The forums would be the best way to communicate with customers. Open discussions about all kinds of ideas. But we all know how great that works at the moment...
I have an addon to get rid of that.
No thanks. I get enough "rate your experience " pop-ups from assorted apps as is.
No thanks. I get enough "rate your experience " pop-ups from assorted apps as is.
You already get a pop-up for crowns store and news when you login to both character selection screen and in-game. Why not have a small section on this screen that you can click to take you to a poll? You press one button which exits an already existing window when you login, but people would still have a problem with this? I don't think so
Surely this would be the best possible way to gauge exactly what players want rather than speculating and potentially getting it wrong. I can't help but wonder if some of the recent failings could have been avoided this way. Obviously this wouldn't resolve the main issue, bugs, but it could help avoid some of the negative changes they've done to combat recently. The in-game polls I've seen in other MMO's have been rather successful - In some instances we got to choose exactly what the developers worked on next, a new skill line or a new area to explore "everyone liked that" (Runescape if anyone wondered).
A pop-up for a poll when you log into the game, like the one you get for crown store, would bother you to the point of quitting the game entirely? Y'know, the one you can close instantly when you log in
SammyKhajit wrote: »Well, there is the surveys that they email out, but that seems to be sporadic.
There is also the PTS, but feedbacks don’t get much attention.
In-game poll might create a sense of participation, but are they going to use the data at all? That seems to be the key issue here…
SammyKhajit wrote: »SammyKhajit wrote: »Well, there is the surveys that they email out, but that seems to be sporadic.
There is also the PTS, but feedbacks don’t get much attention.
In-game poll might create a sense of participation, but are they going to use the data at all? That seems to be the key issue here…
I disagree that feedback doesn't get attention. Sometimes we don't like the results of that attention. Not getting the answer we want doesn't mean we were ignored.
Okay, the PTS forum can seem a bit random with the feedback. Sometimes the posts feel more like theories, as opposed to actual experience from testing. But this one was also referring to the promised Q&A for combat change, which was stated several months ago and hasn’t appeared yet.
Not all feedbacks will be listened to, for sure, but these days it seems quite a few ones and not even gameplay but minor issues (short mussed hair comes to mind) have been overlooked.
And what would the poll have looked like that would have avoided the negative reaction to U35 combat changes?
* Do you want to make end game content more accessible to everybody? Yes / No
* Do you think it would be good to close the DPS gap? Yes / No
* Should "weaving" be made less necessary? Yes / No
* Should required "Actions Per Minute" be lowered by increasing buff durations? Yes / No
I just don't see the majority of players saying no to these poll questions and I don't envision an in-game poll feature allowing players to write novellas with their responses. So, the poll would have shown that "everybody wanted the changes"; which is not the case.
I would appreciate a poll being added onto the screen that already pops up and not a new pop up. I would never know if I got an email survey and would like to participate in the survey.
No thanks. I get enough "rate your experience " pop-ups from assorted apps as is.
You already get a pop-up for crowns store and news when you login to both character selection screen and in-game. Why not have a small section on this screen that you can click to take you to a poll? You press one button which exits an already existing window when you login, but people would still have a problem with this? I don't think so
Not having a poll is one less pop-up to deal with. Besides, at least I can actually get something out of the already existing one since the daily rewards are part of it.
And what would the poll have looked like that would have avoided the negative reaction to U35 combat changes?
* Do you want to make end game content more accessible to everybody? Yes / No
* Do you think it would be good to close the DPS gap? Yes / No
* Should "weaving" be made less necessary? Yes / No
* Should required "Actions Per Minute" be lowered by increasing buff durations? Yes / No
I just don't see the majority of players saying no to these poll questions and I don't envision an in-game poll feature allowing players to write novellas with their responses. So, the poll would have shown that "everybody wanted the changes"; which is not the case.
How often should these polls be conducted? Will people be upset that they are only polled once a year and not monthly? Development cycles do not move that fast and once it's underway, it doesn't change very much.
I also imagine polls are often targeted to a specific audience, i.e., new players, PVPers, casual questers, housing enthusiasts, etc., and while yes, everybody can do everything in the game, many don't. For example, I don't PVP, so I am not a good candidate to ask about PVP things as my answers would not be based on relevant experience (Cyrodiil is great, every Friday I enter and visit the golden vendor without any issues). To evaluate how the new player experience is going, they would not want to hear from jaded players that started years ago (a new alt is not a new player). How would targeting be handled? Currently they can query for players that meet the criteria and then email them.
The issue would be that the more dedicated player, or long-term player, would be more likely to take part in the poll than newer players, as you've said. But there are solutions to this, such as handing out the poll to select people.
SilverBride wrote: »The issue would be that the more dedicated player, or long-term player, would be more likely to take part in the poll than newer players, as you've said. But there are solutions to this, such as handing out the poll to select people.
This would be very biased and would not give an accurate representation of the player base as a whole.
SilverBride wrote: »The issue would be that the more dedicated player, or long-term player, would be more likely to take part in the poll than newer players, as you've said. But there are solutions to this, such as handing out the poll to select people.
This would be very biased and would not give an accurate representation of the player base as a whole.
Huh? How would selecting a variety of different types of players be biased? Did you not read the second part to that post - "select people"?
SilverBride wrote: »SilverBride wrote: »The issue would be that the more dedicated player, or long-term player, would be more likely to take part in the poll than newer players, as you've said. But there are solutions to this, such as handing out the poll to select people.
This would be very biased and would not give an accurate representation of the player base as a whole.
Huh? How would selecting a variety of different types of players be biased? Did you not read the second part to that post - "select people"?
Select people indicates a certain type of player as opposed to a random sampling.
SilverBride wrote: »SilverBride wrote: »The issue would be that the more dedicated player, or long-term player, would be more likely to take part in the poll than newer players, as you've said. But there are solutions to this, such as handing out the poll to select people.
This would be very biased and would not give an accurate representation of the player base as a whole.
Huh? How would selecting a variety of different types of players be biased? Did you not read the second part to that post - "select people"?
Select people indicates a certain type of player as opposed to a random sampling.
Random sampling would be biased. As mentioned in the posts above, a casual player is less likely to do the poll. Therefore they would need to select more casual players than veteran.
It would also set a very, very bad precedent. If ZOS added it, other companies might follow. Please, no.Kiralyn2000 wrote: »And what would the poll have looked like that would have avoided the negative reaction to U35 combat changes?
* Do you want to make end game content more accessible to everybody? Yes / No
* Do you think it would be good to close the DPS gap? Yes / No
* Should "weaving" be made less necessary? Yes / No
* Should required "Actions Per Minute" be lowered by increasing buff durations? Yes / No
I just don't see the majority of players saying no to these poll questions and I don't envision an in-game poll feature allowing players to write novellas with their responses. So, the poll would have shown that "everybody wanted the changes"; which is not the case.
I don't see the majority of players understanding half the questions, since those are all focused at progression/"pro" players who understand the game engine and even care about those things.
(log in, window pops up. "Uh, 'weaving'? 'Actions per minute'? What?")
edit: on the general topic, I don't think I've ever seen an in-game poll in any game I've played.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »The issue would be that the more dedicated player, or long-term player, would be more likely to take part in the poll than newer players, as you've said. But there are solutions to this, such as handing out the poll to select people.
This would be very biased and would not give an accurate representation of the player base as a whole.
Huh? How would selecting a variety of different types of players be biased? Did you not read the second part to that post - "select people"?
Select people indicates a certain type of player as opposed to a random sampling.
Random sampling would be biased. As mentioned in the posts above, a casual player is less likely to do the poll. Therefore they would need to select more casual players than veteran.
That is based on the assumption that casual players wouldn't take the poll, which is not a proven fact.
There are too many variables to make an in game poll an accurate representation of what the player base as a whole wants.