True, but if the ESOUI API is changed by any ESO update, this should be communicated to usSeaGtGruff wrote: »FlopsyPrince wrote: »I understand software bugs happen (I have been in development and appsec for most of my long career), but you should have a process that catches obvious things like this.
Well, in their defense, ZOS isn't responsible for testing how addons are going to be affected by any changes they're making. There are a lot of addons out there, all of them third-party, and ZOS would be very hard-pressed to keep track of every single one, let alone test every single one with any changes being made. The addons' authors are responsible for them, and players who use addons do so at their own risk.
Herbs don't have to be completely hidden in tall grass: ESO already provides skills which create a glowing effect around harvestable items when you're close enough to them, you just need to enable these skills.GretchenRPH wrote: »I understand that playing without addons is possibleBut it's a choice I don't choose to make. I'm also 59 years old and have never owned a car. It's a choice. I recognize that lots of people own cars and can see how they would be useful, I simply have never needed one. I can walk or take the city bus most places I need to go. But here's what I'm not doing when not owning a car: saying people shouldn't own cars.
I am playing without NodeDetection. It's possible sure but I miss the functionality of not having to wander aimlessly looking to see if any wood spawns are up. I also used to play with grass turned off because harvesting nodes were more visible. A computer upgrade made it less taxing graphically to have grass on and the game is prettier with it. But good luck spotting a green herb in the tall grassAddons let us enjoy the lovely world and still be efficient with our time.
I'll be glad to see this issue fixed.
True, but if the ESOUI API is changed by any ESO update, this should be communicated to usSeaGtGruff wrote: »FlopsyPrince wrote: »I understand software bugs happen (I have been in development and appsec for most of my long career), but you should have a process that catches obvious things like this.
Well, in their defense, ZOS isn't responsible for testing how addons are going to be affected by any changes they're making. There are a lot of addons out there, all of them third-party, and ZOS would be very hard-pressed to keep track of every single one, let alone test every single one with any changes being made. The addons' authors are responsible for them, and players who use addons do so at their own risk.Herbs don't have to be completely hidden in tall grass: ESO already provides skills which create a glowing effect around harvestable items when you're close enough to them, you just need to enable these skills.GretchenRPH wrote: »I understand that playing without addons is possibleBut it's a choice I don't choose to make. I'm also 59 years old and have never owned a car. It's a choice. I recognize that lots of people own cars and can see how they would be useful, I simply have never needed one. I can walk or take the city bus most places I need to go. But here's what I'm not doing when not owning a car: saying people shouldn't own cars.
I am playing without NodeDetection. It's possible sure but I miss the functionality of not having to wander aimlessly looking to see if any wood spawns are up. I also used to play with grass turned off because harvesting nodes were more visible. A computer upgrade made it less taxing graphically to have grass on and the game is prettier with it. But good luck spotting a green herb in the tall grassAddons let us enjoy the lovely world and still be efficient with our time.
I'll be glad to see this issue fixed.