Hello there, a friend of mine and me recently had a fun discussion on Discord. How would we make some trash sets usable in ESO but without making them overpowered. We had a few ideas and I honestly liked almost all of them and that's why I am posting it here (perhaps they even make it to live, you never know
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Infernal Guardian
What is this set supposed to be? A DPS set? A support set? Both? Since the damage now scales of MaxDamage using it on a tank or healer seems out of question i think. We had the idea of making it a Healer Monster Helmet that can benefit the group by handing out some additional DPS. First of all the damage dealt is reduced but it can now trigger per 6 seconds per target and scales of MaxMagicka and MaxStamina. That way a Healer that provides shields for allies can turn all his allies into Lava-hurling allies that can benefit. To avoid PVP abuse perhaps chance the text from "enemy farthest away" to "NPC farthest away" instead.
Belharza's Band
Since you're playing this as a mythic you will be either giving up a (5) or a (2) set bonus and you're also not using other nice mythics such as Ring of Pale Order or the Kilt. But the Band currently doesnt live up to the other mythics because the Light Attacks have to be cumulative without casting a spell in-between. I would change it to both increase Light and Heavy Attack Damage by currenty value 900. Also both Light and Heavy attacks should no longer be counted cumulative. Since this ring has to compare itself to DPS sets like Selene i think the damage is around the same so the cooldown could go down to 6 seconds as well.
Explosive Rebuke
The set sounds really fun. Reducing your overall tankyness but giving the group some additional dps if they manage to heavy attack targets that have a bomb from you. Sadly the dps isn't great because you can only place one bomb on one target every 8 seconds. Also the indicator which target has a bomb is designed really poorly and is barely visible. So I really would like to make this set reset its cooldown if the bomb was previously detonated. If the bomb stays active then you can only place a bomb after 8 seconds but if your team manages to strike the bombs all the time it could be down like 2 seconds. Also since tanks dont require Damage the (4) slot could go to additional resistances which could benefit this set too.
What do you think? I will expand this thread in the future.