DMuehlhausen wrote: »I don't need more choices, but choices need to matter a little more, but then they would have to bring back in all the phasing and that sucks as you can't even play with friends.
When the game first launched almost every quest, or main quest for the hub had "red" choices. Problem is if you and a friend choose something different you could no longer see each other for the rest of that quest since you were now in different phases.
I want choices that make a difference. It improves replayability to play out both options. Currently i just pick what looks like the fastest option because it makes no difference, if I can be bothered doing the quests at all.
BretonMage wrote: »If we get evil choices, then realistically, we should also have consequences for those evil choices, like the character should be penalised or banned for a period of time, right?
Kingsindarkness wrote: »CALL ME LITTLE MORTAL ONE MORE TIME AND SEE WHAT HAPPENS!!!
Supreme_Atromancer wrote: »BretonMage wrote: »If we get evil choices, then realistically, we should also have consequences for those evil choices, like the character should be penalised or banned for a period of time, right?
Consequence should always be a factor in interesting rp writing. But consequence for *any* choice, not just evil. In a more realistic world, evil doesn't always get its come-uppance, and sometimes good comes at a costly price.
BretonMage wrote: »Supreme_Atromancer wrote: »BretonMage wrote: »If we get evil choices, then realistically, we should also have consequences for those evil choices, like the character should be penalised or banned for a period of time, right?
Consequence should always be a factor in interesting rp writing. But consequence for *any* choice, not just evil. In a more realistic world, evil doesn't always get its come-uppance, and sometimes good comes at a costly price.
Well, yes, you're not wrong... But to be honest, I play Elder Scrolls for its fantasy, not to mirror the real world where awful people do often get away with evil actions. Even so, we already get a lot of situations in ES where terrible actions are celebrated as a sort of "edgy" quirk (like DB murders and cannibalism in TESV), and I'm frankly a little over it.
Carcamongus wrote: »The devs have shown they can create excellent dilemmas. For example, the Lilandril quest, in which you're presented with a tough choice at its end. I was so conflicted I needed to step away for a few days before making a decision. That was some fine writing and no matter what the player picks, no separate instances are created.
VaranisArano wrote: »We're not going to get serious branching choices that impact the plot and cost $$$ to animate/voice act.