The_Titan_Tim wrote: »I’m unaware if this has been discussed before, but there are quite a few major issues plaguing the class of Necromancer right now, one of which that I would like to bring attention to, is the issue of acquiring bounties in towns for using your abilities in duels.
There is a massive dueling community on this game, while there are very few Necromancers at these popular spots, and only ever, off away from the main areas.
The idea that my Necromancer, the known Hero of Tamriel, Saviour of Nirn, defeater of Mannimarco and Molag Baal, would be persecuted by townspeople and guards for defending himself in a duel, is outrageous.
I understand why an unknown character using their Necromancy would scare people lore-wise, but when you’ve completed the main storyline, there should be an exception made.
Thieves Guild has a passive called
Veil of Shadows that decreases your detection radius of criminal acts and it helps a little bit, but it is nowhere near enough.
This same problem plagues Werewolves and Vampires, and if it could be removed conditionally, it would be an incredible change.
As far as I'm concerned, Dueling in towns should always have been a criminal act in this game, regardless of the skill tree being used. You're killing players in towns right in front of guards, and they ignore it?!? Dumb!
The_Titan_Tim wrote: »The_Titan_Tim wrote: »I’m unaware if this has been discussed before, but there are quite a few major issues plaguing the class of Necromancer right now, one of which that I would like to bring attention to, is the issue of acquiring bounties in towns for using your abilities in duels.
There is a massive dueling community on this game, while there are very few Necromancers at these popular spots, and only ever, off away from the main areas.
The idea that my Necromancer, the known Hero of Tamriel, Saviour of Nirn, defeater of Mannimarco and Molag Baal, would be persecuted by townspeople and guards for defending himself in a duel, is outrageous.
I understand why an unknown character using their Necromancy would scare people lore-wise, but when you’ve completed the main storyline, there should be an exception made.
Thieves Guild has a passive called
Veil of Shadows that decreases your detection radius of criminal acts and it helps a little bit, but it is nowhere near enough.
This same problem plagues Werewolves and Vampires, and if it could be removed conditionally, it would be an incredible change.
As far as I'm concerned, Dueling in towns should always have been a criminal act in this game, regardless of the skill tree being used. You're killing players in towns right in front of guards, and they ignore it?!? Dumb!
If every class had the same treatment, that would also fix the problem. I agree.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »I’m unaware if this has been discussed before, but there are quite a few major issues plaguing the class of Necromancer right now, one of which that I would like to bring attention to, is the issue of acquiring bounties in towns for using your abilities in duels.
There is a massive dueling community on this game, while there are very few Necromancers at these popular spots, and only ever, off away from the main areas.
The idea that my Necromancer, the known Hero of Tamriel, Saviour of Nirn, defeater of Mannimarco and Molag Baal, would be persecuted by townspeople and guards for defending himself in a duel, is outrageous.
I understand why an unknown character using their Necromancy would scare people lore-wise, but when you’ve completed the main storyline, there should be an exception made.
Thieves Guild has a passive called
Veil of Shadows that decreases your detection radius of criminal acts and it helps a little bit, but it is nowhere near enough.
This same problem plagues Werewolves and Vampires, and if it could be removed conditionally, it would be an incredible change.
As far as I'm concerned, Dueling in towns should always have been a criminal act in this game, regardless of the skill tree being used. You're killing players in towns right in front of guards, and they ignore it?!? Dumb!
If every class had the same treatment, that would also fix the problem. I agree.
Other classes aren't raising the dead in civilized areas. People don't like seeing their loved ones walking around as corpses. People are giving you solutions: take your dueling outside of towns where people won't see it.