Confusion over Housing and Furnishing spread for the two zones... Inside Outside.

Princess_Kassiopeia
Princess_Kassiopeia
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When we go to someone's house we are outside (or inside) first.
Then , if they have an outside we go outside OR if they have an indoors we go indoors.
When so doing, the computer halts and we get a loading screen and then POW we're indoors.

SO.... my furnishing limit.... is it split into TWO? Like X many props for OUTSIDE and X many props for INSIDE?
Because if it's split that would make sense BUT if it's, say, 800 props inside AND outside as a total then supposing I put them all OUTSIDE and nothing inside.... then the loading screen loads and I go INSIDE......
Do you undertsand me?

If the limit is 1000 objects... that would logically make sense to have that OUTSIDE and INSIDE as well because there are two different loading phases.
But if that's spread out for both inside and outside..... it totally doesn't make logical sense. Because you'd only be using half your limitation at any one time assuming on average the ttoal allowance has been spread for both indoors and outdoors.

"All young girls think they are Princesses. Life teaches that we have to also be warriors."
Menelaus, king of Sparta and his wife, Helen of Troy.
  • Princess_Kassiopeia
    Princess_Kassiopeia
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    That is to say.....
    Is there a prop LIMIT for indoors and a prop limit for outdoors? Separately? Because if there isn't something has lost it's logic.
    I read everywhere about people wishing for more object allowance but I have never yet seen it defined.

    Also there are props with animation , MORE taxing on ram than something thats a simple dulled graphic and static. Are they differentially numbered regarding allowances or not.

    If I had 100 candles swinging in lanterns v. 100 static illuminated non animated lights..... how does this evaluate regarding my allowance.
    One could sieze a low grade computer and one would not.
    "All young girls think they are Princesses. Life teaches that we have to also be warriors."
    Menelaus, king of Sparta and his wife, Helen of Troy.
  • Raideen
    Raideen
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    You are discovering the cracks in the official reason as to why furnishing limits are what they are.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    It's not a proper loading screen between a house's inside and outside though. They are both the same instance, therefore sharing the itemlimit.
    [Lie] Of course! I don't even worship Daedra!
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Raideen wrote: »
    You are discovering the cracks in the official reason as to why furnishing limits are what they are.

    There are no cracks. They just aren't completely upfront about the reason for the limit. At least for consoles there does seem to be a point where the game struggles to render everything. The normal physical furnishings is likely somewhere higher than the current limit. But if you put enough furnishings in your house with animations you begin to see the actual issues with rendering appear.

    My first house was the Daggerfall Overlook. I stuffed that thing with well over 200 sconces, lamps and candles. I can't tell you how many times I have had to run around that place switching the sconces off and on in an attempt to get the fire animation to render. Otherwise theres just a glow of light emanating from the sconces. I dont even try to get the candles to turn on anymore because its a waste of time and energy. I've learned my lesson from that place that its best to just strategically place my light sources rather than fill the place with light.

    Hopefully as more people move on to the newer consoles ZOS can reconsider their limitation on furnishing slots. But for the time being consoles and low end PCs are holding that back.
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  • bluebird
    bluebird
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    If the limit is 1000 objects... that would logically make sense to have that OUTSIDE and INSIDE as well because there are two different loading phases.
    Most house instances have the 'insides' hidden under the terrain. The loading screen between outdoors/indoors doesn't load up a different instance - it just teleports you below the ground

    So when you load into your garden, you actually have your fully furnished rooms dozens of meters under you, beneath the ground, so it's all in the same instance. But since the indoors rooms are far away from your entry point, those items won't be loaded up due to viewing distance and whatnot. The loading screen between doors is probably there to allow time rendering the interior items since you 'travelled' quite far in the split second when you went inside the door.


  • Princess_Kassiopeia
    Princess_Kassiopeia
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    GASP! YOu mean............ Im living like a WORM??

    I am a PRINCESS. We dont do WORMS!
    "All young girls think they are Princesses. Life teaches that we have to also be warriors."
    Menelaus, king of Sparta and his wife, Helen of Troy.
  • Paulytnz
    Paulytnz
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    GASP! YOu mean............ Im living like a WORM??

    I am a PRINCESS. We dont do WORMS!

    New Worm Cult member discovered! Quick, someone grab her!!
  • kargen27
    kargen27
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    They have to consider the houses that do not have an indoor and outdoor area. Wouldn't be fair to owners of those houses to have access to less furniture slots.
    and then the parrot said, "must be the water mines green too."
  • Danikat
    Danikat
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    Raideen wrote: »
    You are discovering the cracks in the official reason as to why furnishing limits are what they are.

    There are no cracks. They just aren't completely upfront about the reason for the limit. At least for consoles there does seem to be a point where the game struggles to render everything. The normal physical furnishings is likely somewhere higher than the current limit. But if you put enough furnishings in your house with animations you begin to see the actual issues with rendering appear.

    My first house was the Daggerfall Overlook. I stuffed that thing with well over 200 sconces, lamps and candles. I can't tell you how many times I have had to run around that place switching the sconces off and on in an attempt to get the fire animation to render. Otherwise theres just a glow of light emanating from the sconces. I dont even try to get the candles to turn on anymore because its a waste of time and energy. I've learned my lesson from that place that its best to just strategically place my light sources rather than fill the place with light.

    Hopefully as more people move on to the newer consoles ZOS can reconsider their limitation on furnishing slots. But for the time being consoles and low end PCs are holding that back.

    One of many unexpected lessons I learned from playing Sims is that if there's too many objects in one area the computer will crash when trying to load it. Then you end up in a vicious circle because you can't remove any of them without first loading the area.

    I'm sure ZOS are playing it safe with the item limits in houses, but I'm also sure that's partially because they don't want to deal with the problems it would cause if they didn't.

    I do wish they'd find an alternative or a work around or something so they can increase the item limit, but for now I understand why it's there.
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