Is the new gameplay feature Vet Overland?

  • Vevvev
    Vevvev
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    Could be a number of things.

    Ocean/underwater content.
    Spell Crafting
    Veteran Overland

    Are just to name a few.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • RaptorRodeoGod
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    Cazador wrote: »
    You could probably get rid of the no option since it's kind of the same thing as it's probably something else.

    Eh, live and learn I guess, no option to add/remove poll options. I was a little excited and didn't think through it all the way.

    The more I think about it, the more I think it could be spell crafting tbh. With the way the article is written, it'd make sense. They could design it in a way so that you'd have to revisit content to get materials and spell recipies and stuff
    Add a Scribing skill that works like Arcanist beam.
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    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
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    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • I_killed_Vivec
    I_killed_Vivec
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    I don't see how companions fit in with harder overland content. Indeed most people I see in the game are avoiding most of the overland mobs, riding around doing quests with a companion in tow . Completely unnecessary and, if you ask me, a bit of a cheat. I can see what will happen as soon as ZoS brings out harder content, people will say "Oh, bit harder than I expected, I'd better cheat bring along a companion".

    And what's the reward for playing "hard mode"? Do you deserve a greater reward, or did you cheat bring along your companion?

    Maybe make vet overland content companion free :o

    The problem that I see ZoS having is that most of the DLC/chapters are instantly forgettable, and people can't be bothered replaying content. If it's outside an anniversary event these places are empty. Do I really want to go back to do a few more geysers/dragons/harrowstorms/volcanic vents just to get some trash blue gear and a sticker for the achievement?

    No, I'll wait until the next anniversary and get double drops for my effort ;)

    1T was supposed to make everywhere accessible to everyone, but what is there to draw you back when you've completed the content? Surveys became distributed throughout the land instead of being limited to the zone you handed in your writs to encourage you to go back and explore. Aetherial Dust drops were limited to the base game zones, but are so rare they are hardly an incentive. More recently we have mystic leads "encouraging" us to farm a cavern in Glenumbra each day for weeks (Pale Order RNG was not kind to me). But with all of these you just go there for a purpose and leave as soon as you are done.

    If there is no new content then I don't see how providing a vet option will encourage players to go back. And I don't see how that kind of segregated, and segregating, approach would appeal to beginners. Also it would force ZoS to admit that 1T was wrong, and I don't think they believe that for one moment - and neither do a lot of players.

    Just as I want a more joined up story arc building up over time, I'd like to see ZoS find a way to build up that story line over space. To encourage us to go back to the zones of the base game, but seeing them through different eyes, interacting with different people, attempting to achieve things that were never in the base game.

    As long as I don't have to go back to any swamps. Can't stand the swamps!
  • TaSheen
    TaSheen
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    As long as I don't have to go back to any swamps. Can't stand the swamps!

    Eh, I don't mind Hjaalmarch (in fact, Morthal and the rest of Hjaalmarch is my favorite place in Skyrim), but I certainly don't like the marshy area of Blackwood. Leyawiin and everything west of the marsh is fine.

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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  • SilverBride
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    I think it may be something like difficulty levels for Delves and Public Dungeons. This would give end game players a reason to return to older zones because they would find a challenge in these, and these zones would then have replayability.
    Edited by SilverBride on December 13, 2022 10:39PM
    PCNA
  • Tandor
    Tandor
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    Cazador wrote: »
    You could probably get rid of the no option since it's kind of the same thing as it's probably something else.

    It could be replaced with "I haven't a clue".
  • Tandor
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    I suspect many of those looking for veteran overland content are more interested in veteran rewards than greater challenge. Personally I think it would be of only limited interest to endgame players and as such would be unlikely to warrant the development resources to make it happen.
    Edited by Tandor on December 13, 2022 10:37PM
  • Lumsdenml
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    I am thinking that vet overland would satisfy both new system and revamp older zones that they mentioned. I am also going to go out on a limb and say along with vet overland, they are going to add Perfected Overland Sets. I think the option will be the same as dungeons... vet or normal.
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  • adyreonb14_ESO
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    Personally, I'd like to see 3 levels...

    1) Normal
    2) Advanced (add one pip to all mobs)
    3) Elite (add two pips to all mobs)

    and then increase rewards based on the level you play at...
  • Finedaible
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    I will be disappointed if Veteran overland option was the only "new gameplay feature" in 2023. That would make sense as an update to the base game, not as a selling point of a new chapter so I highly doubt that's what they are going to do. Furthermore I don't see the point in having a difficulty toggle in the first place if they are never going to place better rewards to match the increased difficulty, and then everyone would just continue to play on normal mode.

    I highly doubt it is spell crafting either because that has officially been scrapped, no one left at ZoS wanted to make it, , and rumor has it what little of spell crafting they did work on got repurposed into Antiquities. They are also in the middle of some kind of code rewrite so making a system as complex as that would not be feasible I think.

    Personally I think it will be another skill line - hopefully a weapon or combat skill line - though I am skeptical of what they think has been "highly requested" by the community. I mean, they thought a card game was something the community really wanted but I personally haven't seen much enthusiasm from the player base regarding that. There are too many passive skill lines and it would be nice to have more combat options that we can use all these skill points on.
  • Red_Feather
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    In division 2 you can turn on directives. Each directive is a new rule that affects status effects, skill cooldowns, environmental awareness. Turn them all on and the game can be impossible. They don't changes stats of any kind for anyone. They impose rules on whoever is using them.

    Here's a video of someone scrolling through some.
    https://www.youtube.com/watch?v=nQzUZbqCPNQ&t=15s
    Edited by Red_Feather on December 14, 2022 2:48AM
  • SilverBride
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    me_ming wrote: »
    I'm getting tired of people complaining that they need to group. THIS IS AN MMORPG. Group.

    MMORPG only means that there are multiple players in the game world at the same time. It does not mean that these players need to group with others.

    Just like in real life. When I go to the grocery store there are multiple other people in the store shopping at the same time, but we don't find it necessary to form groups to buy produce or poultry or dry goods.
    PCNA
  • BretonMage
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    Tandor wrote: »
    I suspect many of those looking for veteran overland content are more interested in veteran rewards than greater challenge. Personally I think it would be of only limited interest to endgame players and as such would be unlikely to warrant the development resources to make it happen.

    Actually, if they improved the stats/bonuses of some underused overland sets, and let them drop in epic quality for vet, then people might return. I would support the idea of overhauling some old sets rather than constantly introducing new ones.
  • RedBranch
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    Doubt it. They’re always very proud of One Tamriel and the accessibility it brought to the game.
  • AlterBlika
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    Vet overland as an option (or a different instance of a map, such ones already exist) would be really great since for vet players it's just too boring and unengaging to play overland, including story. I think there are plenty of players who don't touch it because of how easy it is.
    The problem is, adjusting enemies' health bars and damage is NOT enough. Most of the vanilla world bosses lack challenging mechanics. So it's anyway going to be easier than vDungeons to solo. I doubt they will look into every boss's mechanics.
  • xericdx
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    I stopped doing quests as I don't find it immersive enough with the current level of difficulty.

    I would do then with a minimum of challenge.

    No need for a splitting of the content (e.g. Veteran instance) if we have a system that affect the player rather than the enemy. It can be done without much resources and easily scalable through different levels and rewards (e.g. XP) than neither punish nor force people to go to one level or the other.

    The above seems so easy (although not perfect obviously) that I am not sure why we keep losing ourselves into divisive discussion over "crashing ants simulator" VS "Dark Soul". No body (almost) wants either extreme or to divide the community.



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  • jecks33
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    I hope not. As main tank I see too much 1000 CPs strugling to complete normal banished cells 1. The majority of the player base don't have 120k dps, they don't even have 20k dps, they don't care about mechanics, AOEs, positioning, etc. An hardest overland will kill the game for them.
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  • Anifaas
    Anifaas
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    I don't think Vet Overland has broad enough appeal to be a major new feature of the game and could even risk alienating some users.
  • xericdx
    xericdx
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    jecks33 wrote: »
    I hope not. As main tank I see too much 1000 CPs strugling to complete normal banished cells 1. The majority of the player base don't have 120k dps, they don't even have 20k dps, they don't care about mechanics, AOEs, positioning, etc. An hardest overland will kill the game for them.

    Almost everyone speaks of giving options : see my post just on top of yours, but basically everyone else providing concrete ideas.

    Not provoking but honestly wondering why I keep seeing some answers ignoring this and cherry picking the most extreme, and least (ie. not at all) requested idea, which would be to force everyone to play a harder overland. We (I guess almost) all agree that this would not be what the game needs
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    Elonthor Primo (StamDen), AD
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  • Naftal
    Naftal
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    Tales of Tribute isn't liked by majority of players and they still wasted a lot of effort to create it.

    I don't get why people are so against a seperate mode that you don't have to partake in.
  • colossalvoids
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    Naftal wrote: »
    Tales of Tribute isn't liked by majority of players and they still wasted a lot of effort to create it.

    I don't get why people are so against a seperate mode that you don't have to partake in.

    Because they've liked other years features some people had no use for and want their streak to continue.
    Because they think it would only benefit "vet toxic elitists" dismissing people liking any semblance of challenge and ones who left after first hours/months because it was a joke after single player elder scrolls. Even ones who want the narrative to match the gameplay which would be pretty obvious one.
  • Supreme_Atromancer
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    Firstly, I think that spammy, frustrating Craglorn 2.0 could be a terrible mistake. It was never designed to be some "hard mode"- it was designed for groups of people they expected would form up, so the combat mechanics, other than just being plain "tougher", had the expectation that there'd be four of you doing it. There were plenty of people who could do it alone, sure. Zone heroes never got tired of telling people asking for a group that they should just "SOLO IT BRAH".

    So it was: Click faster. Spam shield. Root. Root. Snare. Snare. Shield. Kite. But it was impossible for many, and for others, possible, but frustrating and not engaging. And the target audience, groups? Well no one wanted to group up. So it locked people out.

    Let's not go back there.

    What I *do* think is possible, given the overtones of consolidation and capitalising on existing zones in Matt's address, is that we could see is a program of progressively refreshing the base-game visuals (and *maaaaybe* layout) to make people want to be in them, in tandem with a recalibration of overland mob difficulty, to a newer baseline that reflects the change in the *baseline* pop's power that has occurred over the last 9 years. I think that if they were doing this, they might make base-game world events and bosses a bit tougher, and add in some of the cool stuff like wandering bosses that people seem to enjoy from the newer zones. I don't expect they would do a toggle, or create instances. It seems like too much fuss. Maybe I'm wrong.

    I think it could make sense to do these things if they are planning on capitalising on what they already have; having all zones in a good shape to support both old and new systems and "repeatable content" that they said they will be focussing on during this next era of development. Perhaps a new, more robust reward scheme to further incentivize people just to be in those zones. I also think that if they aren't making two zones every year, the world builders could now have a little bit more space to do this.

    Its just a stab in the dark, I have no idea. But I can see it happening, yes.
    Edited by Supreme_Atromancer on December 14, 2022 2:03PM
  • Holycannoli
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    How would vet overland work? Would those that opt-in be instanced separately, splitting the playerbase?

    I really hope it's not vet overland. It needs to be spellcrafting or varied summons or something like that. Vet overland would just make the world feel less populated.

    What I want to see is non-combat pet dueling lol.
    Edited by Holycannoli on December 14, 2022 1:58PM
  • WoppaBoem
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    They will give something nobody asked for and properly many dont even want, these devs never fail to disappoint.
    Xbox EU & NA - PVP Only
  • TaSheen
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    WoppaBoem wrote: »
    They will give something nobody asked for and properly many dont even want, these devs never fail to disappoint.

    This is what I'm thinking. I mean.... look at the track record, or even just AWA. That was a release of something that turned out to be not really what most people who wanted it were happy with, much less those who didn't want it, and asked for "optional".

    I'm betting an "optional" harder overland isn't what would happen.
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  • Lucozade85
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    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.

  • AzuraFan
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    TaSheen wrote: »
    I'm betting an "optional" harder overland isn't what would happen.

    There's no way they'll make more difficult overland mandatory. They know they'd lose a large part of their player base if they did that. If a vet/harder overland is the feature, it would have to be optional or confined to a specific new zone. Given that most players won't use it and those who do will complain that it's still too easy, I really doubt it will be the new "most requested" feature.

    But hey, they did AwA and the combat changes nobody wanted, so would it surprise me if it's veteran overland? Nope. But again, I doubt it. The reception of the last couple of major chapters has been lacklustre, so they really need to hit it out of the park with the new feature. It's got to be something the majority of players would participate in.

    I'm expecting new grindy systems that take place in existing zones. More daily quest givers. More antiquities in those zones. perhaps a new system that requires grind. The message I got from the letter is less hand-created content and more generated content to keep players busy. Maybe it'll be bounty boards, or maybe something similar to the radiant quests in the last couple of TES games. They have tons of locations and stuff they could use to generate quests galore.

  • Tandor
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    xericdx wrote: »
    jecks33 wrote: »
    I hope not. As main tank I see too much 1000 CPs strugling to complete normal banished cells 1. The majority of the player base don't have 120k dps, they don't even have 20k dps, they don't care about mechanics, AOEs, positioning, etc. An hardest overland will kill the game for them.

    Almost everyone speaks of giving options : see my post just on top of yours, but basically everyone else providing concrete ideas.

    Not provoking but honestly wondering why I keep seeing some answers ignoring this and cherry picking the most extreme, and least (ie. not at all) requested idea, which would be to force everyone to play a harder overland. We (I guess almost) all agree that this would not be what the game needs

    Think about achievements. Some players, we can debate whether or not it was a majority, wanted account-wide achievements while others wanted to retain character-based achievements. Everyone would have accepted an option to choose between the two, or a change to account-wide achievements while maintaining individual character records of progress, but instead we got account-wide achievements forced on everyone and in a way that meant that even those who asked for them didn't in many cases like the way they were implemented.

    So by all means point out that some players are asking for harder overland content as an option you can choose or ignore, but that isn't necessarily how it would be implemented given past experience, and that's why some players will, and are entitled to, argue against it on principle. We've learnt to be careful about what we wish for.
    Edited by Tandor on December 14, 2022 4:31PM
  • Lumsdenml
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    Naftal wrote: »
    Tales of Tribute isn't liked by majority of players and they still wasted a lot of effort to create it.

    Remember, the only people who actually have the numbers is ZOS. It world be hard to back up a statement like that. I figure it's more popular than you think...
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    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • jecks33
    jecks33
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    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.

    progression is not in overland, is in dungeons, arenas and trials. Overland is a tutorial
    PC-EU
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