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Add a 1000 slot inventory Vault as separate instance with "Chinese Walls"

hrothbern
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With the increasing amount of recipes, furnishings, crafting motifs, etc the convenience of one big inventory item is there.

The only real issue I see is the technical burden it could have on the servers and therefore game performance & running cost.

But would that burden not be there when you can only access that Vault as a separate "empty" instance (entrance by a door or cellar hatch in a house) where the only interaction can be between your character inventory and that Vault inventory ?

If you now access a coffer in your house, you have also the burden of all the items in that house, your crafting bag and even your bank (you can now always see in your character inventory which items are also in your bank)

Except from the added weight of an account, would from a technical burden point of view work such a Vault, or do I overlook something ?

Edited by hrothbern on January 11, 2023 5:33PM
"I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Kimda
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    Make armory to store inactive gear and weapons, but that way you can still manually pull any piece if you need that with your current armory build.
  • hrothbern
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    Kimda wrote: »
    Make armory to store inactive gear and weapons, but that way you can still manually pull any piece if you need that with your current armory build.

    yes, you could also use that Vault inventory for inactive gear and weapons.

    If it would be there and it would be possible to buy several, I would myself buy one for all those goldened inactive set items, one for recipes and several for furnishings.

    I use now Coldharbour Surreal Estate as a furnishing storage and need to tidy up again the inventories of some characters with filling up the next house as storage only.

    The fact that ESO has all those houses being filled with items does show BTW that the technical burden of increasing accounts with more items and "700 slot vaults" for them is not a real issue.

    And to that armory vault
    I would already be very glad when I would have just a plain big storage, but some minimal searching tools on an armory vault, like in our stickerbook, would be great.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • TooWeak2Live
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    hrothbern wrote: »
    The only real issue I see is the technical burden it could have on the servers and therefore game performance & running cost.

    "The only real issue" is it will cost more in servers. You answered your own (implied) question.

  • zaria
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    The storage chests in houses does this as houses are instances who are loaded then you enter.
    And houses could easy be their own database who don't affect others.
    Downside with bank is that is has to stay in server memory all the time as people can access the banks by bankers or crafting stations.

    Houses don't have this issue, and the item limit in houses is false I say because of this.
    I say the ESO+ bonus is more of an issue also potato clients but here I say bing is harder on them than bricks and books.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tandor
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    hrothbern wrote: »
    With the increasing amount of recipes, furnishings, crafting motifs, etc the convenience of one big inventory item is there.

    HINT: You don't need them all.

    New "meta" recipes and crafting motifs etc supersede the previous "meta" ones.

    As for additional furnishings, they are usually accompanied by additional houses.
  • Four_Fingers
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    Not to mention why keep unused recipes and motifs in the first place?
    Use them or sell them.
  • hrothbern
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    Not to mention why keep unused recipes and motifs in the first place?
    Use them or sell them.

    I rather give away my double recipes and motifs then sell them. Unless I grinded for some very expensive motifs and sell the double ones to buythe missing expensive ones.

    So in practice I just store and ignore, costing no time, until someone needs them.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • hrothbern
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    hrothbern wrote: »
    The only real issue I see is the technical burden it could have on the servers and therefore game performance & running cost.

    "The only real issue" is it will cost more in servers. You answered your own (implied) question.

    Yes, but not more than one additional house
    sand NOT the I think heavy server burden of a crafting bag or bank, because a vault is in my question-proposal a separate instance.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Aislinna
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    hrothbern wrote: »
    Not to mention why keep unused recipes and motifs in the first place?
    Use them or sell them.

    I rather give away my double recipes and motifs then sell them. Unless I grinded for some very expensive motifs and sell the double ones to buythe missing expensive ones.

    So in practice I just store and ignore, costing no time, until someone needs them.

    I'm a "store and ignore" it type person too, because it's just easier than having to evaluate every loot drop and decide what to do with it at the time. But I recognize that this is a self-inflicted problem and know that at some point I will have to deal with it and perform inventory management. Honestly, even if they gave 1000 more inventory spots, I'd still have the same issue.
  • SeaGtGruff
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    Not to mention why keep unused recipes and motifs in the first place?
    Use them or sell them.

    For me, the primary reason is so they'll be available if I create new characters. I've got only(!) 8 characters on my main server and 7 on my alt server, so I've still got plenty of character slots for when I want to create more characters.

    The secondary reason is that my alts don't have all of the passives that let them craft at higher levels, so they can't learn a lot of the motifs right now, hence I store certain motifs for when my alts can learn them.

    But I put most of my extra recipes in guild banks, and the only motifs I keep in my personal bank are the ones I'm saving for my own characters.
    I've fought mudcrabs more fearsome than me!
  • kargen27
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    hrothbern wrote: »
    Not to mention why keep unused recipes and motifs in the first place?
    Use them or sell them.

    I rather give away my double recipes and motifs then sell them. Unless I grinded for some very expensive motifs and sell the double ones to buythe missing expensive ones.

    So in practice I just store and ignore, costing no time, until someone needs them.

    When inventory was a problem for me (transmute and sticker book fixed most my problems) I grabbed a 2nd account and sent items that way. Also stored a lot of motifs hoping some day they would become worth more. The game was on sale so was a cheap way to get tons of long term storage.
    Now I actually play that account almost as much as I do my main.
    and then the parrot said, "must be the water mines green too."
  • Hapexamendios
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    What are "Chinese Walls"?
  • TaSheen
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    What are "Chinese Walls"?

    Thanks. I was just going to ask myself - I don't think I've ever heard of that before.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • jtm1018
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    Please raise guild bank capacity to 5000 slots.

    Personal bank slots to 500, 1000 with eso+.
    Edited by jtm1018 on January 12, 2023 3:10AM
  • Syldras
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    What are "Chinese Walls"?

    My association would be something like this (I mean, they were invented in ancient China):
    https://en.wikipedia.org/wiki/Folding_screen
    Not sure how that's related to the topic though...
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
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    Soris Rethandus, a Sleeper not yet awake
  • Amottica
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    hrothbern wrote: »
    With the increasing amount of recipes, furnishings, crafting motifs, etc the convenience of one big inventory item is there.

    Recipes and motifs are not an issue since there is no reason for us to horde them in our character's bags or in our bank. Furnishings is the only thing on that list that is an issue with our inventory and a furnishing bag has been suggested. Zenimax commented on that and said no due to it placing a much greater strain on the servers than the crafting bag does.

    So until Zenimax gets server performance well in hand the best we will see is small boxes like they gave us to place in our homes.

    Not arguing against getting more storage.
  • ElvenOverlord
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    What are "Chinese Walls"?

    Like regular walls but Chinese.
  • Danikat
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    I don't see how requiring players to go into an instance to access this storage changes the requirements on ZOS for managing the data. There still needs to be a value in a database for how many of that item you're storing, adding extra mechanics doesn't change that.

    Also I agree with the people saying there's no need to keep most recipes and motifs unless you have a use for them (and then it'll only be until you use it). If you want to give them to other people you could put them into a guild bank, but several of the guilds I've been in have actually banned adding cheaper/more common motifs and recipes to the bank because the supply far exceeds the demand so there's far more helpful people wanting to give them away than anyone who wants them and it just builds up.
    TaSheen wrote: »
    What are "Chinese Walls"?

    Thanks. I was just going to ask myself - I don't think I've ever heard of that before.

    I tried googling it, but just came up with stuff about the Great Wall of China, and I don't think that's anything to do with this topic.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • hrothbern
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    What are "Chinese Walls"?

    The term Chinese Walls is used in computer security & science, business and many other information usages to describe a virtual barrier of information.

    Here the wiki: https://en.wikipedia.org/wiki/Chinese_wall
    Here on business the investopedia: https://www.investopedia.com/terms/c/chinesewall.asp





    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • zaria
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    Syldras wrote: »
    What are "Chinese Walls"?

    My association would be something like this (I mean, they were invented in ancient China):
    https://en.wikipedia.org/wiki/Folding_screen
    Not sure how that's related to the topic though...
    Who exist as furniture in ESO,
    https://eso-housing.com/category/suite/dividers
    Edited by zaria on January 12, 2023 11:48AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • danno8
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    hrothbern wrote: »
    Kimda wrote: »
    Make armory to store inactive gear and weapons, but that way you can still manually pull any piece if you need that with your current armory build.

    yes, you could also use that Vault inventory for inactive gear and weapons.

    The fact that ESO has all those houses being filled with items does show BTW that the technical burden of increasing accounts with more items and "700 slot vaults" for them is not a real issue..

    I mean, the addon "Inventory Insight" keeps a file that tracks every single item in all containers, banks and inventories across my 9 Characters and that file is roughly 2 MB in the saved variables folder on my computer.

    I don't really understand the argument that I have heard being made that extra inventory slots are just too much extra load on the servers. Even if 5 million people have a file like that it is around 10TB of storage. I think you can buy a 10TB storage drive for a few hundred bucks.

    How much extra server space do you really think a 50 slot container uses up? 10KB?
  • hrothbern
    hrothbern
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    danno8 wrote: »
    hrothbern wrote: »
    Kimda wrote: »
    Make armory to store inactive gear and weapons, but that way you can still manually pull any piece if you need that with your current armory build.

    yes, you could also use that Vault inventory for inactive gear and weapons.

    The fact that ESO has all those houses being filled with items does show BTW that the technical burden of increasing accounts with more items and "700 slot vaults" for them is not a real issue..

    I mean, the addon "Inventory Insight" keeps a file that tracks every single item in all containers, banks and inventories across my 9 Characters and that file is roughly 2 MB in the saved variables folder on my computer.

    I don't really understand the argument that I have heard being made that extra inventory slots are just too much extra load on the servers. Even if 5 million people have a file like that it is around 10TB of storage. I think you can buy a 10TB storage drive for a few hundred bucks.

    How much extra server space do you really think a 50 slot container uses up? 10KB?

    yes
    Memory is not much of a technical burden nowadays

    It is interaction that is costly

    The first line of my post was:
    "With the increasing amount of recipes, furnishings, crafting motifs, etc the convenience of one big inventory item is there"

    The nice thing of a big container is that it saves us lots of transactional hassle in managing.
    "Inventory Insight" is a great tool to at least show us where our items are in the now very fragmented total inventory storage.
    In one big container everything is there and stackable items will stack without our time-effort instead of occupying multiple slots in your fragmented total inventory.

    Convenience & comfort from less transactional hassle & dead playing time.

    Edited by hrothbern on January 12, 2023 1:36PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • rpa
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    It's possible to have a perfectly playable game with much less inventory slots than ESO offers but it requires discipline from devs to not fill the game world with junk. That said, no matter how many inventory slots are available a packrat will run out. I have to plead guilty for that myself.
  • berunhieyes
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    As I saw in chat once,

    "For an inventory management simulator, ESO has some pretty nice extras."
  • Tandor
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    rpa wrote: »
    It's possible to have a perfectly playable game with much less inventory slots than ESO offers but it requires discipline from devs to not fill the game world with junk. That said, no matter how many inventory slots are available a packrat will run out. I have to plead guilty for that myself.

    I don't disagree, but doesn't it also require players to exercise some level of reasonable self-control where the hoarding of said junk is concerned? As you rightly say, no matter how high you raise the inventory limit there will be players that rise to the challenge of reaching it - at the cost of performance to everyone else.
  • zaria
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    As I saw in chat once,

    "For an inventory management simulator, ESO has some pretty nice extras."
    Remember dropping eso around 10 months after launch and part of the reason was the inventory minigame taking up so much playtime.
    ESO+, and later stickerbook solved lots of it.
    On the other hand we get free houses who is used as furniture warehouses, gotten so much stuff from surveys.
    Surveys done to level up alts for the chest passives.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Oreyn_Bearclaw
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    I am not quite sure what the OP is getting at. Never heard of a "Chinese wall". I have heard of the great wall (been there actually).

    We need more storage because you are hoarding Recipes you already have? Sell them or vend them. It is noble to give stuff away, but nobody wants 200 green recipes clogging up your bank.

    Now, could we use some more storage? Probably. I wish we had a better system that didn't require mules and logging in/out to swap gear from toon to toon. I would certainly like more bank space. But no amount of bank space is going to be adequate if you wont vend/sell junk recipes.

    I would LOVE a system where we could add gear to the armory and build loadouts that could be used by all your characters, but I am not holding my breath. I think you could make the stickerbook far more robust. You could allow characters to build a gear loadout from the stickerbook.

    Have all your bound gear of whatever quality and trait you craft (dont want to destroy crafting), be unlocked in the book. Each character could build loadouts from the book based on what you have unlocked account wide, that way there is no more bound gear in the inventory, and I wouldn't need 18 rings of the hunt. LO

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