Charon_on_Vacation wrote: »that happens if you outsource a lot of work and allocate a very tiny budget to it.
the guy that made the animation had neither a lot of time nor any idea what the nighthollow staff is. for him it was just another asset in a database he took a short look at.
from the perspective of an animator, this animation is really not good, even it would be an appropriate weapon.
everyone that has a bit of knowledge on the topic will see that this animation was just a paid job with neither time nor love to it. it gets almost everything wrong you are taught about animation, but it got the job done for the time the animator had.
thats why it will not change.
it was not important how it looked, only that it was done, as fast and as cheap as possible.
Captain_Devildog wrote: »
Crafting Motif 95: Nighthollow Staves
This is the model of the new Templar animation of the "Jabs" after U35. Yes, you read that right.
"The Elder Scrolls Online" Is not Lore friendly anymore with this change.
Would the development team have any kind of love in their hearts to their costumers who supported the game since the beginning and just solve this issiue.
[edited for minor bashing]
ESO is not TES, What might not be lore friendly in the solo games doesn't necessarily need to translate into ESO, while it has the name and some aspects of the solo games it is completely different. I wish people would stop comparing the 2, ESO is not skyrim or any of the other games.
NotaDaedraWorshipper wrote: »ESO is not TES, What might not be lore friendly in the solo games doesn't necessarily need to translate into ESO, while it has the name and some aspects of the solo games it is completely different. I wish people would stop comparing the 2, ESO is not skyrim or any of the other games.
Uuuh, Elder Scrolls Online is The Elder Scrolls. What are you on about?
NotaDaedraWorshipper wrote: »ESO is not TES, What might not be lore friendly in the solo games doesn't necessarily need to translate into ESO, while it has the name and some aspects of the solo games it is completely different. I wish people would stop comparing the 2, ESO is not skyrim or any of the other games.
Uuuh, Elder Scrolls Online is The Elder Scrolls. What are you on about?
No it's not, they even said it takes parts of the elder scrolls games and implement them into eso, but eso is a stand alone title
One of the most common questions I get about The Elder Scrolls Online is whether its lore is considered canon in [the] broader Elder Scrolls [universe]. [Is it?]
"Yes, it absolutely is. We have one full-time loremaster that does nothing but work with Bethesda Game Studios to make sure that there's a consistent timeline, characters are consistent, naming is consistent. The timeline is [a] super important force to any lore. This is why we picked the time that we did for Elder Scrolls Online all those years ago when we started the project, was we wanted to pick a time where there wasn't a whole lot known about it, so we could at least tell our own stories with our own characters, and we do that. But yeah, when you start to bring in things like the Psijic Order and the history of the Altmer, yes, we're very much tied into the main lore. [...] [We work with Bethesda Game Studios] every day, yeah."
https://youtu.be/lNUCtNOp5dQIt would be more correct to say that ESO is mostly canon, as Bosmer aren’t stealthy, Argonians aren’t immune to poison, dragons didn’t exist in this part of the second era, etcetera. And the game’s own unique lore isn’t even followed closely, such as bringing back characters that were sacrificed in the main story to sell new DLC content.
SaffronCitrusflower wrote: »spartaxoxo wrote: »I don't think it's lore unfriendly. Just because it resembles the Nighthollow spear doesn't mean it is the Nighthollow spear.
Except it IS a glowing night hollow stave used for the animation. According to lore, templars fight evil, they don't use evil vampiric weapons themselves. So using the night hollow stave for a templar animation IS lore breaking, not just strange looking and spastic.
How many people have to complain before this damned skill is restored??
Sheezabeast wrote: »How many people have to complain before this damned skill is restored??
Hopefully never. The change is fine. Do you realize how many class skill animation changes Dragonknight has went through? And they're just fine? Come on, if we can life with poo fist, you can live through this.
UnabashedlyHonest wrote: »I actually don't care much if the animation is lore unfriendly. I care that it looks ridiculous and spastic and doesn't fit with the other spear animations templar uses. They more easily could have just changed the timing of the jabs and left the base animation as it was to accomplish their goal. As it is they really messed it up and made a flailing around animation for some reason.
UnabashedlyHonest wrote: »I actually don't care much if the animation is lore unfriendly. I care that it looks ridiculous and spastic and doesn't fit with the other spear animations templar uses. They more easily could have just changed the timing of the jabs and left the base animation as it was to accomplish their goal. As it is they really messed it up and made a flailing around animation for some reason.
Captain_Devildog wrote: »
Crafting Motif 95: Nighthollow Staves
This is the model of the new Templar animation of the "Jabs" after U35. Yes, you read that right.
"The Elder Scrolls Online" Is not Lore friendly anymore with this change.
Would the development team have any kind of love in their hearts to their costumers who supported the game since the beginning and just solve this issiue.
It's totally lore friendly. You're not getting a real spear to spawn in but an aetherial version that focusses and directs the weapon's destructive energy to an enemy which is exactly what you see - a "magic" version of the weapon.
The_Titan_Tim wrote: »Templar was not an underperforming class by any means…
The_Titan_Tim wrote: »Templar was not an underperforming class by any means…
Yes it was. You could search far and wide for a Templar in any end game guild. I would know because I mained magplar. Many end game guilds had DPS charts. I was in the top 3 or 4 Templars in many guilds, not because I’m amazing but because there were often fewer than 10 plars even contributing. I was hitting around 120k in U34 and that was top tier plar at the time (console) but not even close to what cros were putting out. The number 3 plar was equivalent in damage to like the number 30 cro.
The_Titan_Tim wrote: »
How are you going to say that Templar was underperforming in the same breath you claimed you were hitting around 120k? When people ask for tri-fecta parses, they look for 100k+, clearly the class meets the requirement.
The_Titan_Tim wrote: »
How are you going to say that Templar was underperforming in the same breath you claimed you were hitting around 120k? When people ask for tri-fecta parses, they look for 100k+, clearly the class meets the requirement.
Because people at the same skill level were parsing 15% more or higher in other classes. Parses in the mid 130k+ range were plentiful on cro and sorc at the time.
And maybe your trifecta group looks for 100k. Mine was looking for 115k at a minimum. Yes, I meet the requirements. I got GS on my plar. But when we started progging SS I was asked to get on a cro, like every other DPS (barring one zenDK). This was not uncommon at all. Plars were not seen as desirable in trifecta groups. And the fact is their damage ceiling was as significantly below other classes. Yes, a skilled player could still get big numbers; but that same level of skill on another class would translate into a 15k DPS increase.
Suna_Ye_Sunnabe wrote: »The_Titan_Tim wrote: »
How are you going to say that Templar was underperforming in the same breath you claimed you were hitting around 120k? When people ask for tri-fecta parses, they look for 100k+, clearly the class meets the requirement.
Because people at the same skill level were parsing 15% more or higher in other classes. Parses in the mid 130k+ range were plentiful on cro and sorc at the time.
And maybe your trifecta group looks for 100k. Mine was looking for 115k at a minimum. Yes, I meet the requirements. I got GS on my plar. But when we started progging SS I was asked to get on a cro, like every other DPS (barring one zenDK). This was not uncommon at all. Plars were not seen as desirable in trifecta groups. And the fact is their damage ceiling was as significantly below other classes. Yes, a skilled player could still get big numbers; but that same level of skill on another class would translate into a 15k DPS increase.
I recall this very well, as a Templar main myself. Templar wasn't wanted in almost any serious endgame trials group for sometime due to being outmatched by other classes.
The_Titan_Tim wrote: »
Templars weren’t wanted for no other reason than because they were melee. Now everyone is melee, so people go with whatever hits the hardest.
When 2/6 classes are doing leagues better than 4/6, the 4/6 aren’t underperforming… they are the standard, the 2/6 being the minority, are overperforming.