SerafinaWaterstar wrote: »MEBengalsFan2001 wrote: »FlopsyPrince wrote: »This is a very disappoint thing.
Maybe I will give up the Endeavor grind (and even finishing riding training) and just do something else or focus on another MMO. Not a good plan/solution.
IMO adds on should be removed so they works towards cross play on all platforms.
Add-ons are unlikely to be the reason why there is no cross-play. It is more likely to be an agreement with one or more of the partners.
Regardless, Zenimax will not be riping away add-ons from players as they know it will lead to a sizeable sum of PC players leaving the game without bringing any benefit to equal that loss. The base game UI is very lacking compared to what has been the standard for top MMORPGs.
The majority of console players manage to play this game just fine without all the add-ons. And it seems we actually have to *play* the game rather than just rely on these add-ons to do stuff for us. I mean, a map to show nodes?! They are all over the place, you just go & find them - you know, explore the open world game!
It just amazes me.
Played this game on console for 6/7 years. Quite happy.
SerafinaWaterstar wrote: »MEBengalsFan2001 wrote: »FlopsyPrince wrote: »This is a very disappoint thing.
Maybe I will give up the Endeavor grind (and even finishing riding training) and just do something else or focus on another MMO. Not a good plan/solution.
IMO adds on should be removed so they works towards cross play on all platforms.
Add-ons are unlikely to be the reason why there is no cross-play. It is more likely to be an agreement with one or more of the partners.
Regardless, Zenimax will not be riping away add-ons from players as they know it will lead to a sizeable sum of PC players leaving the game without bringing any benefit to equal that loss. The base game UI is very lacking compared to what has been the standard for top MMORPGs.
The majority of console players manage to play this game just fine without all the add-ons. And it seems we actually have to *play* the game rather than just rely on these add-ons to do stuff for us. I mean, a map to show nodes?! They are all over the place, you just go & find them - you know, explore the open world game!
It just amazes me.
Played this game on console for 6/7 years. Quite happy.
eovogtb16_ESO wrote: »I'm more concerned about the 2 weeks minimum to get blocking back.
SerafinaWaterstar wrote: »The majority of console players manage to play this game just fine without all the add-ons. And it seems we actually have to *play* the game rather than just rely on these add-ons to do stuff for us. I mean, a map to show nodes?! They are all over the place, you just go & find them - you know, explore the open world game!
It just amazes me.
Played this game on console for 6/7 years. Quite happy.
FlopsyPrince wrote: »I understand software bugs happen (I have been in development and appsec for most of my long career), but you should have a process that catches obvious things like this.
MEBengalsFan2001 wrote: »FlopsyPrince wrote: »This is a very disappoint thing.
Maybe I will give up the Endeavor grind (and even finishing riding training) and just do something else or focus on another MMO. Not a good plan/solution.
IMO adds on should be removed so they works towards cross play on all platforms.
Add-ons are unlikely to be the reason why there is no cross-play. It is more likely to be an agreement with one or more of the partners.
Regardless, Zenimax will not be riping away add-ons from players as they know it will lead to a sizeable sum of PC players leaving the game without bringing any benefit to equal that loss. The base game UI is very lacking compared to what has been the standard for top MMORPGs.
The fact that Stadia was able to use the PC servers and therefore have crossplay with PC even though it doesn't have addons implies they're not the barrier. Also if they were they could allow crossplay between Xbox and Playstation, since neither of those has addons.
Wait... addons aren't sandboxed? ZOS just lets them crash the game? How long until someone publishes an addon that does something more malicious than just crashing??
FlopsyPrince wrote: »eovogtb16_ESO wrote: »I'm more concerned about the 2 weeks minimum to get blocking back.
That was what led me to start the thread.
A MINIMUM of 2 weeks? Those this is typical of almost every MMO out there. Things that benefit the player get quickly fixed, things that harm them, not so fast, in most cases at least for the latter.
Anyone think the time is being used to maybe, just maybe, release a patch that fixes something and DOESN'T, for once, break anything else currently working?
Back before Stadia they could do these client-side patches more often and fix these bugs sooner. There were still required delays for consoles (although not sure if anything could change w/ Xbox now that they are owned by the same company)
No, that's my point, any properly-made API should be validating its inputs to make sure they make sense, in order to prevent crashes and other bad behavior. If they're not, then they've got an API that allows crashes, which isn't a good API.ZOS uses an API to set how addons are allowed to interact with the game - what information they can access and what they can change and like any software if one side is updated and the other is not so they're no longer compatible it will crash. Sometimes it's just the addon which stops working, sometimes it can affect the game itself.
FeedbackOnly wrote: »huntgod_ESO wrote: »Just disable the nodedetection library...that fixes it for most folks, if you are still affected then yeah, that sucks.
It has to be another add on too. I had a crash with a different set of add ons.
No, that's my point, any properly-made API should be validating its inputs to make sure they make sense, in order to prevent crashes and other bad behavior. If they're not, then they've got an API that allows crashes, which isn't a good API.ZOS uses an API to set how addons are allowed to interact with the game - what information they can access and what they can change and like any software if one side is updated and the other is not so they're no longer compatible it will crash. Sometimes it's just the addon which stops working, sometimes it can affect the game itself.
What other undocumented capabilities does the API have lurking under the surface? Buffer overflows? Arbitrary code execution?
Anyone think the time is being used to maybe, just maybe, release a patch that fixes something and DOESN'T, for once, break anything else currently working?
Nope. 2 week minimum for any fix that requires a client-side change. This is required due to the Stadia certification requirements.
The DK bug, along with others are server-side fixes. Those do not require client-side changes, so no certification required.
Back before Stadia they could do these client-side patches more often and fix these bugs sooner. There were still required delays for consoles (although not sure if anything could change w/ Xbox now that they are owned by the same company)
The bigger issue is how these massive bugs made it to the Live release.
We know they rarely listen to feedback on the PTS, so even though the DK bug was reported there, they dismissed it as a target dummy bug. And many people, myself included, aren't going to do anything on the PTS in terms of dedicated testing, when we know that feedback is just going to be ignored. I doubt there were any trial groups who "tried" things on the PTS, and overland is so painfully easy that the damage boost would have been virtually unnoticeable.
I made sure my add-ons I author worked on the PTS, updated the API, and that's it. Why would I waste hours of my time doing free bug fixing for ZoS, when they have shown no inclination that they are going to heed it? This is a monster of their own making, and I fear it's only going to get worse.
MEBengalsFan2001 wrote: »FlopsyPrince wrote: »This is a very disappoint thing.
Maybe I will give up the Endeavor grind (and even finishing riding training) and just do something else or focus on another MMO. Not a good plan/solution.
IMO adds on should be removed so they works towards cross play on all platforms.
Add-ons are unlikely to be the reason why there is no cross-play. It is more likely to be an agreement with one or more of the partners.
Regardless, Zenimax will not be riping away add-ons from players as they know it will lead to a sizeable sum of PC players leaving the game without bringing any benefit to equal that loss. The base game UI is very lacking compared to what has been the standard for top MMORPGs.
The fact that Stadia was able to use the PC servers and therefore have crossplay with PC even though it doesn't have addons implies they're not the barrier. Also if they were they could allow crossplay between Xbox and Playstation, since neither of those has addons.
I agree that add-ons are not the barrier which means there is an entirely different issue that is the barrier. One that we are not privy to and likely never will be unless it is rectified.
Necrotech_Master wrote: »
i can 100% confirm that the node detection library was causing crashing for me because when i had that enabled i would go maybe 30-60 sec before crashing even in grahtwood
Same. I've had none of the crashes since I disabled node detection and harvest map. Bummer to not have access to a useful mod for a while (hope this doesn't kill it forever), but the others I use have been fine, even though most haven't had updates yet.
I realize this isn't the case for some players, and they are getting crashes even without node detection and the add ons that use it.That's got to be beyond frustrating.
I say this is an much overrated issue, I fixed it by unchecking the affected library, could fixed it earlier but was just doing quests in new zone so did not need addons that much and did not know about the addon for all alts on the character select page.
Necrotech_Master wrote: »
i can 100% confirm that the node detection library was causing crashing for me because when i had that enabled i would go maybe 30-60 sec before crashing even in grahtwood
Same. I've had none of the crashes since I disabled node detection and harvest map. Bummer to not have access to a useful mod for a while (hope this doesn't kill it forever), but the others I use have been fine, even though most haven't had updates yet.
I realize this isn't the case for some players, and they are getting crashes even without node detection and the add ons that use it.That's got to be beyond frustrating.
I can confirm that disabling Node Detection lib. absolutely fixed the crash to desktop problem in windows 10.
There is plenty you can blame the company for - blaming them for a 3rd party software confliction is not a sensible option.
Add ons are, were and always will be 'use at your own risk'. Don't make the mistake of thinking Add ons are part of ESO - they're an optional extra that ZOS tries to make not screw up your whole game.
And since there are people crashing outside of Add ons, let's focus on those people first eh.
FlopsyPrince wrote: »Necrotech_Master wrote: »
i can 100% confirm that the node detection library was causing crashing for me because when i had that enabled i would go maybe 30-60 sec before crashing even in grahtwood
Same. I've had none of the crashes since I disabled node detection and harvest map. Bummer to not have access to a useful mod for a while (hope this doesn't kill it forever), but the others I use have been fine, even though most haven't had updates yet.
I realize this isn't the case for some players, and they are getting crashes even without node detection and the add ons that use it.That's got to be beyond frustrating.
I can confirm that disabling Node Detection lib. absolutely fixed the crash to desktop problem in windows 10.
For you, not for all of us. I have that out, but adding other things back in can drop to the desktop on Windows 10, though it is not clear which addon causes that.
giinoz2011rwb17_ESO wrote: »Since my last post for some reason changing the Node Detection folder has stopped the crashing.
Touch wood it does not re occur.
However it would be a far better experience to have all addon's working and even less game bugs.
Again removing all addons did not stop the issue nor removing harvest map nor disabling Node detection for me.
Weird?
I used to try and crash window os but that got monotonous, because I could do it without trying.
Gave up doing to ESO similar because I'd rather try to play the game.
Besides most patches or updates inflict some unplayable bug anyway.
Just when one occurs that is ongoing is a pain in the rear end for everyone.
I hope the team at ESO can resolve this one ASAP and reduce them in the future.
I can dream, hopefully it comes true because it would be far less headaches for the ESO team so they can work on more productive content.
As well as players.