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For the love of...just fix Talon spam

SwampRaider
SwampRaider
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So yea. Vamp Dk's that spam ultimates i can deal with, but the ability for a group of them to spam talons so i have no stamina to roll dodge?

please make a CC immunity for a certain amount of seconds after roll dodging 1 or 2 talons.
I just got talon spammed 7 times in a row, all i could do was out heal the damage and hope i don't.... oh wait i just got shield bash+ swarmed to death and couldn't escape.

more importantly, if i run our of stamina to roll dodge, does purify work? i never live long enough to try.
Character: Eros, Eros I I, The Paw of Woe
Class: Templar Healer/MagWarden/ Stam Sorc
Alliance: DC
Campaign: Vivec (pc/na)
Guardians of Daggerfall
  • esoone
    esoone
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    Yeah and when talons are nerfed dont forget to also NERF OPERATIVES. OMFG they are so op i canot faceroll em.
  • Desdemonte
    Desdemonte
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    esoone wrote: »
    Yeah and when talons are nerfed dont forget to also NERF OPERATIVES. OMFG they are so op i canot faceroll em.

    Says the DK vamp lol

  • Moiskormoimi
    Moiskormoimi
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    They are going to nerf it. It just isn't going to be right now.
  • Moon-and-Star
    Moon-and-Star
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    I agree they should add a cool down from the time you get caught or roll out of talons, maybe 3 seconds.i have got caught in talons then rolled out and got recaught mid roll. It's ridiculous.
  • Evergreen
    Evergreen
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    So yea. Vamp Dk's that spam ultimates i can deal with, but the ability for a group of them to spam talons so i have no stamina to roll dodge?

    please make a CC immunity for a certain amount of seconds after roll dodging 1 or 2 talons.
    I just got talon spammed 7 times in a row, all i could do was out heal the damage and hope i don't.... oh wait i just got shield bash+ swarmed to death and couldn't escape.

    more importantly, if i run our of stamina to roll dodge, does purify work? i never live long enough to try.

    The population of Dragon Knights are so prominent at this point its like an unstoppable lobby. All you can do is join them or play gimped.

    Nightblades are completely broken/bugged.

    Assassination:

    Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.

    Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered. These abilities are also bugged in that they cannot crit. This may be fixed in 1.1

    Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bow weapons.

    Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.

    Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.

    Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.

    Shadow:

    Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.

    Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.

    Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.

    Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.

    Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.

    Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.

    Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.

    Siphoning:

    Strife <Funnel Health> – On occasion it doesn’t apply to anyone.

    Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.

    Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.

    Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%. This I've confirmed myself.

    Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.

    Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.

    Drain Power <Sap Essence> – Heals only for the base amount, and the +20% heal per target hit is never applied.
  • Arsenic_Touch
    Arsenic_Touch
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    They need to add diminishing returns to CC. This is like mmo 101 and the fact that there are no diminishing returns on CC yet they have a soft and hard cap on stats is kind of mind boggling.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • murklor007neb18_ESO
    They need to add diminishing returns to CC. This is like mmo 101 and the fact that there are no diminishing returns on CC yet they have a soft and hard cap on stats is kind of mind boggling.
    And better stunbreakers. Its too damn slow to break with the right/left mouse and dodge is useless.

    CC break should be a button and dodge should make you avoid all damage from start to finish in the animation, not just if you manage to time the instant the ability hit you with a 0.1s tolerance or you take damage.

    The basic way ESO handles combat is great (aside from the fact the EU server is in NA and suffer horrible latency) but the way CC handles is just... poor. Incredibly unresponsive and downright broken if we compare to how GW2 implemented dodge and stun breakers. I want ESO to be better than the games I come from dangnabbit.
  • Arsenic_Touch
    Arsenic_Touch
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    And better stunbreakers.

    Yes, every class should have a stunbreaker and cc breaker that is on a cooldown. And cc should be on diminishing returns so you can't chain lock someone or something.
    Edited by Arsenic_Touch on May 3, 2014 11:12PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • esoone
    esoone
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    Desdemonte wrote: »
    esoone wrote: »
    Yeah and when talons are nerfed dont forget to also NERF OPERATIVES. OMFG they are so opiin canot faceroll em.

    Says the DK vamp lol

    Lol i wish im a nightblade not even a vamp o:)
  • tjrichards01_ESO
    i can only use my talons 2-4 times before im out of mana and 90% of the time they dont root anyone.
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