gariondavey wrote: »The dw set up I described has a ton of healing back bar with vigor, coag and rally.
Fossilize gives minor brutality, which is utility. Also, being able to lock someone down every 6 or 7 seconds with a stun and immobilize is cracked. It can also be used to peel people off a teammate.
Master dw is one of the best items in the game for a melee character. It is incredible on dk, stam sorc, and even is used by stamden, hybrid warden, hybrid plar, and probably other specs as well. It is very, very strong.
The trick is using it and back barring a set, using a 5 piece on body, and then choosing trainee/1pc monster+mythic or monster set. Yes, you give up going 5/5/1/1/2 but it is easily worth it, especially on stam dk.
Cauterize is pretty weak as a heal, and flames of oblivion is legit cracked. It does insane amounts of damage. If you aren't using this you are nerfing yourself.
You won't need to spam coag, just use it when below 30 percent, keep up your vigor and rally otherwise and los.
What I will agree with here is if OP doesn't want to run whip (which you are nerfing yourself if you do this, as I already mentioned in my first post here) then yes, running an execute (spin) would be a decent choice. Most people dodge roll after you fossilize or leap them. Spin makes that dodge roll pointless. And you would ideally be running master dw anyways, so you have the right weapon choice to do spin.
Some sets to consider
Master dw
Way of fire
Wretched vitality
Vateshran 2h
Essence thief
Rally cry
Dragon's appetite
Ravager (procs with noxious)
That poison crit proc set that summons the hunger dude after a few seconds (sorry really tired and the name is escaping me
Daedric trickery
Kynemarcher
Serpent's disdain
I will say that I put together a stam/hybrid dk a few days ago (dw + 2h) and it is absolutely insane. So much fun, so much damage. Solo, bgs, ic...really well rounded. I just need some more practice on it, but it is a total blast.
gariondavey wrote: »Way better mythic choices imo but the rest is good!
Also worth noting OP doesn't want to use whip. Without whip, you're going to want an execute.
Using DLeap as an ultimate, since it can be cast fairly frequently, adds a lot of utility. It helps you sustain without needing to be tanky enough to survive between corrosives. It also frees up your ability bar for more unique utility because things like gap closers and stuns are no longer necessary they're just nice.
...there is a LOT to be said for the DLeap+Executioner combo.
Okay so... Boiling it down I guess I only have two points. 1) If you're not going to use molten whip then use an execute.With DLeap you don't just stun the guy you want to kill but you stun some of the other people attacking them too. It's useful.
Also worth noting OP doesn't want to use whip. Without whip, you're going to want an execute.
Using DLeap as an ultimate, since it can be cast fairly frequently, adds a lot of utility. It helps you sustain without needing to be tanky enough to survive between corrosives. It also frees up your ability bar for more unique utility because things like gap closers and stuns are no longer necessary they're just nice.
...there is a LOT to be said for the DLeap+Executioner combo.
Okay so... Boiling it down I guess I only have two points. 1) If you're not going to use molten whip then use an execute.With DLeap you don't just stun the guy you want to kill but you stun some of the other people attacking them too. It's useful.
I'm liking the sound of this strategy; the combo of Dizzy Swing and Executioner may be what I'm after. I also dig Spin-to-win, but I'm less confident in what else to run in my rotation with DW (e.g., I lose a bit of penetration, so Nox Breath on front would be good). Anyhow, I was almost sold on Dizzy Swing, but I see sooo much hate for it online. Why do people seem to hate this skill nowadays? What am I missing? (I've never run it before)