Currently all damage and healing done in this game scales off the same stats: weapon/spell damage and to a lesser extent, max stats. This is incredibly problematic!
Because of this, building for high damage ALSO makes you a strong healer which, at least for pvp, means you really lose nothing for leaning into weapon or spell damage. Zero downsides or choices to be made.
I would suggest the following for a fix to this: Make all damage scale of weapon/spell damage and make all healing scale off max Stamina/Magicka. This already exists in some form in the game! Most proc sets that deal damage scale off weapon/spell damage while most sets that provide a heal scale off max stats (if they scale at all).
Just extrapolate this to abilities and it fixes so much. The high damage, super healers would have to choose between the two, meaning they'd either have excellent damage but weak heals that eat up a lot of resources to get the same effect, or they'd have great heals but kinda hit like a wet noodle. It would actually require people to specialize instead of being jack of all trades, master of all.
Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"