SilverBride wrote: »
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
The majority of people here who want something don't want it to be forced onto people who enjoy it as it is now, and of those who say 'just change the base experience entirely,' many of those are simply doing it out of frustration at constantly being told off for wanting an option.
martinhpb16_ESO wrote: »SilverBride wrote: »
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
You are arguing against yourself here
The base game as it stands is customized for only one particular playstyle - easy.
The whole point of this thread is that people want the game customised for more than one playstyle which is the very definition of fair!
This crusade you are on is tying your argument in knots.
Just allow people an option
Questing isn't the only thing in overland, so I absolutely should comment even if I don't quest bc if ESO went back to forced vet overland it will absolutely affect me every time I go into overland to do events, surveys, just explore, or farm mats, or speed power level my umpteenth alt. A hard no to doing that with oneshot or vet mobs on me. It's not that I can't kill them, it's that I don't want to when I just want to do the aforementioned.MrLachance wrote: »Even if its not optional. people wich doent give questing areas any value shouldnt comment here.
SilverBride wrote: »martinhpb16_ESO wrote: »SilverBride wrote: »
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
You are arguing against yourself here
The base game as it stands is customized for only one particular playstyle - easy.
The whole point of this thread is that people want the game customised for more than one playstyle which is the very definition of fair!
This crusade you are on is tying your argument in knots.
Just allow people an option
Easy isn't a playstyle. Casual, veteran end game, PvP and Roleplay are some examples of playstyles.
Easy is an opinion. What some find easy others find difficult. Overland isn't customized for any particular group but rather so that it can be accomplished by everyone. Low levels and those new to ESO may find it difficult, while those who have developed their characters and are experienced may find it easy, but everyone is capable of completing the quests and the story.
Veteran overland, on the other hand, would be customized specifically for veteran end game players. That is not fair.
SilverBride wrote: »martinhpb16_ESO wrote: »SilverBride wrote: »
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
You are arguing against yourself here
The base game as it stands is customized for only one particular playstyle - easy.
The whole point of this thread is that people want the game customised for more than one playstyle which is the very definition of fair!
This crusade you are on is tying your argument in knots.
Just allow people an option
Easy isn't a playstyle. Casual, veteran end game, PvP and Roleplay are some examples of playstyles.
Easy is an opinion. What some find easy others find difficult. Overland isn't customized for any particular group but rather so that it can be accomplished by everyone. Low levels and those new to ESO may find it difficult, while those who have developed their characters and are experienced may find it easy, but everyone is capable of completing the quests and the story.
Veteran overland, on the other hand, would be customized specifically for veteran end game players. That is not fair.
"Easy is an option" available for every piece of pve content in the entirety of the game where difficulty is concerned except for the world. Every other piece of pve content in the game that has combat difficulty as a variable that can offers this choice, so it can be accomplished by and more accommodating to more players, which is a good thing. Adding a solo version of dungeons would be a good thing since it would open content others would likely never touch to them, so they can enjoy it, and the more people enjoying a more of the game would be better.
How is it unfair to expect a standard expressed everywhere else in the game to be implemented into the world of tamriel so that players who find beginner-friendly difficulty mind-numbingly dull can actually enjoy the world the Elder Scrolls takes place in, and was likely the thing that brought many of them here in the first place?
MrLachance wrote: »SilverBride wrote: »I don't see a need to bring new life to areas less explored because I do every quest in every zone on all my characters and I run into other players everywhere I go.
To clarify, I play PCNA in the afternoon and sometimes evening to night.
I play also on PC EU and NA and those areas are empty. Like nobody wants to do anything, because everything dies in two hits anyway. Most people do their archievements and just rush through quest fast like clicking simulator. Thats also what i hear people sayin. Even new players after they got used to mechanics, they get bored very fast, because they feel like the longer they play, the easier the content becomes.
The only times i see people when they do their dailys and some event stuff, when i do them myself and thats it. All those many events over the year seem to keep the quest arenas filled, because without they are super emtpy. except thoose autopilot dragon/dolmen grind trains for Dragon Blood and exp.
SilverBride wrote: »SilverBride wrote: »martinhpb16_ESO wrote: »SilverBride wrote: »
We haven't all agreed. I find it completely unfair to customize the base game to one particular playstyle.
You are arguing against yourself here
The base game as it stands is customized for only one particular playstyle - easy.
The whole point of this thread is that people want the game customised for more than one playstyle which is the very definition of fair!
This crusade you are on is tying your argument in knots.
Just allow people an option
Easy isn't a playstyle. Casual, veteran end game, PvP and Roleplay are some examples of playstyles.
Easy is an opinion. What some find easy others find difficult. Overland isn't customized for any particular group but rather so that it can be accomplished by everyone. Low levels and those new to ESO may find it difficult, while those who have developed their characters and are experienced may find it easy, but everyone is capable of completing the quests and the story.
Veteran overland, on the other hand, would be customized specifically for veteran end game players. That is not fair.
"Easy is an option" available for every piece of pve content in the entirety of the game where difficulty is concerned except for the world. Every other piece of pve content in the game that has combat difficulty as a variable that can offers this choice, so it can be accomplished by and more accommodating to more players, which is a good thing. Adding a solo version of dungeons would be a good thing since it would open content others would likely never touch to them, so they can enjoy it, and the more people enjoying a more of the game would be better.
How is it unfair to expect a standard expressed everywhere else in the game to be implemented into the world of tamriel so that players who find beginner-friendly difficulty mind-numbingly dull can actually enjoy the world the Elder Scrolls takes place in, and was likely the thing that brought many of them here in the first place?
Overland isn't "mind-numbingly dull". That is an opinion, not a fact, and not one that everyone agrees on.
Overland is different from instanced content such as dungeons and trials and arenas because these were created specifically to provide a challenge for those who seek that. Overland wasn't. It was created for questing and leveling and harvesting resources and to tell the story. It was not created as a challenge for players who are bored with the other difficult content.
As it stands, doing any serious quest in the world feels like being a grown adult participating in an elementary school stage play...
So, experienced players that are used to more demanding gameplay and a higher level of engagement shouldn't engage with, again, the world of tamriel. Going back to my point of "Does having fewer options and restricting people from participating in the content make it better?" Content being too easy and simplistic can be just as restrictive as it being to demanding.
SilverBride wrote: »So, experienced players that are used to more demanding gameplay and a higher level of engagement shouldn't engage with, again, the world of tamriel. Going back to my point of "Does having fewer options and restricting people from participating in the content make it better?" Content being too easy and simplistic can be just as restrictive as it being to demanding.
Nothing is stopping any player from questing in overland. It may not be enjoyable to some just like challenging content isn't enjoyable to others, but there is something for everyone. It just can't be everything to everyone.
SilverBride wrote: »Overland had been this way for almost 7 years now, since One Tamriel. If its difficulty was really a widespread problem for a lot of players the game would have failed by now.
Blackbird_V wrote: »SilverBride wrote: »Overland had been this way for almost 7 years now, since One Tamriel. If its difficulty was really a widespread problem for a lot of players the game would have failed by now.
That's an invalid re-occurring argument. We have already discussed it in this thread, but there were MANY broken concepts Pre-One Tamriel.
It is true that after One Tamriel the game did do a whole lot better; however, it has as you said been 7 years and overland has become too easy or not challenging enough for players.
I will say that scaling in this game is so bad that I've seen level 3 accounts (with CPs allocated and with crafted sets) tank max level characters (with CPs allocated and with sets) for an unhealthy amount of time.
SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »Overland had been this way for almost 7 years now, since One Tamriel. If its difficulty was really a widespread problem for a lot of players the game would have failed by now.
That's an invalid re-occurring argument. We have already discussed it in this thread, but there were MANY broken concepts Pre-One Tamriel.
It is true that after One Tamriel the game did do a whole lot better; however, it has as you said been 7 years and overland has become too easy or not challenging enough for players.
I will say that scaling in this game is so bad that I've seen level 3 accounts (with CPs allocated and with crafted sets) tank max level characters (with CPs allocated and with sets) for an unhealthy amount of time.
Some players find overland too easy or not challenging enough but many are fine with it just as it is.
The fact that "level 3 accounts (with CPs allocated and with crafted sets) tank max level characters (with CPs allocated and with sets) for an unhealthy amount of time" has no relevance to players doing quests and playing through the story.
Blackbird_V wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »Overland had been this way for almost 7 years now, since One Tamriel. If its difficulty was really a widespread problem for a lot of players the game would have failed by now.
That's an invalid re-occurring argument. We have already discussed it in this thread, but there were MANY broken concepts Pre-One Tamriel.
It is true that after One Tamriel the game did do a whole lot better; however, it has as you said been 7 years and overland has become too easy or not challenging enough for players.
I will say that scaling in this game is so bad that I've seen level 3 accounts (with CPs allocated and with crafted sets) tank max level characters (with CPs allocated and with sets) for an unhealthy amount of time.
Some players find overland too easy or not challenging enough but many are fine with it just as it is.
The fact that "level 3 accounts (with CPs allocated and with crafted sets) tank max level characters (with CPs allocated and with sets) for an unhealthy amount of time" has no relevance to players doing quests and playing through the story.
That part is about scaling being absurd in this game, which can make overland easier.
Blackbird_V wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »Overland had been this way for almost 7 years now, since One Tamriel. If its difficulty was really a widespread problem for a lot of players the game would have failed by now.
That's an invalid re-occurring argument. We have already discussed it in this thread, but there were MANY broken concepts Pre-One Tamriel.
It is true that after One Tamriel the game did do a whole lot better; however, it has as you said been 7 years and overland has become too easy or not challenging enough for players.
I will say that scaling in this game is so bad that I've seen level 3 accounts (with CPs allocated and with crafted sets) tank max level characters (with CPs allocated and with sets) for an unhealthy amount of time.
Some players find overland too easy or not challenging enough but many are fine with it just as it is.
The fact that "level 3 accounts (with CPs allocated and with crafted sets) tank max level characters (with CPs allocated and with sets) for an unhealthy amount of time" has no relevance to players doing quests and playing through the story.
That part is about scaling being absurd in this game, which can make overland easier.
spartaxoxo wrote: »I think it is fair to give an option to vet players to customize their experience with Overland. I don't think it should come as a separate instance, for a myriad of reasons I have stated plenty in this thread. But, I don't think it is fair to leave things as they currently exist.
You don't have to be someone who trains relentlessly for Overland to become too easy. It becomes too easy through the course of normal gameplay. Once it becomes too easy, the nature of the game world itself changes substantially. The game world that you bought into when you first started playing, the one that gave you a light challenge, is gone for practical purposes even if it didn't change on paper. I don't personally find that fair. The game becomes practically a walking sim (I enjoy these but that's besides the point) which is a different type of rpg than the action RPG gameplay you start with. I find this too, unfair.
I don't think the way the game currently exists is fair to vet players. I may differ on how to solve this problem from some of the posters here (I believe it should be through a personal difficulty slider, challenge banners, and even the occasional new challenge zone) but I do not differ on the underlying principle that the way game currently exists is unfair to vet players. I believe something needs to be done.
SilverBride wrote: »spartaxoxo wrote: »I think it is fair to give an option to vet players to customize their experience with Overland. I don't think it should come as a separate instance, for a myriad of reasons I have stated plenty in this thread. But, I don't think it is fair to leave things as they currently exist.
You don't have to be someone who trains relentlessly for Overland to become too easy. It becomes too easy through the course of normal gameplay. Once it becomes too easy, the nature of the game world itself changes substantially. The game world that you bought into when you first started playing, the one that gave you a light challenge, is gone for practical purposes even if it didn't change on paper. I don't personally find that fair. The game becomes practically a walking sim (I enjoy these but that's besides the point) which is a different type of rpg than the action RPG gameplay you start with. I find this too, unfair.
I don't think the way the game currently exists is fair to vet players. I may differ on how to solve this problem from some of the posters here (I believe it should be through a personal difficulty slider, challenge banners, and even the occasional new challenge zone) but I do not differ on the underlying principle that the way game currently exists is unfair to vet players. I believe something needs to be done.
I disagree that overland is unfair to anyone. I'm a veteran player. I started playing in beta, took a break until One Tamriel because overland was too difficult for my taste, and have leveled 3 new characters though overland since I've been back.
I find overland easy and I like it that way. It makes me feel powerful and shows me how far I've progressed.
Not all veteran players are into challenges and not all of those who are want that level of challenge in every single thing they do.
What I find unfair is creating a whole new complete world for what I believe is a very small subset of the player population.
As far as the game world changing from the game we purchased, this was done to save a failing game and is something we agree to in the Terms of Service. It is fair.
SilverBride wrote: »Easy is an opinion. What some find easy others find difficult. Overland isn't customized for any particular group but rather so that it can be accomplished by everyone. Low levels and those new to ESO may find it difficult, while those who have developed their characters and are experienced may find it easy, but everyone is capable of completing the quests and the story.
Veteran overland, on the other hand, would be customized specifically for veteran end game players. That is not fair.
SilverBride wrote: »If the game kept scaling to match the player and I had to keep struggling no matter how strong I got... I would consider that punishing.
SilverBride wrote: »What I find the most interesting is that every other MMO I ever played through the decades has had easy questing zones, and I don't remember any end game players asking for these zones to be made more difficult. They utilized dungeons and raids for their challenges and didn't expect the base game to provide it.
spartaxoxo wrote: »I personally don't feel it is fair to consumers that the gameplay experience is so radically different that we are essentially punished for getting good at the game.
SilverBride wrote: »I don't understand how difficult content is lacking with all the veteran dungeons and trials and arenas that are in this game. As far as solo challenges, doesn't that defeat the whole concept of a challenge? If a veteran overland wasn't challenging enough to require a group then what is the point?
spartaxoxo wrote: »SilverBride wrote: »I don't understand how difficult content is lacking with all the veteran dungeons and trials and arenas that are in this game. As far as solo challenges, doesn't that defeat the whole concept of a challenge? If a veteran overland wasn't challenging enough to require a group then what is the point?
It can be difficult to find groups for that content. A lot of guilds for example will run trials like once a week, at a fixed time using a roster. Which means 12/500 in that guild get to raid once a week. And if you're not able to join at that fixed time, you'll just have to find another guild because you'll just never get that opportunity. PUGs are hard to find in both quantity and quality
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't understand how difficult content is lacking with all the veteran dungeons and trials and arenas that are in this game. As far as solo challenges, doesn't that defeat the whole concept of a challenge? If a veteran overland wasn't challenging enough to require a group then what is the point?
It can be difficult to find groups for that content. A lot of guilds for example will run trials like once a week, at a fixed time using a roster. Which means 12/500 in that guild get to raid once a week. And if you're not able to join at that fixed time, you'll just have to find another guild because you'll just never get that opportunity. PUGs are hard to find in both quantity and quality
If a guild's main focus is to raid then it would seem logical that they would create enough groups that most of their players were able to participate. They aren't limited to just one group of 12.