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Leashes are Far Too Short Now!

FlopsyPrince
FlopsyPrince
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Many mobs, including bosses can barely run any distance at all before they reset and run back.

This is really annoying for ranged DPS, like bows. Many times they reset and run back before they can get killed because this distance is so short!

Then you have the mobs that chase you halfway across the map to tag you and run back. Please make this more consistent!
Edited by FlopsyPrince on November 13, 2022 11:07PM
PC
PS4/PS5
  • Kappachi
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    it's usually pretty consistent, don't drag a world boss out of their arena no matter how big or small it is, enemies to a room may be confined to a room, ETC. I believe it needs to stay variable like it is.
  • AcadianPaladin
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    I tend to agree with OP. If I engage a troll with snipe from max range, it may take three shots to kill him as he charges. Often he aborts and resets before he gets to me or dies. That's a pretty short leash.

    It's companions armed with any ranged weapons except ice staff who need a shorter leash on their dodge roll behavior!
    Edited by AcadianPaladin on November 13, 2022 11:50PM
    PC NA(no Steam), PvE, mostly solo
  • FlopsyPrince
    FlopsyPrince
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    Kappachi wrote: »
    it's usually pretty consistent, don't drag a world boss out of their arena no matter how big or small it is, enemies to a room may be confined to a room, ETC. I believe it needs to stay variable like it is.

    This is not the issue. The leash should never be shorter than Snipe, for example. It is especially limited if the path to get between both of the combatants is not straight.
    PC
    PS4/PS5
  • Paulytnz
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    It may not be a "range" issue of the creatures etc. It could be more of an "invisible zone" type thing that we can't see. The same seems to be true for when we reset treasure map chests and surveys.

    Some of them for example you try to run very far in one direction and still the map or survey wont reset. Yet when you run only a few steps in a different direction, sure enough it will.

    If you do antiquities, think of the invisible zones like the dig spots. They are all various sizes and shapes. Use that to imagine possibly what the "invisible zones" could be like for each individual creature and their leash distance.

    The again I could be totally wrong - but you never know, that's why it's never good to just assume what is true.
  • UntilValhalla13
    UntilValhalla13
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    Exactly how far away are you from the boss? If you're trying to snipe from the boonies in deshaan while trying to run away, then yeah, it's probably going to reset.
    Edited by UntilValhalla13 on November 14, 2022 4:19AM
  • FlopsyPrince
    FlopsyPrince
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    Exactly how far away are you from the boss? If you're trying to snipe from the boonies in deshaan while trying to run away, then yeah, it's probably going to reset.

    Most recently I was in the dungeon in Greenshade with the lions. I shot the boss with my bow and it reset before it got to me. I did not move the entire time.

    Please don't assume someone is running away and claiming a problem.

    I have had mobs go barely "10 feet" and reset, often while I kill their buddy. I have often wasted a heavy attack when this happens, so it is annoying.
    PC
    PS4/PS5
  • Kappachi
    Kappachi
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    Kappachi wrote: »
    it's usually pretty consistent, don't drag a world boss out of their arena no matter how big or small it is, enemies to a room may be confined to a room, ETC. I believe it needs to stay variable like it is.

    This is not the issue. The leash should never be shorter than Snipe, for example. It is especially limited if the path to get between both of the combatants is not straight.

    Maybe consider that skill is meant for group content? You shouldn't be able to just cheese mobs without them ever hitting you, this is an MMORPG and the rewards have real value, no decent MMO lets you kite mobs and kill them before they ever have a chance of reaching/hitting you. One shotting a trash mob is one thing, but a purple bordered mob should absolutely be allowed a hit on you.
  • FlopsyPrince
    FlopsyPrince
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    Kappachi wrote: »
    Kappachi wrote: »
    it's usually pretty consistent, don't drag a world boss out of their arena no matter how big or small it is, enemies to a room may be confined to a room, ETC. I believe it needs to stay variable like it is.

    This is not the issue. The leash should never be shorter than Snipe, for example. It is especially limited if the path to get between both of the combatants is not straight.

    Maybe consider that skill is meant for group content? You shouldn't be able to just cheese mobs without them ever hitting you, this is an MMORPG and the rewards have real value, no decent MMO lets you kite mobs and kill them before they ever have a chance of reaching/hitting you. One shotting a trash mob is one thing, but a purple bordered mob should absolutely be allowed a hit on you.

    Cheese mobs? I started firing my bow and stood there. What is a bow user if not someone who does that? How is that "cheesing".

    I am amazed at how much disagreement we get on this and so many other topics. I just want to keep fighting the mob, not have it reset and return because it went 20 feet!
    PC
    PS4/PS5
  • Dojohoda
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    Boss boundaries are frustrating especially when there's no indicator where this boundary is. Some bosses that use the charge mechanic will run out even though no one is outside the boundary. I recently watched that sad sad thing happen when me and one other person was working on a volcano vent in Galen. It was the wolf boss and it charged outside the area even though both of us were inside the area and it reset. It was almost dead. We just stood there for a few seconds, stunned, then we killed it and it took less time because we were ticked off. >-[
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • SpacemanSpiff1
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    leashes should be shorter.
  • FlopsyPrince
    FlopsyPrince
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    leashes should be shorter.

    So the mobs can't move at all? Penalize all ranged attackers?

    Yeah, that would be great for the game! Melee only!
    PC
    PS4/PS5
  • AgmarTheUnrestful
    @FlopsyPrince, I totally hear you and completely agree! Just the other day, I had to spend about $15-$25 dollars on Crowns and more than 12000 gold to completely remake my beautiful Ice-Staff-wielding High Elf into an ugly Orc Dual-Wielder because I was completely fed up with these short leashes/tethers! I'd also ignore anything that speaks out against us, as it's most likely just a zo$ bot. zo$ really needs to take the money it spends on bots and put it toward fixing the damn bugs!
  • SpacemanSpiff1
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    leashes should be shorter.

    So the mobs can't move at all? Penalize all ranged attackers?

    Yeah, that would be great for the game! Melee only!

    it would mean not being stuck in combat as long as enemies run across the map, only to stop and turn back. im a big fan of not being stuck in combat.
  • FlopsyPrince
    FlopsyPrince
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    leashes should be shorter.

    So the mobs can't move at all? Penalize all ranged attackers?

    Yeah, that would be great for the game! Melee only!

    it would mean not being stuck in combat as long as enemies run across the map, only to stop and turn back. im a big fan of not being stuck in combat.

    Those are not the ones I am talking about.

    I am not sure how they determine leash lengths, but I would completely agree that some are much too long and some are far too short.

    See a previous thread I started on how annoying it is some mobs run a long ways just to tag/interrupt us and run away.
    PC
    PS4/PS5
  • Crimsonwolf666
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    Yeah I have seen some really weird resets with WBs....and when you have companions as tanks, and they decide to Roll out of the "range" whatever it is, it kinda sucks lol.
  • SeaGtGruff
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    Paulytnz wrote: »
    It may not be a "range" issue of the creatures etc. It could be more of an "invisible zone" type thing that we can't see. The same seems to be true for when we reset treasure map chests and surveys.

    Some of them for example you try to run very far in one direction and still the map or survey wont reset. Yet when you run only a few steps in a different direction, sure enough it will.

    If you do antiquities, think of the invisible zones like the dig spots. They are all various sizes and shapes. Use that to imagine possibly what the "invisible zones" could be like for each individual creature and their leash distance.

    The again I could be totally wrong - but you never know, that's why it's never good to just assume what is true.

    I agree that it might not be a "range" issue. I don't know about the "invisible zone" idea, but it could be something like that-- crossing from one square or "cell" of the game map into another. Or it could be something like a temporary mini-disconnect followed by a reset.

    I was fighting Nilthog one time and it reset in the middle of the fight, even though none of the adds interrupted their attacks and we (Nilthog, its adds, and my character) were all at roughly the same spot in the center of the caldera where Nilthog hangs out when no one is fighting it-- it wasn't like we were fighting from one side of the caldera to another. It had never happened before, and hasn't happened again since, so I'm inclined to think it was a temporary glitch of some kind rather than anything that could be replicated on demand by duplicating a causative condition.
    I've fought mudcrabs more fearsome than me!
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