep unused recipes and motifs in the first place?
Use them or sell them.
TooWeak2Live wrote: »
Four_Fingers wrote: »Not to mention why keep unused recipes and motifs in the first place?
Use them or sell them.
I rather give away my double recipes and motifs then sell them. Unless I grinded for some very expensive motifs and sell the double ones to buythe missing expensive ones.
So in practice I just store and ignore, costing no time, until someone needs them.
Four_Fingers wrote: »Not to mention why keep unused recipes and motifs in the first place?
Use them or sell them.
Four_Fingers wrote: »Not to mention why keep unused recipes and motifs in the first place?
Use them or sell them.
I rather give away my double recipes and motifs then sell them. Unless I grinded for some very expensive motifs and sell the double ones to buythe missing expensive ones.
So in practice I just store and ignore, costing no time, until someone needs them.
Hapexamendios wrote: »What are "Chinese Walls"?
Hapexamendios wrote: »What are "Chinese Walls"?
With the increasing amount of recipes, furnishings, crafting motifs, etc the convenience of one big inventory item is there.
Hapexamendios wrote: »What are "Chinese Walls"?
Hapexamendios wrote: »What are "Chinese Walls"?
Thanks. I was just going to ask myself - I don't think I've ever heard of that before.
Hapexamendios wrote: »What are "Chinese Walls"?
Who exist as furniture in ESO,Hapexamendios wrote: »What are "Chinese Walls"?
My association would be something like this (I mean, they were invented in ancient China):
https://en.wikipedia.org/wiki/Folding_screen
Not sure how that's related to the topic though...
Make armory to store inactive gear and weapons, but that way you can still manually pull any piece if you need that with your current armory build.
yes, you could also use that Vault inventory for inactive gear and weapons.
The fact that ESO has all those houses being filled with items does show BTW that the technical burden of increasing accounts with more items and "700 slot vaults" for them is not a real issue..
Make armory to store inactive gear and weapons, but that way you can still manually pull any piece if you need that with your current armory build.
yes, you could also use that Vault inventory for inactive gear and weapons.
The fact that ESO has all those houses being filled with items does show BTW that the technical burden of increasing accounts with more items and "700 slot vaults" for them is not a real issue..
I mean, the addon "Inventory Insight" keeps a file that tracks every single item in all containers, banks and inventories across my 9 Characters and that file is roughly 2 MB in the saved variables folder on my computer.
I don't really understand the argument that I have heard being made that extra inventory slots are just too much extra load on the servers. Even if 5 million people have a file like that it is around 10TB of storage. I think you can buy a 10TB storage drive for a few hundred bucks.
How much extra server space do you really think a 50 slot container uses up? 10KB?
It's possible to have a perfectly playable game with much less inventory slots than ESO offers but it requires discipline from devs to not fill the game world with junk. That said, no matter how many inventory slots are available a packrat will run out. I have to plead guilty for that myself.
Remember dropping eso around 10 months after launch and part of the reason was the inventory minigame taking up so much playtime.berunhieyes wrote: »As I saw in chat once,
"For an inventory management simulator, ESO has some pretty nice extras."