VaranisArano wrote: »YouTubers want views. If sharing builds gets them views, they'll do it ... Youtubers will tell you builds in exchange for views.
This sounds plausible, but if it's meant to imply YouTubers will share their best information, or that they have any, I don't believe that. YouTube is about build variety, about regurgitating commonly known facts, and about praising half-decent builds to high heavens. Deltia is guilty of that as much as anyone. It becomes impossible to tell the wheat from the chaff. That said, if you're new to the game, there is a lot of quality content out there, especially if you want to get into high-end PvE, e.g. vet DLC trials.chessalavakia_ESO wrote: »Keep in mind people on youtube can get money/significant attention for posting content and as a result will frequently feel information is worth giving up.
I'm on board with this sentiment. I have to qualify this in that I do believe that PvP is about 70% skill and 30% build and I have good reason for that. I'm not that competitive by nature, but a friend is. That friend started much later than me, but well and truly surpassed me two years after we met, by duelling in Alik'r and playing open world / BGs. He will beat me with any class, any build versus any class, any build, other than perhaps if I were to play a tank or very tanky open world build.LesserCircle wrote: »Sometimes I feel like many PvP builds you can find on youtube and other sites are very... Ok-ish while people in the game have crazy builds that are super tanky and can do a lot of daamge, there's a certain level of gatekeeping for sure.
VaranisArano wrote: »YouTubers want views. If sharing builds gets them views, they'll do it ... Youtubers will tell you builds in exchange for views.This sounds plausible, but if it's meant to imply YouTubers will share their best information, or that they have any, I don't believe that. YouTube is about build variety, about regurgitating commonly known facts, and about praising half-decent builds to high heavens. Deltia is guilty of that as much as anyone. It becomes impossible to tell the wheat from the chaff. That said, if you're new to the game, there is a lot of quality content out there, especially if you want to get into high-end PvE, e.g. vet DLC trials.chessalavakia_ESO wrote: »Keep in mind people on youtube can get money/significant attention for posting content and as a result will frequently feel information is worth giving up.I'm on board with this sentiment. I have to qualify this in that I do believe that PvP is about 70% skill and 30% build and I have good reason for that. I'm not that competitive by nature, but a friend is. That friend started much later than me, but well and truly surpassed me two years after we met, by duelling in Alik'r and playing open world / BGs. He will beat me with any class, any build versus any class, any build, other than perhaps if I were to play a tank or very tanky open world build.LesserCircle wrote: »Sometimes I feel like many PvP builds you can find on youtube and other sites are very... Ok-ish while people in the game have crazy builds that are super tanky and can do a lot of daamge, there's a certain level of gatekeeping for sure.
Nonetheless, when I get beat in a 1v1 for no obvious reason other than the opponent's damage seeming very high, I frequently review FTC combat logs. Sure enough, I find instances where, skill for skill, spammable versus spammable for example, their damage is much higher than mine. There are usually explanations, such as temporary buffs - especially Balorgh - and my own preference for speed and sustain over damage and tankiness, but sometimes I feel that I'm missing something alright. Then there are some cases with inordinate DOT pressure, despite general DOT nerfs, and you ask yourself what the meta really is, e.g. whether you need Rallying Cry or Mara or more ongoing self-healing. Like another guy in this thread said, people in a BG he was in were misleading the opposition / Twitch chat into thinking they were wearing Pariah, when in reality they were wearing a broken healing set. Good self-healing can be mistaken for tankiness. The other advice mentioned here, front-barring your burst heal, also seems a golden piece of information to me, the kind of nuance that is rarely discussed by anyone, but can make a big difference.
As to Cinder Storm (or the other morph), I saw that Deltia video when I had already been using the skill. In this particular case I'm not sure whether it wasn't exactly ZOS' intention to provide a beginner tanking skill. I've played that type of build in both PvE and PvP. You can become very tanky, but if you're wearing medium armor for the block-cost reduction and damage, like me, the downsides in PvP are that (a) you are not truly tanky and can die from a CC and (b) that PvPers consume your stamina much faster than happens in PvE. You can be charged the block cost every 1/4 second. If you wanted to perma-block and break even from Cinder Storm spam alone, you would strictly speaking have to get your block cost down to 250. This is not something you can do and still do damage basically. You can also get bogged down into blocking and spamming that skill for long periods of time. 1K stamina won't fill you back up, ready to attack. Perhaps that is how some people play until they get the opportunity to leap / burst or go into Corrosive. I actually still quite like the idea, but I don't see it all that much. This could be because it's not widely known, but I suspect there is also something a bit "meh" about that playstyle, which may have prevented wide adoption. Or perhaps, worst case, stamden is just better right now and, therefore, the people who would play that type of DK are mostly playing stamden. In that case stamden will get nerfed first and DK / Cinder Storm is next after that.
SkaraMinoc wrote: »It's a competitive game. Some players spend 20-30+ hours optimizing a single build. Why give out all that hard work? It's like creating a startup and then giving out your trade secrets to your competitors. It makes no sense.
Telling a player what my character wears is not the same as telling them why it works so well. If I just told people the gear load out on my PvP nightblade, they’d look at me like I had two heads. It took hours of theory crafting and banging on a dummy to ensure certain stat benchmarks were met. But it was well worth it.
Tldr: people need to know how to theory craft and what makes a good build work. “Teach a man to fish…”
VaranisArano wrote: »YouTubers want views. If sharing builds gets them views, they'll do it ... Youtubers will tell you builds in exchange for views.This sounds plausible, but if it's meant to imply YouTubers will share their best information, or that they have any, I don't believe that. YouTube is about build variety, about regurgitating commonly known facts, and about praising half-decent builds to high heavens. Deltia is guilty of that as much as anyone. It becomes impossible to tell the wheat from the chaff. That said, if you're new to the game, there is a lot of quality content out there, especially if you want to get into high-end PvE, e.g. vet DLC trials.chessalavakia_ESO wrote: »Keep in mind people on youtube can get money/significant attention for posting content and as a result will frequently feel information is worth giving up.
Hi everyone, I'm genuinely curious and like to hear some point of views from you. In this case, I'm speaking particularly of PvP ingame (not content on Youtube as that is already public). Also because for PvE, players mostly run the same setups.
I had interesting encounters where I got genuinely curious about the build somebody used. At times, people asked me after a Battlegrounds game and I happily answered. Including links to the UESP build editor and videos (e.g. great guides from DeltiasGaming). But whenever I ask, in 98% of the cases I don't get a response. The juicy detail: It's often players who chased me across the entire map, just to get a single kill on me. It leaves a sour impression to say the least, considering it's intentional targeting (but that's another story).
Mind you, I'm not even asking often. There is much I can still recognize myself, such as proc sets. Yet the intransparency and gatekeeping of builds isn't fun(ny) though. It's like as if real competition isn't encouraged by some. And that it kind of comes down to perceived unfair advantages - including to hide what exactly is being used.
Personally I feel it would be helpful if an inspect feature was a thing in ESO. Even if it was just part of the death recap. But since it's not, oftentimes the experiences remain completely mysterious. And in the worst case, downright frustrating. Because this is especially discouraging for PvP newcomers. You probably know situations when you had a player in a group who had 20.000 health or less. When they end up getting one-shot, you probably think "it's no surprise" - but to them it is a surprise. For example: Imagine when you were a new player, and then discovered that the Balorghs set exists.
Where I wonder:
Why is it seemingly frowned upon to educate players more, and that players end up forced to "figure it out themselves"?
Is there still actual fun involved when build gatekeeping is deemed necessary? What could be the reasons? And where is the community spirit in that?
Do you think there is a mindset disparity between ESO PvP players ingame, compared to players you see on Youtube? (inside comments or popular content creators)
And: What could be done to make the experience more fun, welcoming and fair for everyone? Could an inspect feature be the solution?
Thank you in advance for your thoughts, I appreciate your insight!
Hi everyone, I'm genuinely curious and like to hear some point of views from you. In this case, I'm speaking particularly of PvP ingame (not content on Youtube as that is already public). Also because for PvE, players mostly run the same setups.
I had interesting encounters where I got genuinely curious about the build somebody used. At times, people asked me after a Battlegrounds game and I happily answered. Including links to the UESP build editor and videos (e.g. great guides from DeltiasGaming). But whenever I ask, in 98% of the cases I don't get a response. The juicy detail: It's often players who chased me across the entire map, just to get a single kill on me. It leaves a sour impression to say the least, considering it's intentional targeting (but that's another story).
Mind you, I'm not even asking often. There is much I can still recognize myself, such as proc sets. Yet the intransparency and gatekeeping of builds isn't fun(ny) though. It's like as if real competition isn't encouraged by some. And that it kind of comes down to perceived unfair advantages - including to hide what exactly is being used.
Personally I feel it would be helpful if an inspect feature was a thing in ESO. Even if it was just part of the death recap. But since it's not, oftentimes the experiences remain completely mysterious. And in the worst case, downright frustrating. Because this is especially discouraging for PvP newcomers. You probably know situations when you had a player in a group who had 20.000 health or less. When they end up getting one-shot, you probably think "it's no surprise" - but to them it is a surprise. For example: Imagine when you were a new player, and then discovered that the Balorghs set exists.
Where I wonder:
Why is it seemingly frowned upon to educate players more, and that players end up forced to "figure it out themselves"?
Is there still actual fun involved when build gatekeeping is deemed necessary? What could be the reasons? And where is the community spirit in that?
Do you think there is a mindset disparity between ESO PvP players ingame, compared to players you see on Youtube? (inside comments or popular content creators)
And: What could be done to make the experience more fun, welcoming and fair for everyone? Could an inspect feature be the solution?
Thank you in advance for your thoughts, I appreciate your insight!