This part of the game is pure torture! THERE IS NOTHING FUN ABOUT REPEATING THE SAME THING OVER AND OVER AND OVER AGAIN FOR THE MILLIONTH TIME!!! It's time to make these damn leads guaranteed drops after a maximum of 5 tries! Let me break this down more clearly:
Waiting for a boss to spawn in a delve for 4 hours and counting in order to get a lead from the boss is TORTURE!!
Now, add to that another few hours for getting another lead for that same mythic,
And add to that trying to get a lead for MONTHS from doing daily quest in Fargrave,
Add to that all the other godawful leads that are stuck to dungeons and arenas, it's TORTURE!
I'm spending 95% of my time trying to get leads instead of enjoying the game! Is/was this REALLY your goal, ZOS? To make mythics, dwarven mount etc. so hard to get that I have to grow roots in each place I need a lead from??
I'm really frustrated and angry right now because I just don't understand what the point is in having us waste most of our gaming time farming for these leads! I'm not having fun in the slightest, it's just misery!
PLEASE, make leads guaranteed drops after a maximum of 5 tries! Let us ENJOY the game instead of wasting our time!
Another option is to just make them tradable.
This part of the game is pure torture! THERE IS NOTHING FUN ABOUT REPEATING THE SAME THING OVER AND OVER AND OVER AGAIN FOR THE MILLIONTH TIME!!! It's time to make these damn leads guaranteed drops after a maximum of 5 tries! Let me break this down more clearly:
Waiting for a boss to spawn in a delve for 4 hours and counting in order to get a lead from the boss is TORTURE!!
Now, add to that another few hours for getting another lead for that same mythic,
And add to that trying to get a lead for MONTHS from doing daily quest in Fargrave,
Add to that all the other godawful leads that are stuck to dungeons and arenas, it's TORTURE!
I'm spending 95% of my time trying to get leads instead of enjoying the game! Is/was this REALLY your goal, ZOS? To make mythics, dwarven mount etc. so hard to get that I have to grow roots in each place I need a lead from??
I'm really frustrated and angry right now because I just don't understand what the point is in having us waste most of our gaming time farming for these leads! I'm not having fun in the slightest, it's just misery!
PLEASE, make leads guaranteed drops after a maximum of 5 tries! Let us ENJOY the game instead of wasting our time!
My perception is that leads have 2 purposes:
- Keep players in game and logging in
- Sell DLC
Any suggestions here will most likely never be made if it directly impacts the above.
Another option is to just make them tradable.
ANYTHING is better than this misery!This part of the game is pure torture! THERE IS NOTHING FUN ABOUT REPEATING THE SAME THING OVER AND OVER AND OVER AGAIN FOR THE MILLIONTH TIME!!! It's time to make these damn leads guaranteed drops after a maximum of 5 tries! Let me break this down more clearly:
Waiting for a boss to spawn in a delve for 4 hours and counting in order to get a lead from the boss is TORTURE!!
Now, add to that another few hours for getting another lead for that same mythic,
And add to that trying to get a lead for MONTHS from doing daily quest in Fargrave,
Add to that all the other godawful leads that are stuck to dungeons and arenas, it's TORTURE!
I'm spending 95% of my time trying to get leads instead of enjoying the game! Is/was this REALLY your goal, ZOS? To make mythics, dwarven mount etc. so hard to get that I have to grow roots in each place I need a lead from??
I'm really frustrated and angry right now because I just don't understand what the point is in having us waste most of our gaming time farming for these leads! I'm not having fun in the slightest, it's just misery!
PLEASE, make leads guaranteed drops after a maximum of 5 tries! Let us ENJOY the game instead of wasting our time!
My perception is that leads have 2 purposes:
- Keep players in game and logging in
- Sell DLC
Any suggestions here will most likely never be made if it directly impacts the above.
Unfortunately, I think you're dead on. The the lead drops reasoning should have been revised long ago when people first started complaining about the amount of time it took to get a lead. A game shouldn't be a chore, we all have real lives and responsibilities.
As someone who has gathered every lead in game before Galen, and currently working on Galen, lead drops are mostly fine. The only one I think needs to change is the S. Elsweyr lead in the psijic portals because psijic portal spawn rates are weird. Should be chests too, or stick with the node theme and extend to enchanting nodes with a lower drop chance from those types.
The watchlings one just needs to have all watchlings automatically drop loot. Drop rate could stay the same but you could actually loot most of the things you are killing finally.
And if you are in a delve for more than 5 minutes waiting on a boss to spawn, clearly something is broken with the boss spawn. Spending 4 hours in there is a player error, not a lead drop error. And a fix for that, that worked for one of the Galen delve bosses, was to log out and log right back in. Managed to spawn the boss doing that.
Not to mention, a 5 attempt guarantee is hilarious. It takes longer to get a stickerbook collection, and in effect, potentially a specific weapon drop, from a dungeon. 5 attempts, you might as well just be given all mythics and leads on log in, that's how much of a joke recommending 5 attempts, or even 10 attempts, as the limit.
I gave up on getting the lead from Dragonstar Arena. I quite simply can't be bothered to run a 45 minute, mind-numbing arena one more time. It's just not worth it.
As someone who has gathered every lead in game before Galen, and currently working on Galen, lead drops are mostly fine. The only one I think needs to change is the S. Elsweyr lead in the psijic portals because psijic portal spawn rates are weird. Should be chests too, or stick with the node theme and extend to enchanting nodes with a lower drop chance from those types.
The watchlings one just needs to have all watchlings automatically drop loot. Drop rate could stay the same but you could actually loot most of the things you are killing finally.
And if you are in a delve for more than 5 minutes waiting on a boss to spawn, clearly something is broken with the boss spawn. Spending 4 hours in there is a player error, not a lead drop error. And a fix for that, that worked for one of the Galen delve bosses, was to log out and log right back in. Managed to spawn the boss doing that.
Not to mention, a 5 attempt guarantee is hilarious. It takes longer to get a stickerbook collection, and in effect, potentially a specific weapon drop, from a dungeon. 5 attempts, you might as well just be given all mythics and leads on log in, that's how much of a joke recommending 5 attempts, or even 10 attempts, as the limit.
Stinkyremy wrote: »It is because you are going about antiquities all wrong.
These leads are supposed to be RNG rewards and earned passively while you are playing the content in the game, not farmed.
Not a single mythic or any item is "needed" to play the game.
Mythic leads come passively with the exception of a few you would have to go out of your way for if you do not do that particular content. like PvP if you are a PvE only player.
So do dailies, help others killing world bosses in zones like a good player should, farm flowers, do your writs, do pledges, help others do dungeons, explore zones, collect loot...you know, play the game as a good player playing all the content, then you will have all the leads for the mythic items.
As someone who has gathered every lead in game before Galen, and currently working on Galen, lead drops are mostly fine. The only one I think needs to change is the S. Elsweyr lead in the psijic portals because psijic portal spawn rates are weird. Should be chests too, or stick with the node theme and extend to enchanting nodes with a lower drop chance from those types.
The watchlings one just needs to have all watchlings automatically drop loot. Drop rate could stay the same but you could actually loot most of the things you are killing finally.
And if you are in a delve for more than 5 minutes waiting on a boss to spawn, clearly something is broken with the boss spawn. Spending 4 hours in there is a player error, not a lead drop error. And a fix for that, that worked for one of the Galen delve bosses, was to log out and log right back in. Managed to spawn the boss doing that.
Not to mention, a 5 attempt guarantee is hilarious. It takes longer to get a stickerbook collection, and in effect, potentially a specific weapon drop, from a dungeon. 5 attempts, you might as well just be given all mythics and leads on log in, that's how much of a joke recommending 5 attempts, or even 10 attempts, as the limit.
Stinkyremy wrote: »It is because you are going about antiquities all wrong.
These leads are supposed to be RNG rewards and earned passively while you are playing the content in the game, not farmed.
Not a single mythic or any item is "needed" to play the game.
Mythic leads come passively with the exception of a few you would have to go out of your way for if you do not do that particular content. like PvP if you are a PvE only player.
So do dailies, help others killing world bosses in zones like a good player should, farm flowers, do your writs, do pledges, help others do dungeons, explore zones, collect loot...you know, play the game as a good player playing all the content, then you will have all the leads for the mythic items.
Stinkyremy wrote: »It is because you are going about antiquities all wrong.
These leads are supposed to be RNG rewards and earned passively while you are playing the content in the game, not farmed.
Not a single mythic or any item is "needed" to play the game.
Mythic leads come passively with the exception of a few you would have to go out of your way for if you do not do that particular content. like PvP if you are a PvE only player.
So do dailies, help others killing world bosses in zones like a good player should, farm flowers, do your writs, do pledges, help others do dungeons, explore zones, collect loot...you know, play the game as a good player playing all the content, then you will have all the leads for the mythic items.
redspecter23 wrote: »I've got 3600 cp on PC/NA and over 1000 cp on 4 alt accounts as well as PC/EU and I find the lead grind to be excessive. I'm the kind of player that actually enjoys grind, but not this. I wouldn't call it torture, but something just isn't quite right with it.
50+ mage guild dailies - no lead and no end in sight
200+ blacksmithing writs - no lead and no end in sight.
There is grind and then there is extreme grind. Can we cut the extreme grind down a bit, please?