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Fix the lead drops, PLEASE

Quackery
Quackery
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This part of the game is pure torture! THERE IS NOTHING FUN ABOUT REPEATING THE SAME THING OVER AND OVER AND OVER AGAIN FOR THE MILLIONTH TIME!!! It's time to make these damn leads guaranteed drops after a maximum of 5 tries! Let me break this down more clearly:

Waiting for a boss to spawn in a delve for 4 hours and counting in order to get a lead from the boss is TORTURE!!
Now, add to that another few hours for getting another lead for that same mythic,
And add to that trying to get a lead for MONTHS from doing daily quest in Fargrave,
Add to that all the other godawful leads that are stuck to dungeons and arenas, it's TORTURE!

I'm spending 95% of my time trying to get leads instead of enjoying the game! Is/was this REALLY your goal, ZOS? To make mythics, dwarven mount etc. so hard to get that I have to grow roots in each place I need a lead from??

I'm really frustrated and angry right now because I just don't understand what the point is in having us waste most of our gaming time farming for these leads! I'm not having fun in the slightest, it's just misery!

PLEASE, make leads guaranteed drops after a maximum of 5 tries! Let us ENJOY the game instead of wasting our time!
  • CrashTest
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    Another option is to just make them tradable.
  • Quackery
    Quackery
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    CrashTest wrote: »
    Another option is to just make them tradable.

    ANYTHING is better than this misery!
  • DreamyLu
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    You realize that nobody is forcing you to do that right? The way you spend your time in game is your own decision. I'm sorry, I say that just to put things back in perspective a little, as your post sounds quite aggressive and also some could be embarrassed by your choice of using words "torture" and "misery" with caps for just a game issue.

    I understand your frustration. Personally, I believe that the drop concept for those leads needs an improvement so that it remains attractive to hunt them. Now as long as it remains as is, we have only two solutions: grinding or ignoring.

    If you chose to grind - what you seem to do - then maybe it would ease your frustration to give it a go once in a while over time, rather than killing your play time in doing just that? Just a suggestion of course.

    Personally, am the lazy one who prefer to give up on things rather than grinding... o:)
    Edited by DreamyLu on November 27, 2022 5:23AM
    I'm out of my mind, feel free to leave a message... PC/NA
  • gariondavey
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    Yeah the way leads work is really awful if you have a job and family.

    If a lead has a 5 percent chance of dropping (probably what it actually has) and if it doesn't drop first run, then it should get an additional 20 percent chance, so 25 percent chance, on the 2nd run.

    If it doesn't drop then, 3rd run should have another 20 percent chance, so 45 percent chance.

    If not then, the fourth run would have 65 percent chance.

    5th run, 85 percent chance.

    This way it still requires effort but isn't a crazy time sink. Adult gamers don't have that kind of time.

    I did like 60+ daily quests for the markyn lead. It should have a ramping chance similar to the proposed dungeon one.

    ALL leads should have ramping chances
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • redspecter23
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    I've got 3600 cp on PC/NA and over 1000 cp on 4 alt accounts as well as PC/EU and I find the lead grind to be excessive. I'm the kind of player that actually enjoys grind, but not this. I wouldn't call it torture, but something just isn't quite right with it.

    50+ mage guild dailies - no lead and no end in sight
    200+ blacksmithing writs - no lead and no end in sight.

    There is grind and then there is extreme grind. Can we cut the extreme grind down a bit, please?
  • FluffWit
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    Just stop adding new antiquities. They were kinda fun and interesting when they were added in 2020. The existing ones are probably still kinda fun for new players.

    But once you've dug up a couple hundred they're just another chore.

    I'm not saying don't add new mythics. It would just be a lot better- a lot more fun, if, for example, Oakensoul was a reward for completing the main story in High Isle. Hell, if Oakensoul was a reward for completing the main story in High Isle I probably would have actually finished the main story in High Isle.
  • xXCJsniperXx7
    xXCJsniperXx7
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    It's better if their drop probability was realistic. Not everyone can spend hours on end grinding for lead drops. The chances are just too small, it would be fine enough if the odds were raised to more acceptable drop rates. We do need some aspect of rng though.
  • MidniteOwl1913
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    After the watchling lead for Mora's whisper's I will never go down the near-impossible lead rabbit hole again. Nope! I wasted so much time on that over months ! Never again! ANd no it is not fun, it isn't relaxing and it isn't what I play ESO for.


    Edited by MidniteOwl1913 on November 27, 2022 10:09AM
    PS5/NA
  • Minnesinger
    Minnesinger
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    Just mentioning how some of the leads are designed to be limited so that you need to compete against the other players. I am looking at you Shadowfen and Murkmire. At least, make the grind interesting.
    Edited by Minnesinger on November 27, 2022 10:42AM
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Roztlin45
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    I agree, lead drop.rate needs to be revised. Make an achievement, once.you do something X amount of times,still no lead, it can be bought with gold at a vendor. That way the game get player participation and limits the frustration of grind.
  • DigiAngel
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    Quackery wrote: »
    This part of the game is pure torture! THERE IS NOTHING FUN ABOUT REPEATING THE SAME THING OVER AND OVER AND OVER AGAIN FOR THE MILLIONTH TIME!!! It's time to make these damn leads guaranteed drops after a maximum of 5 tries! Let me break this down more clearly:

    Waiting for a boss to spawn in a delve for 4 hours and counting in order to get a lead from the boss is TORTURE!!
    Now, add to that another few hours for getting another lead for that same mythic,
    And add to that trying to get a lead for MONTHS from doing daily quest in Fargrave,
    Add to that all the other godawful leads that are stuck to dungeons and arenas, it's TORTURE!

    I'm spending 95% of my time trying to get leads instead of enjoying the game! Is/was this REALLY your goal, ZOS? To make mythics, dwarven mount etc. so hard to get that I have to grow roots in each place I need a lead from??

    I'm really frustrated and angry right now because I just don't understand what the point is in having us waste most of our gaming time farming for these leads! I'm not having fun in the slightest, it's just misery!

    PLEASE, make leads guaranteed drops after a maximum of 5 tries! Let us ENJOY the game instead of wasting our time!

    My perception is that leads have 2 purposes:
    • Keep players in game and logging in
    • Sell DLC

    Any suggestions here will most likely never be made if it directly impacts the above.
  • Quackery
    Quackery
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    CrashTest wrote: »
    Another option is to just make them tradable.

    ANYTHING is better than this misery!
    DigiAngel wrote: »
    Quackery wrote: »
    This part of the game is pure torture! THERE IS NOTHING FUN ABOUT REPEATING THE SAME THING OVER AND OVER AND OVER AGAIN FOR THE MILLIONTH TIME!!! It's time to make these damn leads guaranteed drops after a maximum of 5 tries! Let me break this down more clearly:

    Waiting for a boss to spawn in a delve for 4 hours and counting in order to get a lead from the boss is TORTURE!!
    Now, add to that another few hours for getting another lead for that same mythic,
    And add to that trying to get a lead for MONTHS from doing daily quest in Fargrave,
    Add to that all the other godawful leads that are stuck to dungeons and arenas, it's TORTURE!

    I'm spending 95% of my time trying to get leads instead of enjoying the game! Is/was this REALLY your goal, ZOS? To make mythics, dwarven mount etc. so hard to get that I have to grow roots in each place I need a lead from??

    I'm really frustrated and angry right now because I just don't understand what the point is in having us waste most of our gaming time farming for these leads! I'm not having fun in the slightest, it's just misery!

    PLEASE, make leads guaranteed drops after a maximum of 5 tries! Let us ENJOY the game instead of wasting our time!

    My perception is that leads have 2 purposes:
    • Keep players in game and logging in
    • Sell DLC

    Any suggestions here will most likely never be made if it directly impacts the above.

    Unfortunately, I think you're dead on. The the lead drops reasoning should have been revised long ago when people first started complaining about the amount of time it took to get a lead. A game shouldn't be a chore, we all have real lives and responsibilities.
  • MidniteOwl1913
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    Quackery wrote: »
    CrashTest wrote: »
    Another option is to just make them tradable.

    ANYTHING is better than this misery!
    DigiAngel wrote: »
    Quackery wrote: »
    This part of the game is pure torture! THERE IS NOTHING FUN ABOUT REPEATING THE SAME THING OVER AND OVER AND OVER AGAIN FOR THE MILLIONTH TIME!!! It's time to make these damn leads guaranteed drops after a maximum of 5 tries! Let me break this down more clearly:

    Waiting for a boss to spawn in a delve for 4 hours and counting in order to get a lead from the boss is TORTURE!!
    Now, add to that another few hours for getting another lead for that same mythic,
    And add to that trying to get a lead for MONTHS from doing daily quest in Fargrave,
    Add to that all the other godawful leads that are stuck to dungeons and arenas, it's TORTURE!

    I'm spending 95% of my time trying to get leads instead of enjoying the game! Is/was this REALLY your goal, ZOS? To make mythics, dwarven mount etc. so hard to get that I have to grow roots in each place I need a lead from??

    I'm really frustrated and angry right now because I just don't understand what the point is in having us waste most of our gaming time farming for these leads! I'm not having fun in the slightest, it's just misery!

    PLEASE, make leads guaranteed drops after a maximum of 5 tries! Let us ENJOY the game instead of wasting our time!

    My perception is that leads have 2 purposes:
    • Keep players in game and logging in
    • Sell DLC

    Any suggestions here will most likely never be made if it directly impacts the above.

    Unfortunately, I think you're dead on. The the lead drops reasoning should have been revised long ago when people first started complaining about the amount of time it took to get a lead. A game shouldn't be a chore, we all have real lives and responsibilities.

    Exactly! No one is saying all leads should be easy. But it shouldn't be a soul-sucking grind either. And unlike some harder tasks in game finally getting the lead is *not* a big fist-pumping happy dance moment. No, it more like ceasing to beat your head on the wall, just a relief it's over. It is not fun.


    Some weighting of attempts would be the ideal solution, but that could be difficult/tedious depending on how well-organized the code is.
    PS5/NA
  • jaws343
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    As someone who has gathered every lead in game before Galen, and currently working on Galen, lead drops are mostly fine. The only one I think needs to change is the S. Elsweyr lead in the psijic portals because psijic portal spawn rates are weird. Should be chests too, or stick with the node theme and extend to enchanting nodes with a lower drop chance from those types.

    The watchlings one just needs to have all watchlings automatically drop loot. Drop rate could stay the same but you could actually loot most of the things you are killing finally.

    And if you are in a delve for more than 5 minutes waiting on a boss to spawn, clearly something is broken with the boss spawn. Spending 4 hours in there is a player error, not a lead drop error. And a fix for that, that worked for one of the Galen delve bosses, was to log out and log right back in. Managed to spawn the boss doing that.

    Not to mention, a 5 attempt guarantee is hilarious. It takes longer to get a stickerbook collection, and in effect, potentially a specific weapon drop, from a dungeon. 5 attempts, you might as well just be given all mythics and leads on log in, that's how much of a joke recommending 5 attempts, or even 10 attempts, as the limit.
  • redspecter23
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    jaws343 wrote: »
    As someone who has gathered every lead in game before Galen, and currently working on Galen, lead drops are mostly fine. The only one I think needs to change is the S. Elsweyr lead in the psijic portals because psijic portal spawn rates are weird. Should be chests too, or stick with the node theme and extend to enchanting nodes with a lower drop chance from those types.

    The watchlings one just needs to have all watchlings automatically drop loot. Drop rate could stay the same but you could actually loot most of the things you are killing finally.

    And if you are in a delve for more than 5 minutes waiting on a boss to spawn, clearly something is broken with the boss spawn. Spending 4 hours in there is a player error, not a lead drop error. And a fix for that, that worked for one of the Galen delve bosses, was to log out and log right back in. Managed to spawn the boss doing that.

    Not to mention, a 5 attempt guarantee is hilarious. It takes longer to get a stickerbook collection, and in effect, potentially a specific weapon drop, from a dungeon. 5 attempts, you might as well just be given all mythics and leads on log in, that's how much of a joke recommending 5 attempts, or even 10 attempts, as the limit.

    I think the number of appropriate attempts would vary from person to person, depending on who you ask, but just saying one particular number isn't right is ignoring other variables such as the amount of time involved in any given single attempt. If a lead drops off a blacksmithing node, yes, 5 attempts is a bit silly. It might as well be guaranteed at that point, but a lead from the end chest in Dragonstar Arena requires approximately 1 hour per attempt compared to less than a minute. You could argue that a guaranteed drop after 5 Dragonstar runs is more fair than a guaranteed lead after 5 nodes.
    Edited by redspecter23 on November 27, 2022 11:25PM
  • CGPsaint
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    I gave up on getting the lead from Dragonstar Arena. I quite simply can't be bothered to run a 45 minute, mind-numbing arena one more time. It's just not worth it.
  • Quackery
    Quackery
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    CGPsaint wrote: »
    I gave up on getting the lead from Dragonstar Arena. I quite simply can't be bothered to run a 45 minute, mind-numbing arena one more time. It's just not worth it.

    I find it hard getting people to run it with me, tried many many times over the months. Everyone hates it and I don't want to run through it alone. The arena also has the added bonus of making me lose my will to live. It really really tires me out, I always feel exhausted after running it. Still haven't gotten the lead and it's just misery at this point.
  • Quackery
    Quackery
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    jaws343 wrote: »
    As someone who has gathered every lead in game before Galen, and currently working on Galen, lead drops are mostly fine. The only one I think needs to change is the S. Elsweyr lead in the psijic portals because psijic portal spawn rates are weird. Should be chests too, or stick with the node theme and extend to enchanting nodes with a lower drop chance from those types.

    The watchlings one just needs to have all watchlings automatically drop loot. Drop rate could stay the same but you could actually loot most of the things you are killing finally.

    And if you are in a delve for more than 5 minutes waiting on a boss to spawn, clearly something is broken with the boss spawn. Spending 4 hours in there is a player error, not a lead drop error. And a fix for that, that worked for one of the Galen delve bosses, was to log out and log right back in. Managed to spawn the boss doing that.

    Not to mention, a 5 attempt guarantee is hilarious. It takes longer to get a stickerbook collection, and in effect, potentially a specific weapon drop, from a dungeon. 5 attempts, you might as well just be given all mythics and leads on log in, that's how much of a joke recommending 5 attempts, or even 10 attempts, as the limit.

    I've tried everything in the book and I still haven't gotten the lead from that delve. 4+ hours for a single lead from a single delve...is that the way the game is supposed to be played? Wasting my time in one single piece of area for hours?

    Delves, dungeons, arenas, trials, daily quests and world bosses; every lead shouldn't take several hours. I spent 5 hours trying to get the lead for the dwarven mount from the world boss in Coldharbour; it's crazy reasoning and indefensible!
  • Stinkyremy
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    It is because you are going about antiquities all wrong.
    These leads are supposed to be RNG rewards and earned passively while you are playing the content in the game, not farmed.
    Not a single mythic or any item is "needed" to play the game.
    Mythic leads come passively with the exception of a few you would have to go out of your way for if you do not do that particular content. like PvP if you are a PvE only player.

    So do dailies, help others killing world bosses in zones like a good player should, farm flowers, do your writs, do pledges, help others do dungeons, explore zones, collect loot...you know, play the game as a good player playing all the content, then you will have all the leads for the mythic items.

  • Quackery
    Quackery
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    Stinkyremy wrote: »
    It is because you are going about antiquities all wrong.
    These leads are supposed to be RNG rewards and earned passively while you are playing the content in the game, not farmed.
    Not a single mythic or any item is "needed" to play the game.
    Mythic leads come passively with the exception of a few you would have to go out of your way for if you do not do that particular content. like PvP if you are a PvE only player.

    So do dailies, help others killing world bosses in zones like a good player should, farm flowers, do your writs, do pledges, help others do dungeons, explore zones, collect loot...you know, play the game as a good player playing all the content, then you will have all the leads for the mythic items.

    So I shouldn't play the way I want to? And what makes you think that I'll get the leads I want? Don't you think I have to do repeat tries again and again? The problem doesn't go away.
  • Alinhbo_Tyaka
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    jaws343 wrote: »
    As someone who has gathered every lead in game before Galen, and currently working on Galen, lead drops are mostly fine. The only one I think needs to change is the S. Elsweyr lead in the psijic portals because psijic portal spawn rates are weird. Should be chests too, or stick with the node theme and extend to enchanting nodes with a lower drop chance from those types.

    The watchlings one just needs to have all watchlings automatically drop loot. Drop rate could stay the same but you could actually loot most of the things you are killing finally.

    And if you are in a delve for more than 5 minutes waiting on a boss to spawn, clearly something is broken with the boss spawn. Spending 4 hours in there is a player error, not a lead drop error. And a fix for that, that worked for one of the Galen delve bosses, was to log out and log right back in. Managed to spawn the boss doing that.

    Not to mention, a 5 attempt guarantee is hilarious. It takes longer to get a stickerbook collection, and in effect, potentially a specific weapon drop, from a dungeon. 5 attempts, you might as well just be given all mythics and leads on log in, that's how much of a joke recommending 5 attempts, or even 10 attempts, as the limit.

    The unlike Antiquities the stickerbook is for the most part a passive activity where you collect things while doing your normal game activities. If you have a run of bad luck or a really strong desire for an item you also have the option of buying most of the gear in a guild store. With Antiquities that isn't an option. Personally rather than have an attempt countdown, leads and the rewards should be tradable or sellable. This would allow players to decide whether to put in the grind or not.
  • Caribou77
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    The absurdly slim odds on certain lead drops is an unhealthy aspect of the game.


  • Kite42
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    Has anyone ever actually got the Markyn lead that supposedly drops from the Fargrave dailies?

    That one is truly mythic...I've done enough to fill my sticker book twice over and have never seen it.
  • Gruumsh1
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    Stinkyremy wrote: »
    It is because you are going about antiquities all wrong.
    These leads are supposed to be RNG rewards and earned passively while you are playing the content in the game, not farmed.
    Not a single mythic or any item is "needed" to play the game.
    Mythic leads come passively with the exception of a few you would have to go out of your way for if you do not do that particular content. like PvP if you are a PvE only player.

    So do dailies, help others killing world bosses in zones like a good player should, farm flowers, do your writs, do pledges, help others do dungeons, explore zones, collect loot...you know, play the game as a good player playing all the content, then you will have all the leads for the mythic items.

    The issue with this is that we may never get a chance to do that particular content you mention and even if we do it might be few and very far between. Passive collection would be great if only the drop rates were what people are calling for, or people might never see the item they wanted (we're not even talking about treasure map leads here!). Right now, you can spend days or weeks running a particular content and still _never_ see the lead drop. Why put in content that almost never gets realised?
    Gruumsh, Gruumsh, Gruumsh, Gruumsh, Miiighty Gruumsh!
  • RevJJ
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    Stinkyremy wrote: »
    It is because you are going about antiquities all wrong.
    These leads are supposed to be RNG rewards and earned passively while you are playing the content in the game, not farmed.
    Not a single mythic or any item is "needed" to play the game.
    Mythic leads come passively with the exception of a few you would have to go out of your way for if you do not do that particular content. like PvP if you are a PvE only player.

    So do dailies, help others killing world bosses in zones like a good player should, farm flowers, do your writs, do pledges, help others do dungeons, explore zones, collect loot...you know, play the game as a good player playing all the content, then you will have all the leads for the mythic items.

    I think some people want to be able to use mythics before they’re nerfed into oblivion with the next update, and that’s why people grind for them.
  • Dr_Con
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    The antiquities system might need to be linked to loot from dungeons- some of these mobs drop specially named dungeon loot. This loot should be tradeable to certain NPCs in the world for an antiquity lead.

    This is how they can make leads from dungeons/trials tradeable without breaking anything.
    Edited by Dr_Con on November 29, 2022 7:28AM
  • Lykeion
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    Since the official launch of Deadlands, I have been farming the daily quests in Fargrave almost every day, and have gotten hundreds of Daily Reward Coffer. My time spent on Fargrave daily quests has exceeded 100 hours in total, but I still haven't gotten a lead on Firescourge Band yet.

    This game's drop mech is insane I have to say
  • Faulgor
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    I've got 3600 cp on PC/NA and over 1000 cp on 4 alt accounts as well as PC/EU and I find the lead grind to be excessive. I'm the kind of player that actually enjoys grind, but not this. I wouldn't call it torture, but something just isn't quite right with it.

    50+ mage guild dailies - no lead and no end in sight
    200+ blacksmithing writs - no lead and no end in sight.

    There is grind and then there is extreme grind. Can we cut the extreme grind down a bit, please?

    I enjoy grinding, too - the kind of grinding that you can influence through in-game means and keeps you engaged. Let's say you have to kill a specific kind of mob, and you can use the game's system to create a character that is very proficient killing that particular enemy in large numbers, e.g. through a particular build or mastering skills like "mobbing", meaning luring enemies into an area to kill with AoE attacks, etc.

    ESO grinding isn't like that at all. Enemies are too flimsy and don't have unique weaknesses to warrant a particular build, are too sparse to mob, or have long respawn times. And many leads aren't even sourced from enemies.

    Completing dailies is even worse because there is no way to hasten the grind, there is no engagement, just tedium.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • jaws343
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    Kite42 wrote: »
    Has anyone ever actually got the Markyn lead that supposedly drops from the Fargrave dailies?

    That one is truly mythic...I've done enough to fill my sticker book twice over and have never seen it.

    Yeah, on like day 2 of doing the dailies on 2 characters.
  • TwiceBornStar
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    jaws343 wrote: »
    Yeah, on like day 2 of doing the dailies on 2 characters.

    Yup, same here, the second day, on my main.



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