jcasini222ub17_ESO wrote: »@React keep fighting the good fight but I doubt it will go anywhere.
Just keep in mind with performance- I’ve always thought when we got upgraded we were running capacity with no cheat checks. Once the hardware was good we got our anti cheat checks and partitioned to our normal woeful server share.
Firor stated hardware won’t solve the issue. Inadvertently I think that played out when they returned Cyro to its normal server share. Even with the old hardware the last few MYM were awesome for me simply because our beloved Cyro was allocated more resources.
jcasini222ub17_ESO wrote: »[...] Even with the old hardware the last few MYM were awesome for me simply because our beloved Cyro was allocated more resources.
YandereGirlfriend wrote: »Beyond motifs, how about a mount? A pet? A skin? Or some unique action animations, the concept of which debuted in the most recent patch? Perhaps tie some of these to the leaderboards across various PvP venues.
1. personally not liking Cyrodiils reward system when the zone itself draws players does not constitute a need to rework it. Sure, anything can use a tweak but overall Cyrodiil is fine outside of the performance issues.
The zone draws players to it because it has been the primary outlet for PVP since launch. The players in cyrodiil aren't there for the rewards, they are there because it is the only outlet where they can engage in medium-large scale fights with consistency. While it is my opinion that the reward structure is lacking, I know that I'm not the only one that feels this way. The rewards are objectively bad when you compare them to other activities and look at the time investment required to net them. If they implemented a token system from ROTW to allow for the direct purchasing of specific gear rolls while adding new non-gear purchaseables, it would already be drastically improved from what it is now.2. and we have not seen IC full, even during events it is not really full. I have seen some groups here and there during an event but nothing compared to what we have in Cyrodiil. Giving players something worthwhile to do would change that. So my comment does make a lot of sense.
This is incorrect though. The primary instance was full during the previous two MYM events and during last years double TV event - I have footage of this and clips where my group is engaged with over 20-30 players (including a clip where miats has over 60 people in one district on the player counter). It didn't lag at any point during any of this.
Your suggestion that the content should be left untouched and dead because "there's a chance it will lag" despite there being evidence to the contrary is absolutely bizarre.
We both have our opinions and reasons for them. Thank you for sharing yours. Just as I respect your opinion I expect you have the some for mine.
Regards,
I respect your opinion, but when it comes to statements of fact is important that we do not spread misinformation, and this statementis untrue.2. and we have not seen IC full, even during events it is not really full.
Reading this thread is, unfortunately, like reading every other thread. Nobody is willing to compromise on their personal wishlist so we get arguments between people who would actually agree if they didn't insist on getting lost in the minutia. <snip>
How is any of this constructive feedback? How is anybody supposed to read this and know what the majority wants?
I'd like to suggest reconstructing this into a sort of poll, @React , if you could take some of your ideas and separate them into 3 or 4 options. And let people vote. It'll be a better gauge of wants I believe, and possibly result in less debating and tangents.
<snipped for baiting>
Pepegrillos wrote: »This might explain not just the lack of pvp content, but the lacking content in general: https://www.windowscentral.com/gaming/xbox/zenimax-online-studios-new-xbox-ip-is-being-created-by-almost-200-developers
LonePirate wrote: »The lack of PVP content is very unusual considering many PVPers would be happy with a new Battlegrounds map. Apart from coding the new map to permit the various game types (with code that could be copied from other maps), battleground maps are low development effort outside of the art and world-building teams. Even then, the typical map is maybe 1/3 the size of a dungeon and ZOS cranks out four of those every single year.
So between the performance work, the staff drain by the other IP and the apparent absence of any desire to create new PVP content, it's no wonder it's been so long since there's been new PVP content in ESO.
Reading this thread is, unfortunately, like reading every other thread. Nobody is willing to compromise on their personal wishlist so we get arguments between people who would actually agree if they didn't insist on getting lost in the minutia. <snip>
How is any of this constructive feedback? How is anybody supposed to read this and know what the majority wants?
I'd like to suggest reconstructing this into a sort of poll, @React , if you could take some of your ideas and separate them into 3 or 4 options. And let people vote. It'll be a better gauge of wants I believe, and possibly result in less debating and tangents.
<snipped for baiting>
I disagree with the person suggesting that "nothing should change until they finish the code rewrite" and the person that suggested telvar loss be removed, while providing my own reasoning as to why I disagree, and I'm "incredulous that nobody can see my genius"? Do we not participate in an open forum to have back and forth conversations where we explain our thoughts and reasoning to one another?
This isn't a feedback thread to begin with - it is a request for clarification on what, if anything, we can expect in terms of PVP content in 2023 directly in response to the developer comment. I'm happy to hold open conversation here about what that content could look like, but if I wanted to create a poll specifically to gauge interest in different content I would have made a thread about that topic.
Just trying to help @React sorry for being rude I was just trying to be blunt. I understand what you're doing and the back and forth I just don't think it's going to translate into anything effectual due to the formatting (or lack thereof.)
It's a big ask for people will full time jobs (talking about game devs,) to slog through this largely contradictory and non-unified conversation in search of the one or two gems there may be.
1. personally not liking Cyrodiils reward system when the zone itself draws players does not constitute a need to rework it. Sure, anything can use a tweak but overall Cyrodiil is fine outside of the performance issues.
The zone draws players to it because it has been the primary outlet for PVP since launch. The players in cyrodiil aren't there for the rewards, they are there because it is the only outlet where they can engage in medium-large scale fights with consistency. While it is my opinion that the reward structure is lacking, I know that I'm not the only one that feels this way. The rewards are objectively bad when you compare them to other activities and look at the time investment required to net them. If they implemented a token system from ROTW to allow for the direct purchasing of specific gear rolls while adding new non-gear purchaseables, it would already be drastically improved from what it is now.2. and we have not seen IC full, even during events it is not really full. I have seen some groups here and there during an event but nothing compared to what we have in Cyrodiil. Giving players something worthwhile to do would change that. So my comment does make a lot of sense.
This is incorrect though. The primary instance was full during the previous two MYM events and during last years double TV event - I have footage of this and clips where my group is engaged with over 20-30 players (including a clip where miats has over 60 people in one district on the player counter). It didn't lag at any point during any of this.
Your suggestion that the content should be left untouched and dead because "there's a chance it will lag" despite there being evidence to the contrary is absolutely bizarre.
We both have our opinions and reasons for them. Thank you for sharing yours. Just as I respect your opinion I expect you have the some for mine.
Regards,
I respect your opinion, but when it comes to statements of fact is important that we do not spread misinformation, and this statementis untrue.2. and we have not seen IC full, even during events it is not really full.
Cyrodiil lag is often localized to significant battles, and those major battles are due to incentives. If we were all scattered around Cyrodiil the server load would be notably less.
TechMaybeHic wrote: »1. personally not liking Cyrodiils reward system when the zone itself draws players does not constitute a need to rework it. Sure, anything can use a tweak but overall Cyrodiil is fine outside of the performance issues.
The zone draws players to it because it has been the primary outlet for PVP since launch. The players in cyrodiil aren't there for the rewards, they are there because it is the only outlet where they can engage in medium-large scale fights with consistency. While it is my opinion that the reward structure is lacking, I know that I'm not the only one that feels this way. The rewards are objectively bad when you compare them to other activities and look at the time investment required to net them. If they implemented a token system from ROTW to allow for the direct purchasing of specific gear rolls while adding new non-gear purchaseables, it would already be drastically improved from what it is now.2. and we have not seen IC full, even during events it is not really full. I have seen some groups here and there during an event but nothing compared to what we have in Cyrodiil. Giving players something worthwhile to do would change that. So my comment does make a lot of sense.
This is incorrect though. The primary instance was full during the previous two MYM events and during last years double TV event - I have footage of this and clips where my group is engaged with over 20-30 players (including a clip where miats has over 60 people in one district on the player counter). It didn't lag at any point during any of this.
Your suggestion that the content should be left untouched and dead because "there's a chance it will lag" despite there being evidence to the contrary is absolutely bizarre.
We both have our opinions and reasons for them. Thank you for sharing yours. Just as I respect your opinion I expect you have the some for mine.
Regards,
I respect your opinion, but when it comes to statements of fact is important that we do not spread misinformation, and this statementis untrue.2. and we have not seen IC full, even during events it is not really full.
Cyrodiil lag is often localized to significant battles, and those major battles are due to incentives. If we were all scattered around Cyrodiil the server load would be notably less.
LOL This reminded me of them going to great effort to address performance by design. They put in the delve boss AP bonus hoping to get people to different objectives and spread out. Towns are on the edge. All because everyone just focused on the main ring.
And then they added the hammer. LOL
And destructible gates and bridges after removing destructible resource towers.
BlakMarket wrote: »TechMaybeHic wrote: »1. personally not liking Cyrodiils reward system when the zone itself draws players does not constitute a need to rework it. Sure, anything can use a tweak but overall Cyrodiil is fine outside of the performance issues.
The zone draws players to it because it has been the primary outlet for PVP since launch. The players in cyrodiil aren't there for the rewards, they are there because it is the only outlet where they can engage in medium-large scale fights with consistency. While it is my opinion that the reward structure is lacking, I know that I'm not the only one that feels this way. The rewards are objectively bad when you compare them to other activities and look at the time investment required to net them. If they implemented a token system from ROTW to allow for the direct purchasing of specific gear rolls while adding new non-gear purchaseables, it would already be drastically improved from what it is now.2. and we have not seen IC full, even during events it is not really full. I have seen some groups here and there during an event but nothing compared to what we have in Cyrodiil. Giving players something worthwhile to do would change that. So my comment does make a lot of sense.
This is incorrect though. The primary instance was full during the previous two MYM events and during last years double TV event - I have footage of this and clips where my group is engaged with over 20-30 players (including a clip where miats has over 60 people in one district on the player counter). It didn't lag at any point during any of this.
Your suggestion that the content should be left untouched and dead because "there's a chance it will lag" despite there being evidence to the contrary is absolutely bizarre.
We both have our opinions and reasons for them. Thank you for sharing yours. Just as I respect your opinion I expect you have the some for mine.
Regards,
I respect your opinion, but when it comes to statements of fact is important that we do not spread misinformation, and this statementis untrue.2. and we have not seen IC full, even during events it is not really full.
Cyrodiil lag is often localized to significant battles, and those major battles are due to incentives. If we were all scattered around Cyrodiil the server load would be notably less.
LOL This reminded me of them going to great effort to address performance by design. They put in the delve boss AP bonus hoping to get people to different objectives and spread out. Towns are on the edge. All because everyone just focused on the main ring.
And then they added the hammer. LOL
And destructible gates and bridges after removing destructible resource towers.
Didnt they say they were adding other artifacts? Similar to hammer, like a bow and arrow I remember reading somewhere.
Pepegrillos wrote: »This might explain not just the lack of pvp content, but the lacking content in general: https://www.windowscentral.com/gaming/xbox/zenimax-online-studios-new-xbox-ip-is-being-created-by-almost-200-developers
I imagine they saw the massive negative impact the hammer has on performance, and decided against adding the others in. Probably for the best. On PCNA, every time the hammer spawns there is an observable drop in performance.
YandereGirlfriend wrote: »I imagine they saw the massive negative impact the hammer has on performance, and decided against adding the others in. Probably for the best. On PCNA, every time the hammer spawns there is an observable drop in performance.
It's probably not the hammer itself but rather than map dynamics that it creates.
It instantly creates a faction-stack vs. faction-stack situation and that's always the worst for performance.